mirror of
https://github.com/GTNewHorizons/TinkersConstruct.git
synced 2026-11-14 01:14:18 +00:00
220 lines
9.4 KiB
Java
220 lines
9.4 KiB
Java
package tconstruct.world;
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import java.util.*;
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import net.minecraft.block.Block;
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import net.minecraft.enchantment.EnchantmentProtection;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.*;
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import net.minecraft.world.*;
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public class MiningExplosion extends Explosion {
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World world;
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private final Random random = new Random();
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private final int field_77289_h = 16;
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private final Map field_77288_k = new HashMap();
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public MiningExplosion(World par1World, Entity par2Entity, double par3, double par5, double par7, float par9) {
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super(par1World, par2Entity, par3, par5, par7, par9);
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world = par1World;
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}
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@Override
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public void doExplosionA() {
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float f = this.explosionSize;
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HashSet hashset = new HashSet();
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int i;
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int j;
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int k;
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double d0;
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double d1;
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double d2;
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for (i = 0; i < this.field_77289_h; ++i) {
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for (j = 0; j < this.field_77289_h; ++j) {
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for (k = 0; k < this.field_77289_h; ++k) {
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if (i == 0
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|| i == this.field_77289_h - 1
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|| j == 0
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|| j == this.field_77289_h - 1
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|| k == 0
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|| k == this.field_77289_h - 1) {
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double d3 = (float) i / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F;
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double d4 = (float) j / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F;
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double d5 = (float) k / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F;
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double d6 = Math.sqrt(d3 * d3 + d4 * d4 + d5 * d5);
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d3 /= d6;
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d4 /= d6;
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d5 /= d6;
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float f1 = this.explosionSize * (0.7F + this.world.rand.nextFloat() * 0.6F);
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d0 = this.explosionX;
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d1 = this.explosionY;
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d2 = this.explosionZ;
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for (float f2 = 0.3F; f1 > 0.0F; f1 -= f2 * 0.75F) {
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int l = MathHelper.floor_double(d0);
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int i1 = MathHelper.floor_double(d1);
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int j1 = MathHelper.floor_double(d2);
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Block k1 = this.world.getBlock(l, i1, j1);
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if (k1 != Blocks.air) {
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float f3 = this.exploder != null
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? this.exploder.func_145772_a(this, this.world, l, i1, j1, k1)
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: k1.getExplosionResistance(
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this.exploder, world, l, i1, j1, explosionX, explosionY, explosionZ);
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f1 -= (f3 + 0.8F) * f2 * 0.25f;
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}
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if (f1 > 0.0F
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&& (this.exploder == null
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|| this.exploder.func_145774_a(this, this.world, l, i1, j1, k1, f1))) {
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hashset.add(new ChunkPosition(l, i1, j1));
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}
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d0 += d3 * (double) f2;
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d1 += d4 * (double) f2;
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d2 += d5 * (double) f2;
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}
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}
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}
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}
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}
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this.affectedBlockPositions.addAll(hashset);
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this.explosionSize *= 2.0F;
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i = MathHelper.floor_double(this.explosionX - (double) this.explosionSize - 1.0D);
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j = MathHelper.floor_double(this.explosionX + (double) this.explosionSize + 1.0D);
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k = MathHelper.floor_double(this.explosionY - (double) this.explosionSize - 1.0D);
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int l1 = MathHelper.floor_double(this.explosionY + (double) this.explosionSize + 1.0D);
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int i2 = MathHelper.floor_double(this.explosionZ - (double) this.explosionSize - 1.0D);
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int j2 = MathHelper.floor_double(this.explosionZ + (double) this.explosionSize + 1.0D);
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List<Entity> list = this.world.getEntitiesWithinAABBExcludingEntity(
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this.exploder, AxisAlignedBB.getBoundingBox(i, k, i2, j, l1, j2));
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Vec3 vec3 = Vec3.createVectorHelper(this.explosionX, this.explosionY, this.explosionZ);
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for (Entity entity : list) {
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double d7 =
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entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) this.explosionSize;
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if (d7 <= 1.0D) {
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d0 = entity.posX - this.explosionX;
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d1 = entity.posY + (double) entity.getEyeHeight() - this.explosionY;
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d2 = entity.posZ - this.explosionZ;
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double d8 = MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2);
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if (d8 != 0.0D) {
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d0 /= d8;
