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Fix Walrus missing-texture mining particles (#472)
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@@ -14,6 +14,7 @@ import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import com.glodblock.github.FluidCraft;
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import com.glodblock.github.common.item.BaseItemBlockContainer;
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import com.glodblock.github.common.tabs.FluidCraftingTabs;
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import com.glodblock.github.common.tile.TileWalrus;
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@@ -30,6 +31,8 @@ public class BlockWalrus extends BaseBlockContainer {
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setHardness(2.0F);
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setResistance(10.0F);
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setBlockName(NameConst.BLOCK_WALRUS);
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// only used for hit/break particles, the block itself is rendered by RenderBlockWalrus
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setBlockTextureName(FluidCraft.MODID + ":" + NameConst.BLOCK_WALRUS + "_particle");
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}
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@Override
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