渲染问题

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Color_yr committed 2026-06-25 20:08:53 +08:00
1 parent a6533ef106
commit dedd11eb24
2 files changed
+14

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@@ -111,6 +111,13 @@ public class TexRender extends TextureRender {
@Override
public void drawPic(float x, float y, float width, float height, HudPosType dir, float alpha) {
RenderSystem.setShaderTexture(0, sourceTexture.getId());
RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
RenderSystem.depthMask(false);
RenderSystem.enableBlend();
RenderSystem.depthFunc(GL30.GL_ALWAYS);
Point2f point = AllMusicHud.getPos(width, height, x, y, dir);
float w1 = width / 2;
@@ -111,6 +111,13 @@ public class TexRender extends TextureRender {
@Override
public void drawPic(float x, float y, float width, float height, HudPosType dir, float alpha) {
RenderSystem.setShaderTexture(0, sourceTexture.getId());
RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
RenderSystem.depthMask(false);
RenderSystem.enableBlend();
RenderSystem.depthFunc(GL30.GL_ALWAYS);
Point2f point = AllMusicHud.getPos(width, height, x, y, dir);
float w1 = width / 2;