mirror of
https://github.com/GTNewHorizons/TinkersConstruct.git
synced 2026-11-13 17:04:24 +00:00
If you click on a liquid in the smeltery gui it will go to the bottom and if you shift click it, it will go to the top
2151 lines
146 KiB
Java
2151 lines
146 KiB
Java
package tconstruct.common;
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import cpw.mods.fml.common.*;
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import cpw.mods.fml.common.event.FMLInterModComms;
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import cpw.mods.fml.common.registry.*;
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import java.lang.reflect.Field;
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import java.util.*;
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import net.minecraft.block.*;
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import net.minecraft.block.material.*;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.item.*;
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import net.minecraft.item.crafting.*;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.Potion;
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import net.minecraft.util.WeightedRandomChestContent;
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import net.minecraftforge.common.*;
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import net.minecraftforge.fluids.*;
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import net.minecraftforge.fluids.FluidContainerRegistry.FluidContainerData;
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import net.minecraftforge.oredict.*;
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import tconstruct.TConstruct;
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import tconstruct.blocks.*;
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import tconstruct.blocks.logic.*;
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import tconstruct.blocks.slime.*;
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import tconstruct.blocks.traps.*;
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import tconstruct.client.StepSoundSlime;
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import tconstruct.compat.mystcraft.MystImcHandler;
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import tconstruct.entity.*;
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import tconstruct.entity.projectile.*;
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import tconstruct.items.*;
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import tconstruct.items.armor.*;
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import tconstruct.items.blocks.*;
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import tconstruct.items.tools.*;
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import tconstruct.library.TConstructRegistry;
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import tconstruct.library.client.TConstructClientRegistry;
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import tconstruct.library.crafting.*;
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import tconstruct.library.tools.ToolCore;
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import tconstruct.library.util.IPattern;
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import tconstruct.modifiers.*;
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import tconstruct.util.*;
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public class TContent implements IFuelHandler
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{
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//Patterns and other materials
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public static Item blankPattern;
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public static Item materials;
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public static Item toolRod;
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public static Item toolShard;
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public static Item woodPattern;
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public static Item metalPattern;
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public static Item manualBook;
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public static Item buckets;
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public static Item titleIcon;
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public static Item strangeFood;
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public static Item diamondApple;
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public static Item jerky;
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//public static Item stonePattern;
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//public static Item netherPattern;
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//Tools
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public static ToolCore pickaxe;
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public static ToolCore shovel;
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public static ToolCore hatchet;
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public static ToolCore broadsword;
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public static ToolCore longsword;
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public static ToolCore rapier;
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public static ToolCore dagger;
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public static ToolCore cutlass;
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public static ToolCore frypan;
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public static ToolCore battlesign;
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public static ToolCore chisel;
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public static ToolCore mattock;
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public static ToolCore scythe;
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public static ToolCore lumberaxe;
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public static ToolCore cleaver;
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public static ToolCore excavator;
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public static ToolCore hammer;
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public static ToolCore battleaxe;
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public static ToolCore shortbow;
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public static ToolCore arrow;
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public static Item potionLauncher;
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//Tool parts
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public static Item binding;
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public static Item toughBinding;
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public static Item toughRod;
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public static Item largePlate;
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public static Item pickaxeHead;
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public static Item shovelHead;
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public static Item hatchetHead;
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public static Item frypanHead;
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public static Item signHead;
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public static Item chiselHead;
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public static Item scytheBlade;
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public static Item broadAxeHead;
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public static Item excavatorHead;
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public static Item hammerHead;
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public static Item swordBlade;
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public static Item largeSwordBlade;
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public static Item knifeBlade;
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public static Item wideGuard;
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public static Item handGuard;
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public static Item crossbar;
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public static Item fullGuard;
