Jason Mitchell
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d69fd20a8b
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Tag profiler captures with the Angelica version (#2351)
* RenderDoc, Tracy, async-profiler, spark
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2026-11-07 22:49:01 -08:00 |
|
Jason Mitchell
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9493d630a0
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Emulate clip distances on devices without them (#2348)
2.2.45
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2026-11-07 13:42:32 -08:00 |
|
Jason Mitchell
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aee989d23b
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Fix flat item icons on drawers and barrels with shader packs (#2347)
|
2026-11-07 12:59:19 -08:00 |
|
Jason Mitchell
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3876218405
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Fix GLES crashing at startup and rendering black (#2346)
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2026-11-06 21:30:30 -08:00 |
|
 Armisael5andEclipse-Sol
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a6d014a9eb
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Fix falling block texture (#2336)
Co-authored-by: Eclipse-Sol <phillips-l@outlook.com>
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2026-11-06 15:25:15 -05:00 |
|
Eldrinn Elantey
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52444510d0
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Move the tilde glyph down in the modern ascii font sheet (#2343)
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2026-11-06 09:05:22 -08:00 |
|
DarkXFast
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8840c2109f
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Fix replayed "glDrawElements" display lists losing their normals and texcoords (#2328)
|
2026-11-02 08:40:12 -08:00 |
|
Alexdoru
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e64a4e7214
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Fix world client leak in PositionEntries$PlayerPosition (#2327)
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2026-11-02 08:35:41 -08:00 |
|
Jason Mitchell
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e46eb46343
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Add Tracy frame images (#2326)
tracy-v0.14.1-1
2.2.44
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2026-11-01 15:09:13 -08:00 |
|
Jason Mitchell
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5da38c9180
|
Fix black patches covering the world (#2325)
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2026-11-01 12:45:06 -08:00 |
|
Rad
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85bde5827f
|
Update Polish translation (#2321)
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2026-11-01 12:21:47 -08:00 |
|
kurrycat
|
ea2d34589e
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fix thaum mirror render corruption (#2324)
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2026-11-01 12:09:09 -08:00 |
|
Jason Mitchell
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2b46b4f602
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Fix StellarSky crash and corrupted player model (#2315)
2.2.43
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2026-10-30 20:15:40 -07:00 |
|
Jason Mitchell
|
8e099e9529
|
Free chunk-meshing memory when leaving a world (#2313)
2.2.42
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2026-10-29 19:00:35 -07:00 |
|
Jason Mitchell
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bbbdc12b2a
|
Cut terrain rebuilds and draw-buffer churn (#2312)
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2026-10-29 15:07:17 -07:00 |
|
Jason Mitchell
|
08aa37712f
|
Only animate PBR textures that are visible (#2310)
2.2.41
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2026-10-28 20:46:51 -07:00 |
|
Jason Mitchell
|
ed6dd12db7
|
Move deferred chunk meshing back off the main thread (#2306)
2.2.40
|
2026-10-26 22:16:14 -07:00 |
|
Jason Mitchell
|
91e67f8d5d
|
