Files
TinkersConstruct/src/main/java/tconstruct/client/tabs/AbstractTab.java
T
Arthur Uzulin 80efde613a The return of achievements
- Re-added achievements
- Organised all imports (seemed all over the place)
- Formatted all code (seemed very combined, used the TinkerStyle)
2014-09-09 18:30:15 +10:00

68 lines
2.4 KiB
Java

package tconstruct.client.tabs;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.*;
public abstract class AbstractTab extends GuiButton
{
ResourceLocation texture = new ResourceLocation("textures/gui/container/creative_inventory/tabs.png");
ItemStack renderStack;
RenderItem itemRenderer = new RenderItem();
public AbstractTab(int id, int posX, int posY, ItemStack renderStack)
{
super(id, posX, posY, 28, 32, "");
this.renderStack = renderStack;
}
@Override
public void drawButton (Minecraft mc, int mouseX, int mouseY)
{
if (this.visible)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
int yTexPos = this.enabled ? 0 : 32;
int ySize = this.enabled ? 28 : 32;
int xOffset = this.id == 2 ? 0 : 1;
mc.renderEngine.bindTexture(this.texture);
this.drawTexturedModalRect(this.xPosition, this.yPosition, xOffset * 28, yTexPos, 28, ySize);
RenderHelper.enableGUIStandardItemLighting();
this.zLevel = 100.0F;
this.itemRenderer.zLevel = 100.0F;
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
this.itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.renderEngine, renderStack, xPosition + 6, yPosition + 8);
this.itemRenderer.renderItemOverlayIntoGUI(mc.fontRenderer, mc.renderEngine, renderStack, xPosition + 6, yPosition + 8);
GL11.glDisable(GL11.GL_LIGHTING);
this.itemRenderer.zLevel = 0.0F;
this.zLevel = 0.0F;
RenderHelper.disableStandardItemLighting();
}
}
@Override
public boolean mousePressed (Minecraft mc, int mouseX, int mouseY)
{
boolean inWindow = this.enabled && this.visible && mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height;
if (inWindow)
{
this.onTabClicked();
}
return inWindow;
}
public abstract void onTabClicked ();
public abstract boolean shouldAddToList ();
}