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public static Item bowstring;
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public static Item arrowhead;
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public static Item fletching;
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//Crafting blocks
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public static Block toolStationWood;
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public static Block toolStationStone;
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public static Block toolForge;
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public static Block craftingStationWood;
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public static Block craftingSlabWood;
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public static Block heldItemBlock;
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public static Block craftedSoil;
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public static Block smeltery;
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public static Block lavaTank;
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public static Block searedBlock;
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public static Block castingChannel;
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public static Block metalBlock;
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public static Block redstoneMachine;
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public static Block dryingRack;
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//Decoration
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public static Block stoneTorch;
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public static Block multiBrick;
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public static Block multiBrickFancy;
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public static Block searedSlab;
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public static Block speedSlab;
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public static Block meatBlock;
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public static Block woolSlab1;
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public static Block woolSlab2;
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//Traps
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public static Block landmine;
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public static Block punji;
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public static Block barricadeOak;
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public static Block barricadeSpruce;
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public static Block barricadeBirch;
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public static Block barricadeJungle;
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//InfiBlocks
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public static Block speedBlock;
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public static Block clearGlass;
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//public static Block stainedGlass;
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public static Block stainedGlassClear;
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public static Block glassPane;
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//public static Block stainedGlassPane;
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public static Block stainedGlassClearPane;
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public static Block glassMagicSlab;
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public static Block stainedGlassMagicSlab;
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public static Block stainedGlassClearMagicSlab;
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//Crystalline
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public static Block essenceExtractor;
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public static Item essenceCrystal;
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//Liquids
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public static Material liquidMetal;
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public static Fluid moltenIronFluid;
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public static Fluid moltenGoldFluid;
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public static Fluid moltenCopperFluid;
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public static Fluid moltenTinFluid;
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public static Fluid moltenAluminumFluid;
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public static Fluid moltenCobaltFluid;
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public static Fluid moltenArditeFluid;
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public static Fluid moltenBronzeFluid;
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public static Fluid moltenAlubrassFluid;
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public static Fluid moltenManyullynFluid;
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public static Fluid moltenAlumiteFluid;
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public static Fluid moltenObsidianFluid;
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public static Fluid moltenSteelFluid;
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public static Fluid moltenGlassFluid;
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public static Fluid moltenStoneFluid;
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public static Fluid moltenEmeraldFluid;
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public static Fluid bloodFluid;
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public static Fluid moltenNickelFluid;
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public static Fluid moltenLeadFluid;
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public static Fluid moltenSilverFluid;
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public static Fluid moltenShinyFluid;
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public static Fluid moltenInvarFluid;
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public static Fluid moltenElectrumFluid;
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public static Fluid moltenEnderFluid;
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public static Fluid blueSlimeFluid;
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public static Block moltenIron;
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public static Block moltenGold;
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public static Block moltenCopper;
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public static Block moltenTin;
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public static Block moltenAluminum;
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public static Block moltenCobalt;
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public static Block moltenArdite;
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public static Block moltenBronze;
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public static Block moltenAlubrass;
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public static Block moltenManyullyn;
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public static Block moltenAlumite;
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public static Block moltenObsidian;
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public static Block moltenSteel;
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public static Block moltenGlass;
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public static Block moltenStone;
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public static Block moltenEmerald;
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public static Block blood;
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public static Block moltenNickel;
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public static Block moltenLead;
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public static Block moltenSilver;
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public static Block moltenShiny;
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public static Block moltenInvar;
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public static Block moltenElectrum;
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public static Block moltenEnder;
