Fix Walrus missing-texture mining particles (#472)

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micvog authored and GitHub committed 2026-10-24 23:21:01 +00:00
1 parent df71dd52b2
commit e16be431c3
2 files changed
+3

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@@ -14,6 +14,7 @@ import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import com.glodblock.github.FluidCraft;
import com.glodblock.github.common.item.BaseItemBlockContainer;
import com.glodblock.github.common.tabs.FluidCraftingTabs;
import com.glodblock.github.common.tile.TileWalrus;
@@ -30,6 +31,8 @@ public class BlockWalrus extends BaseBlockContainer {
setHardness(2.0F);
setResistance(10.0F);
setBlockName(NameConst.BLOCK_WALRUS);
// only used for hit/break particles, the block itself is rendered by RenderBlockWalrus
setBlockTextureName(FluidCraft.MODID + ":" + NameConst.BLOCK_WALRUS + "_particle");
}
@Override