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d1 /= d8;
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d2 /= d8;
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double d9 = this.world.getBlockDensity(vec3, entity.boundingBox);
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double d10 = (1.0D - d7) * d9;
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if (!(entity instanceof EntityItem))
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entity.attackEntityFrom(DamageSource.setExplosionSource(this), (float)
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((int) ((d10 * d10 + d10) / 2.0D * 8.0D * (double) this.explosionSize + 1.0D)));
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double d11 = EnchantmentProtection.func_92092_a(entity, d10);
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entity.motionX += d0 * d11;
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entity.motionY += d1 * d11;
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entity.motionZ += d2 * d11;
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if (entity instanceof EntityPlayer) {
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this.field_77288_k.put(entity, Vec3.createVectorHelper(d0 * d10, d1 * d10, d2 * d10));
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}
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}
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}
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}
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this.explosionSize = f;
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}
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@Override
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public void doExplosionB(boolean par1) {
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this.world.playSoundEffect(
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this.explosionX,
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this.explosionY,
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this.explosionZ,
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"random.explode",
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4.0F,
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(1.0F + (this.world.rand.nextFloat() - this.world.rand.nextFloat()) * 0.2F) * 0.7F);
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if (this.explosionSize >= 2.0F && this.isSmoking) {
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this.world.spawnParticle(
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"hugeexplosion", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D);
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} else {
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this.world.spawnParticle(
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"largeexplode", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D);
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}
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Iterator iterator;
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ChunkPosition chunkposition;
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int i;
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int j;
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int k;
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Block l;
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if (this.isSmoking) {
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iterator = this.affectedBlockPositions.iterator();
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while (iterator.hasNext()) {
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chunkposition = (ChunkPosition) iterator.next();
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i = chunkposition.chunkPosX;
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j = chunkposition.chunkPosY;
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k = chunkposition.chunkPosZ;
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l = this.world.getBlock(i, j, k);
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if (par1) {
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double d0 = (float) i + this.world.rand.nextFloat();
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double d1 = (float) j + this.world.rand.nextFloat();
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double d2 = (float) k + this.world.rand.nextFloat();
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double d3 = d0 - this.explosionX;
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double d4 = d1 - this.explosionY;
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double d5 = d2 - this.explosionZ;
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double d6 = MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5);
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d3 /= d6;
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d4 /= d6;
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d5 /= d6;
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double d7 = 0.5D / (d6 / (double) this.explosionSize + 0.1D);
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d7 *= this.world.rand.nextFloat() * this.world.rand.nextFloat() + 0.3F;
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d3 *= d7;
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d4 *= d7;
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d5 *= d7;
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this.world.spawnParticle(
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"explode",
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(d0 + this.explosionX * 1.0D) / 2.0D,
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(d1 + this.explosionY * 1.0D) / 2.0D,
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(d2 + this.explosionZ * 1.0D) / 2.0D,
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d3,
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d4,
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d5);
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this.world.spawnParticle("smoke", d0, d1, d2, d3, d4, d5);
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}
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if (l != Blocks.air) {
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if (l.canDropFromExplosion(this)) {
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l.dropBlockAsItemWithChance(this.world, i, j, k, this.world.getBlockMetadata(i, j, k), 1.0F, 0);
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}
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l.onBlockExploded(this.world, i, j, k, this);
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}
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}
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}
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if (this.isFlaming) {
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iterator = this.affectedBlockPositions.iterator();
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while (iterator.hasNext()) {
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chunkposition = (ChunkPosition) iterator.next();
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i = chunkposition.chunkPosX;
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j = chunkposition.chunkPosY;
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k = chunkposition.chunkPosZ;
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l = this.world.getBlock(i, j, k);
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Block i1 = this.world.getBlock(i, j - 1, k);
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if (l == Blocks.air && i1.isOpaqueCube() && this.random.nextInt(3) == 0) {
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this.world.setBlock(i, j, k, Blocks.fire);
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}
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}
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}
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}
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}
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