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//Slime
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public static StepSound slimeStep;
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public static Block slimePool;
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public static Block slimeGel;
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public static Block slimeGrass;
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public static Block slimeTallGrass;
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public static SlimeLeaves slimeLeaves;
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public static SlimeSapling slimeSapling;
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public static Block slimeChannel;
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public static Block slimePad;
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//Ores
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public static Block oreSlag;
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public static Block oreGravel;
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public static OreberryBush oreBerry;
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public static OreberryBush oreBerrySecond;
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public static Item oreBerries;
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//Tool modifiers
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public static ModElectric modE;
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public static ModLapis modL;
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//Wearables
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public static Item heavyHelmet;
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public static Item heavyChestplate;
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public static Item heavyPants;
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public static Item heavyBoots;
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public static Item glove;
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public static Item knapsack;
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public static Item heartCanister;
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public static Item goldHead;
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//Chest hooks
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public static ChestGenHooks tinkerHouseChest;
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public static ChestGenHooks tinkerHousePatterns;
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public TContent()
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{
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registerItems();
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registerBlocks();
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registerMaterials();
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addCraftingRecipes();
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setupToolTabs();
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addLoot();
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}
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public void createEntities()
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{
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EntityRegistry.registerModEntity(FancyEntityItem.class, "Fancy Item", 0, TConstruct.instance, 32, 5, true);
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EntityRegistry.registerModEntity(DaggerEntity.class, "Dagger", 1, TConstruct.instance, 32, 5, true);
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EntityRegistry.registerModEntity(Crystal.class, "Crystal", 2, TConstruct.instance, 32, 3, true);
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EntityRegistry.registerModEntity(LaunchedPotion.class, "Launched Potion", 3, TConstruct.instance, 32, 3, true);
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EntityRegistry.registerModEntity(ArrowEntity.class, "Arrow", 4, TConstruct.instance, 32, 5, true);
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//EntityRegistry.registerModEntity(CartEntity.class, "Small Wagon", 1, TConstruct.instance, 32, 5, true);
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EntityRegistry.registerModEntity(BlueSlime.class, "EdibleSlime", 12, TConstruct.instance, 64, 5, true);
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//EntityRegistry.registerModEntity(MetalSlime.class, "MetalSlime", 13, TConstruct.instance, 64, 5, true);
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/*BiomeGenBase[] plains = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.PLAINS);
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BiomeGenBase[] mountain = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.MOUNTAIN);
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BiomeGenBase[] hills = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.HILLS);
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BiomeGenBase[] swamp = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.SWAMP);
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BiomeGenBase[] desert = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.DESERT);
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BiomeGenBase[] frozen = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.FROZEN);
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BiomeGenBase[] jungle = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.JUNGLE);
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BiomeGenBase[] wasteland = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.WASTELAND);
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BiomeGenBase[] nether = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.NETHER);*/
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/*if (PHConstruct.blueSlime)
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{
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EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, plains);
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EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, mountain);
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EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, hills);
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EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, swamp);
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EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, desert);
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EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, frozen);
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EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, jungle);
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EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, wasteland);
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}
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try
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{
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Class.forName("extrabiomes.api.BiomeManager");
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Collection<BiomeGenBase> ebxlCollection = BiomeManager.getBiomes();
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BiomeGenBase[] ebxlBiomes = (BiomeGenBase[]) ebxlCollection.toArray();
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EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, ebxlBiomes);
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}
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catch (Exception e)
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{
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}*/
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}
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public static Fluid[] fluids = new Fluid[25];
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public static Block[] fluidBlocks = new Block[25];
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void registerBlocks()
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{
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//Tool Station
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toolStationWood = new ToolStationBlock(PHConstruct.woodStation, Material.wood).setUnlocalizedName("ToolStation");
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GameRegistry.registerBlock(toolStationWood, ToolStationItemBlock.class, "ToolStationBlock");