Split up GLStateManager and add public GLState API (#2305)
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2026-10-26 21:11:49 -07:00 |
|
Jason Mitchell
|
9bbb0537ee
|
Backport modern F3 debug screen + debug overlays (#2301)
2.2.39
|
2026-10-25 22:41:56 -07:00 |
|
Jason Mitchell
|
a019b7eed8
|
Update PR template to be in line with the GTNH org
2.2.38
|
2026-10-25 19:35:59 -07:00 |
|
Eclipse-Sol
|
1772e9eae2
|
Mipmap stuff again (#2300)
|
2026-10-25 19:25:54 -07:00 |
|
Eclipse-Sol
|
17a2ed7f37
|
Initial commit for gui-item-supersampling (#2299)
|
2026-10-25 13:10:15 -07:00 |
|
madoha
|
34ed1d101b
|
Update Japanese Localizations (#2297)
|
2026-10-24 23:11:39 -07:00 |
|
 KolyaandJason Mitchell
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7cc9cea337
|
Cache the tile entity lightmap lookup for one tick (#2296)
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
|
2026-10-24 23:10:04 -07:00 |
|
Jason Mitchell
|
6c5e146f96
|
Fix GL core tests that depended on test order and JIT timing (#2298)
|
2026-10-24 22:32:13 -07:00 |
|
Kolya
|
ea50e0a0b6
|
Bunch of rendering fixes (#2295)
|
2026-10-24 19:24:57 -07:00 |
|
Eclipse-Sol
|
713509a87b
|
Entity Shadow Replay (#2294)
2.2.37
|
2026-10-24 16:21:33 -07:00 |
|
Eclipse-Sol
|
102c6cad86
|
Initial commit for glsm-exit-state-capture (#2292)
|
2026-10-24 15:58:17 -07:00 |
|
Eclipse-Sol
|
8af9340be6
|
Initial commit for shadow-pass-camera (#2291)
|
2026-10-22 20:38:28 -07:00 |
|
Eclipse-Sol
|
fc8d3e8b89
|
Keep armor and held-item glint materials separate (#2289)
|
2026-10-22 19:29:22 -07:00 |
|
Jason Mitchell
|
e84c8c8d7a
|
Stop stalls on some GPUs when closing the questbook (#2286)
2.2.36
|
2026-10-22 00:24:31 -07:00 |
|
Eclipse-Sol
|
73d61d385c
|
initial commit for gl-fences (#2285)
|
2026-10-21 20:12:01 -07:00 |
|
Wackypocket
|
69124e3f2f
|
Stop capping mailbox present mode to the refresh rate (#2279)
|
2026-10-21 19:47:18 -07:00 |
|
 VortexSo4andVortexSo4
|
98703a11be
|
Read only the mcmeta in the interpolated icon check (#2284)
Co-authored-by: VortexSo4 <kreker.maxim@mail.ru>
|
2026-10-21 17:32:34 -07:00 |
|
brandyn
|
67ca46a220
|
why min 16 (#2278)
|
2026-10-21 17:25:35 -07:00 |
|
Jason Mitchell
|
a037a96fa4
|
Update to Celeritas 2.5.13-GTNH (#2283)
|
2026-10-21 15:36:58 -07:00 |
|
Jason Mitchell
|
ed260a34c4
|
Fix tests & SDL-GPU framebuffers losing attachments on resize or texture delete (#2282)
|
2026-10-21 15:12:32 -07:00 |
|
Jason Mitchell
|
e98c927a93
|
Reduce test duplication (#2276)
|
2026-10-19 00:43:29 -07:00 |
|
Jason Mitchell
|
b446968e66
|
Instance animated TESRs and let mods register shaders for batched TESRs (#2275)
|
2026-10-18 23:59:55 -07:00 |
|
Jason Mitchell
|
32f8eef15b
|
Fixes a startup CME when BLS (#2274)
2.2.35
|
2026-10-18 20:40:14 -07:00 |
|
Eclipse-Sol
|
2d9d1a45b7
|
initial commit for entity-atlases (#2272)
|
2026-10-18 19:31:16 -07:00 |
|
Jason Mitchell
|
fa8842a64b
|
Fix birch and spruce leaves showing the oak biome color with fancy biome blending (#2273)
|
2026-10-18 17:06:35 -07:00 |
|
gorbit99
|
69019b9a62
|
Implement metadata checking into the NBT path of block.properties parsing (#2267)
|
2026-10-17 18:39:12 -07:00 |
|
Jason Mitchell
|
482dece0f7
|
Expand SDL-GPU's GLSM redirector to GLSM and remove unredirected GL workarounds and move action back to master (#2268)
|
2026-10-17 17:58:50 -07:00 |
|
Eclipse-Sol
|
ab3bf17696
|
Set entity, block entity and item IDs per vertex (#2265)
2.2.34
|
2026-10-16 21:47:40 -07:00 |
|
Eclipse-Sol
|
cfc6e12e00
|
Minor Compute Cull Optimizations (#2263)
|
2026-10-16 21:34:59 -07:00 |
|
Eclipse-Sol
|
8537835d0c
|
Fix Player Capture for EP in SDL-GPU (#2262)
|
2026-10-16 21:34:16 -07:00 |
|
Jason Mitchell
|
8e1809622c
|
Stop resetting SDL GPU to OpenGL on unrelated crashes (#2266)
|
2026-10-16 21:33:06 -07:00 |
|
HariboApfel
|
f81ee4b03a
|
fixed some osx metal compability with Distant horizon 1.7.10 backport (#2261)
|
2026-10-15 09:59:28 -07:00 |
|
Eclipse-Sol
|
49db8e111d
|
Allow Iris to use "more" Samplers on SDL-GPU (#2256)
* Initial commit for sdl-over-16-samplers
* Fix WSR not working on SDL
2.2.33
|
2026-10-14 16:10:54 -07:00 |
|