1123 Commits
Author SHA1 Message Date
Jason Mitchell d69fd20a8b Tag profiler captures with the Angelica version (#2351)
* RenderDoc, Tracy, async-profiler, spark
2026-11-07 22:49:01 -08:00
Jason Mitchell 9493d630a0 Emulate clip distances on devices without them (#2348) 2.2.45 2026-11-07 13:42:32 -08:00
Jason Mitchell aee989d23b Fix flat item icons on drawers and barrels with shader packs (#2347) 2026-11-07 12:59:19 -08:00
Jason Mitchell 3876218405 Fix GLES crashing at startup and rendering black (#2346) 2026-11-06 21:30:30 -08:00
Armisael5andEclipse-Sol a6d014a9eb Fix falling block texture (#2336)
Co-authored-by: Eclipse-Sol <phillips-l@outlook.com>
2026-11-06 15:25:15 -05:00
Eldrinn Elantey 52444510d0 Move the tilde glyph down in the modern ascii font sheet (#2343) 2026-11-06 09:05:22 -08:00
DarkXFast 8840c2109f Fix replayed "glDrawElements" display lists losing their normals and texcoords (#2328) 2026-11-02 08:40:12 -08:00
Alexdoru e64a4e7214 Fix world client leak in PositionEntries$PlayerPosition (#2327) 2026-11-02 08:35:41 -08:00
Jason Mitchell e46eb46343 Add Tracy frame images (#2326) tracy-v0.14.1-1 2.2.44 2026-11-01 15:09:13 -08:00
Jason Mitchell 5da38c9180 Fix black patches covering the world (#2325) 2026-11-01 12:45:06 -08:00
Rad 85bde5827f Update Polish translation (#2321) 2026-11-01 12:21:47 -08:00
kurrycat ea2d34589e fix thaum mirror render corruption (#2324) 2026-11-01 12:09:09 -08:00
Jason Mitchell 2b46b4f602 Fix StellarSky crash and corrupted player model (#2315) 2.2.43 2026-10-30 20:15:40 -07:00
Jason Mitchell 8e099e9529 Free chunk-meshing memory when leaving a world (#2313) 2.2.42 2026-10-29 19:00:35 -07:00
Jason Mitchell bbbdc12b2a Cut terrain rebuilds and draw-buffer churn (#2312) 2026-10-29 15:07:17 -07:00
Jason Mitchell 08aa37712f Only animate PBR textures that are visible (#2310) 2.2.41 2026-10-28 20:46:51 -07:00
Jason Mitchell ed6dd12db7 Move deferred chunk meshing back off the main thread (#2306) 2.2.40 2026-10-26 22:16:14 -07:00
Jason Mitchell 91e67f8d5d Split up GLStateManager and add public GLState API (#2305) 2026-10-26 21:11:49 -07:00
Jason Mitchell 9bbb0537ee Backport modern F3 debug screen + debug overlays (#2301) 2.2.39 2026-10-25 22:41:56 -07:00
Jason Mitchell a019b7eed8 Update PR template to be in line with the GTNH org 2.2.38 2026-10-25 19:35:59 -07:00
Eclipse-Sol 1772e9eae2 Mipmap stuff again (#2300) 2026-10-25 19:25:54 -07:00
Eclipse-Sol 17a2ed7f37 Initial commit for gui-item-supersampling (#2299) 2026-10-25 13:10:15 -07:00
madoha 34ed1d101b Update Japanese Localizations (#2297) 2026-10-24 23:11:39 -07:00
KolyaandJason Mitchell 7cc9cea337 Cache the tile entity lightmap lookup for one tick (#2296)
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2026-10-24 23:10:04 -07:00
Jason Mitchell 6c5e146f96 Fix GL core tests that depended on test order and JIT timing (#2298) 2026-10-24 22:32:13 -07:00
Kolya ea50e0a0b6 Bunch of rendering fixes (#2295) 2026-10-24 19:24:57 -07:00
Eclipse-Sol 713509a87b Entity Shadow Replay (#2294) 2.2.37 2026-10-24 16:21:33 -07:00
Eclipse-Sol 102c6cad86 Initial commit for glsm-exit-state-capture (#2292) 2026-10-24 15:58:17 -07:00
Eclipse-Sol 8af9340be6 Initial commit for shadow-pass-camera (#2291) 2026-10-22 20:38:28 -07:00
Eclipse-Sol fc8d3e8b89 Keep armor and held-item glint materials separate (#2289) 2026-10-22 19:29:22 -07:00
Jason Mitchell e84c8c8d7a Stop stalls on some GPUs when closing the questbook (#2286) 2.2.36 2026-10-22 00:24:31 -07:00
Eclipse-Sol 73d61d385c initial commit for gl-fences (#2285) 2026-10-21 20:12:01 -07:00
Wackypocket 69124e3f2f Stop capping mailbox present mode to the refresh rate (#2279) 2026-10-21 19:47:18 -07:00
VortexSo4andVortexSo4 98703a11be Read only the mcmeta in the interpolated icon check (#2284)
Co-authored-by: VortexSo4 <kreker.maxim@mail.ru>
2026-10-21 17:32:34 -07:00
brandyn 67ca46a220 why min 16 (#2278) 2026-10-21 17:25:35 -07:00
Jason Mitchell a037a96fa4 Update to Celeritas 2.5.13-GTNH (#2283) 2026-10-21 15:36:58 -07:00
Jason Mitchell ed260a34c4 Fix tests & SDL-GPU framebuffers losing attachments on resize or texture delete (#2282) 2026-10-21 15:12:32 -07:00
Jason Mitchell e98c927a93 Reduce test duplication (#2276) 2026-10-19 00:43:29 -07:00
Jason Mitchell b446968e66 Instance animated TESRs and let mods register shaders for batched TESRs (#2275) 2026-10-18 23:59:55 -07:00
Jason Mitchell 32f8eef15b Fixes a startup CME when BLS (#2274) 2.2.35 2026-10-18 20:40:14 -07:00
Eclipse-Sol 2d9d1a45b7 initial commit for entity-atlases (#2272) 2026-10-18 19:31:16 -07:00
Jason Mitchell fa8842a64b Fix birch and spruce leaves showing the oak biome color with fancy biome blending (#2273) 2026-10-18 17:06:35 -07:00
gorbit99 69019b9a62 Implement metadata checking into the NBT path of block.properties parsing (#2267) 2026-10-17 18:39:12 -07:00
Jason Mitchell 482dece0f7 Expand SDL-GPU's GLSM redirector to GLSM and remove unredirected GL workarounds and move action back to master (#2268) 2026-10-17 17:58:50 -07:00
Eclipse-Sol ab3bf17696 Set entity, block entity and item IDs per vertex (#2265) 2.2.34 2026-10-16 21:47:40 -07:00
Eclipse-Sol cfc6e12e00 Minor Compute Cull Optimizations (#2263) 2026-10-16 21:34:59 -07:00
Eclipse-Sol 8537835d0c Fix Player Capture for EP in SDL-GPU (#2262) 2026-10-16 21:34:16 -07:00
Jason Mitchell 8e1809622c Stop resetting SDL GPU to OpenGL on unrelated crashes (#2266) 2026-10-16 21:33:06 -07:00
HariboApfel f81ee4b03a fixed some osx metal compability with Distant horizon 1.7.10 backport (#2261) 2026-10-15 09:59:28 -07:00
Eclipse-Sol 49db8e111d Allow Iris to use "more" Samplers on SDL-GPU (#2256)
* Initial commit for sdl-over-16-samplers

* Fix WSR not working on SDL
2.2.33
2026-10-14 16:10:54 -07:00