调整自动内存分配算法 (#7134)

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Glavo authored and GitHub committed 2026-10-31 13:59:32 +08:00
1 parent 1ca146c615
commit bdbf5773a8
4 files changed
+38 -16

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@@ -567,7 +567,7 @@ public class HMCLGameInstance extends DefaultGameInstance {
maxMemory = noJVMOptions
? null
: Math.toIntExact(HMCLGameRepository.getAutoAllocatedMemory(
SystemInfo.getPhysicalMemoryStatus().available(),
SystemInfo.getPhysicalMemoryStatus(),
javaRuntime.getPlatform()) / 1024L / 1024L);
} else {
maxMemory = vs.getMaxMemory();
@@ -19,11 +19,13 @@ import org.jackhuang.hmcl.setting.LegacyGameSettingsMigrator;
import org.jackhuang.hmcl.setting.GameSettingsPresetID;
import org.jackhuang.hmcl.util.FileSaver;
import org.jackhuang.hmcl.util.Lang;
import org.jackhuang.hmcl.util.MathUtils;
import org.jackhuang.hmcl.util.StringUtils;
import org.jackhuang.hmcl.util.io.FileUtils;
import org.jackhuang.hmcl.util.platform.Bits;
import org.jackhuang.hmcl.util.platform.OperatingSystem;
import org.jackhuang.hmcl.util.platform.Platform;
import org.jackhuang.hmcl.util.platform.hardware.PhysicalMemoryStatus;
import org.jackhuang.hmcl.util.versioning.VersionNumber;
import org.jetbrains.annotations.NotNullByDefault;
import org.jetbrains.annotations.Nullable;
@@ -496,23 +498,43 @@ public final class HMCLGameRepository extends DefaultGameRepository {
}
}
public static long getAutoAllocatedMemory(long available, Platform platform) {
long usable = available - 512 * 1024 * 1024; // Reserve 512 MiB memory for off-heap memory and HMCL itself
if (usable <= 0) {
return available;
public static long getAutoAllocatedMemory(PhysicalMemoryStatus memoryStatus, Platform platform) {
final long minHeapSize;
final long maxHeapSize;
if (platform.getBits() == Bits.BIT_32) {
// https://github.com/HMCL-dev/HMCL/issues/6638
maxHeapSize = 768 * 1024 * 1024; // 768 MiB
minHeapSize = 256 * 1024 * 1024; // 128 MiB
} else {
maxHeapSize = 24L * 1024 * 1024 * 1024; // 24 GiB
minHeapSize = 512 * 1024 * 1024; // 512 MiB
}
final long threshold = 8L * 1024 * 1024 * 1024; // 8 GiB
final long suggested;
if (usable <= threshold)
// Reserve memory for off-heap memory and HMCL itself
final long reserved = 256 * 1024 * 1024; // 256 MiB
final long threshold1 = 8L * 1024 * 1024 * 1024; // 8 GiB
final long threshold2 = 16L * 1024 * 1024 * 1024; // 16 GiB
if (memoryStatus.total() <= minHeapSize || memoryStatus.available() < 0) {
return -1L;
}
final long usable = Math.max(
Math.max(memoryStatus.available(), memoryStatus.total() / 16) - reserved,
0
);
long suggested;
if (usable <= threshold1)
suggested = (long) (usable * 0.8);
else if (usable <= threshold2)
suggested = (long) (threshold1 * 0.8 + (usable - threshold1) * 0.4);
else
suggested = Math.min(
(long) (threshold * 0.8 + (usable - threshold) * 0.2),
16L * 1024 * 1024 * 1024);
return platform.getBits() == Bits.BIT_32
? Math.min(suggested, 768 * 1024 * 1024) // https://github.com/HMCL-dev/HMCL/issues/6638
: suggested;
suggested = (long) (threshold1 * 0.8 + (threshold2 - threshold1) * 0.4 + (usable - threshold2) * 0.2);
return MathUtils.clamp(suggested & ~0xFFFFFL, minHeapSize, maxHeapSize);
}
}
@@ -607,7 +607,7 @@ final class IndependentSettingBinder {
long memoryAllocated;
if (Boolean.TRUE.equals(autoMemory)) {
memoryAllocated = HMCLGameRepository.getAutoAllocatedMemory(memoryStatus.available(), Platform.SYSTEM_PLATFORM);
memoryAllocated = HMCLGameRepository.getAutoAllocatedMemory(memoryStatus, Platform.SYSTEM_PLATFORM);
} else if (maxMemory != null && maxMemory > 0) {
memoryAllocated = maxMemory * 1024L * 1024L;
} else {
@@ -14,7 +14,7 @@ public final class MathUtils {
}
/// Clamp value to fit between min and max.
public static int clamp(int value, int min, int max) {
public static long clamp(long value, long min, long max) {
assert min <= max;
return Math.min(max, Math.max(value, min));
}