f5912ef2e3 Add LevelMaintainerTerminal rework logic inside TileLevelMaintainer (#162)
* Use new interface terminal API

* Update dependencies.gradle

* feat: Update core hooks and integrations

* api: Add `LevelTerminalRegistry` functionality

* feat: Use `customName` to display in `GuiFluidLevelEmitter`

* feat: Rework scheduling and data storage in `TileLevelMaintainer` functionality

* feat: Add new item `LevelTerminal`

* feat: Support back navigation functionality

* feat: add back navigation in `LevelMaintainer` from terminal

* use `IGuiTooltipHandler` directly from ae2

include #160

* fix correct `InterfaceTerminalSupportedClassProvider` deprecation

* Implement new version of `InterfaceWireless` based on `InterfaceTerminal`

* Fix `LevelTerminal` data recursion and few in fixes gui

* Use `aeRenderItem` directly and fix `zIndex` in custom slots

* Fix rendering numbers bigger than 2.1G through `aeRenderItem`

* Fix fails on `getCraftingItem`

no root cause was found

* Fix add packet logging and try to not fail after receive corrupted packet

* Fix add logging around empty configuration

* Fix packet corruption and log invalid data

* Fix packet corruption with level emitters

* Correct handle overwrite packet

* Fix intercept dnd click from GT5 hook for `AppEngGuiHandler`

keyword `net.bdew.neiaddons.appeng.AppEngGuiHandler`

* update be+deps

* Update dependencies.gradle

* Update dependencies.gradle

* Fix `zIndexes` for compatability with `DuraDisplay`

* Update AE2 and fix compatability

* Change `ForgeDirection` side serialization to `byte`

* Fix tooltip zIndexes

* Rename all rest parts related to `Level terminal`

* Code cleanup after review

* Remove duplicated dependency declaration

---------

Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-10-27 14:10:07 +02:00
2022-05-10 17:57:38 +08:00
2022-11-28 01:53:10 +01:00
2023-06-18 23:29:57 +02:00
2023-08-05 09:39:12 +02:00
2023-10-25 19:15:40 +02:00
2022-05-10 18:02:36 +08:00
2022-05-10 20:43:18 +08:00
2022-07-15 13:15:36 +08:00

Port with permission from phantamanta44.

AE2 Fluid Crafting Rework

Downloads MCVsrsion

Put fluids in the pattern!

AE2 autocrafting is amazing and everyone loves it, but it is always becoming painful when dealing with fluids. You have to put fluids in a container or use a dummy item to write patterns with fluids.

That's because AE2 doesn't support fluid as valid crafting ingredients before 1.16, so it can't handle fluids directly.

However, it is changed now! With AE2 Fluid Crafting you can write patterns with fluids freely. Your AE system can output and accept fluids like items without worrying about how to handle these fluid cells.

This is a rework and ported version of ae2-fluid-crafting

Features

  • You can code fluid patterns on fluid terminal directly.
  • Mult/Div/Add/Sub Button also works on fluid.
  • An extended fluid terminal with 16 inputs and 4 outputs.
  • You can add or decrease fluid's amount by clicking with container.
  • Fluid Pattern can display its contents when put on pattern terminal.
  • [1.12.2] Fix the fluid amount display error when removing fluid.
  • [1.12.2] Upgrade cards can be inserted in Dual Interface.
  • [1.12.2] Fluid pattern is searchable in interface terminal.
  • [1.12.2] Fix crash when using block mode, fluid will also be considered as blockable.
  • [1.12.2] Fluid export bus supports crafting card.

Installation

1.7.10

Any version of AE2(Both Official AE2 and GTNH edition AE2 works).

Extra Cells isn't needed

1.12.2

Unofficial AE2(PAE2).

Official AE2 isn't supported, you can use origin AE2FC if you are playing with Official AE2.

How to Use It

https://github.com/GlodBlock/AE2FluidCraft-Rework/wiki

Credited Works

E. Geng(@phantamanta44) and KilaBash (@Yefancy) - Their amazing origin work in 1.12.

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