Remove Useless GL11 calls (#196)

* Remove Useless GL11 calls

Fixes compat with angelica.
This commit is contained in:
Jason Mitchell authored and GitHub committed 2024-03-13 07:30:42 -07:00
1 parent e095a6018a
commit 8ca32457d0
1 file changed
-5
@@ -8,8 +8,6 @@ import net.minecraft.world.IBlockAccess;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
import org.lwjgl.opengl.GL11;
import com.glodblock.github.common.block.BlockFluidBuffer;
import com.glodblock.github.common.tile.TileFluidBuffer;
@@ -38,8 +36,6 @@ public class RenderBlockFluidBuffer extends BaseBlockRender<BlockFluidBuffer, Ti
if (tileEntity != null && tileEntity.getFluidStack() != null) {
Fluid storedFluid = tileEntity.getFluidStack().getFluid();
if (storedFluid != null) {
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Block id = Block.getBlockById(FluidRegistry.WATER.getID());
IIcon fluidIcon = storedFluid.getIcon();
if (fluidIcon == null) fluidIcon = FluidRegistry.LAVA.getIcon();
@@ -60,7 +56,6 @@ public class RenderBlockFluidBuffer extends BaseBlockRender<BlockFluidBuffer, Ti
renderer.renderFaceXNeg(id, x, y, z, fluidIcon);
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceXPos(id, x, y, z, fluidIcon);
GL11.glDisable(GL11.GL_BLEND);
}
}
}