fix crash when running with gtce instead of gtceu

This commit is contained in:
GlodBlock committed 2022-05-28 18:58:24 +08:00
1 parent eb41b9d8b4
commit 808196f3c0
1 file changed
+2 -2
@@ -1,11 +1,11 @@
package com.glodblock.github.client.render;
import com.glodblock.github.util.ModAndClassUtil;
import gregtech.api.unification.material.Materials;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@@ -65,7 +65,7 @@ public class DropColourHandler {
//Need to find a better way to replace this.
private int runBidAidFix(FluidStack fluidStack) {
if (fluidStack.isFluidEqual(Materials.Helium.getFluid(1))) {
if (fluidStack.isFluidEqual(FluidRegistry.getFluidStack("helium", 1))) {
return 0xFFFCFF90;
}
return getColour(fluidStack.getFluid());