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GameRegistry.registerTileEntity(ToolStationLogic.class, "ToolStation");
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GameRegistry.registerTileEntity(PartBuilderLogic.class, "PartCrafter");
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GameRegistry.registerTileEntity(PatternChestLogic.class, "PatternHolder");
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GameRegistry.registerTileEntity(StencilTableLogic.class, "PatternShaper");
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toolForge = new ToolForgeBlock(PHConstruct.toolForge, Material.iron).setUnlocalizedName("ToolForge");
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GameRegistry.registerBlock(toolForge, ToolForgeItemBlock.class, "ToolForgeBlock");
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GameRegistry.registerTileEntity(ToolForgeLogic.class, "ToolForge");
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craftingStationWood = new CraftingStationBlock(PHConstruct.woodCrafter, Material.wood).setUnlocalizedName("CraftingStation");
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GameRegistry.registerBlock(craftingStationWood, "CraftingStation");
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GameRegistry.registerTileEntity(CraftingStationLogic.class, "CraftingStation");
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craftingSlabWood = new CraftingSlab(PHConstruct.woodCrafterSlab, Material.wood).setUnlocalizedName("CraftingSlab");
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GameRegistry.registerBlock(craftingSlabWood, CraftingSlabItemBlock.class, "CraftingSlab");
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heldItemBlock = new EquipBlock(PHConstruct.heldItemBlock, Material.wood).setUnlocalizedName("Frypan");
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GameRegistry.registerBlock(heldItemBlock, "HeldItemBlock");
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GameRegistry.registerTileEntity(FrypanLogic.class, "FrypanLogic");
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craftedSoil = new SoilBlock(PHConstruct.craftedSoil).setUnlocalizedName("TConstruct.Soil");
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craftedSoil.stepSound = Block.soundGravelFootstep;
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GameRegistry.registerBlock(craftedSoil, CraftedSoilItemBlock.class, "CraftedSoil");
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searedSlab = new SearedSlab(PHConstruct.searedSlab).setUnlocalizedName("SearedSlab");
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searedSlab.stepSound = Block.soundStoneFootstep;
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GameRegistry.registerBlock(searedSlab, SearedSlabItem.class, "SearedSlab");
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speedSlab = new SpeedSlab(PHConstruct.speedSlab).setUnlocalizedName("SpeedSlab");
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speedSlab.stepSound = Block.soundStoneFootstep;
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GameRegistry.registerBlock(speedSlab, SpeedSlabItem.class, "SpeedSlab");
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metalBlock = new TMetalBlock(PHConstruct.metalBlock, Material.iron, 10.0F).setUnlocalizedName("tconstruct.metalblock");
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metalBlock.stepSound = Block.soundMetalFootstep;
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GameRegistry.registerBlock(metalBlock, MetalItemBlock.class, "MetalBlock");
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meatBlock = new MeatBlock(PHConstruct.meatBlock).setUnlocalizedName("tconstruct.meatblock");
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GameRegistry.registerBlock(meatBlock, "MeatBlock");
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OreDictionary.registerOre("hambone", new ItemStack(meatBlock));
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LanguageRegistry.addName(meatBlock, "Hambone");
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GameRegistry.addRecipe(new ItemStack(meatBlock), "mmm", "mbm", "mmm", 'b', new ItemStack(Item.bone), 'm', new ItemStack(Item.porkRaw));
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woolSlab1 = new SlabBase(PHConstruct.woolSlab1, Material.cloth, Block.cloth, 0, 8).setUnlocalizedName("cloth");
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woolSlab1.setStepSound(Block.soundClothFootstep).setCreativeTab(CreativeTabs.tabDecorations);
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GameRegistry.registerBlock(woolSlab1, WoolSlab1Item.class, "WoolSlab1");
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woolSlab2 = new SlabBase(PHConstruct.woolSlab2, Material.cloth, Block.cloth, 8, 8).setUnlocalizedName("cloth");
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woolSlab2.setStepSound(Block.soundClothFootstep).setCreativeTab(CreativeTabs.tabDecorations);
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GameRegistry.registerBlock(woolSlab2, WoolSlab2Item.class, "WoolSlab2");
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//Smeltery
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smeltery = new SmelteryBlock(PHConstruct.smeltery).setUnlocalizedName("Smeltery");
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GameRegistry.registerBlock(smeltery, SmelteryItemBlock.class, "Smeltery");
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GameRegistry.registerTileEntity(SmelteryLogic.class, "TConstruct.Smeltery");
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GameRegistry.registerTileEntity(SmelteryDrainLogic.class, "TConstruct.SmelteryDrain");
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GameRegistry.registerTileEntity(MultiServantLogic.class, "TConstruct.Servants");
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lavaTank = new LavaTankBlock(PHConstruct.lavaTank).setUnlocalizedName("LavaTank");
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lavaTank.setStepSound(Block.soundGlassFootstep);
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GameRegistry.registerBlock(lavaTank, LavaTankItemBlock.class, "LavaTank");
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GameRegistry.registerTileEntity(LavaTankLogic.class, "TConstruct.LavaTank");
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searedBlock = new SearedBlock(PHConstruct.searedTable).setUnlocalizedName("SearedBlock");
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GameRegistry.registerBlock(searedBlock, SearedTableItemBlock.class, "SearedBlock");
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GameRegistry.registerTileEntity(CastingTableLogic.class, "CastingTable");
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GameRegistry.registerTileEntity(FaucetLogic.class, "Faucet");
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GameRegistry.registerTileEntity(CastingBasinLogic.class, "CastingBasin");
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castingChannel = (new CastingChannelBlock(PHConstruct.castingChannel)).setUnlocalizedName("CastingChannel");
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GameRegistry.registerBlock(castingChannel, CastingChannelItem.class, "CastingChannel");
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GameRegistry.registerTileEntity(CastingChannelLogic.class, "CastingChannel");
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//Redstone machines
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redstoneMachine = new RedstoneMachine(PHConstruct.redstoneMachine).setUnlocalizedName("Redstone.Machine");
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GameRegistry.registerBlock(redstoneMachine, RedstoneMachineItem.class, "Redstone.Machine");
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GameRegistry.registerTileEntity(DrawbridgeLogic.class, "Drawbridge");
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GameRegistry.registerTileEntity(FirestarterLogic.class, "Firestarter");
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GameRegistry.registerTileEntity(AdvancedDrawbridgeLogic.class, "AdvDrawbridge");
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//Traps
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landmine = new BlockLandmine(PHConstruct.landmine).setHardness(0.5F).setResistance(0F).setStepSound(Block.soundMetalFootstep).setCreativeTab(CreativeTabs.tabRedstone)
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.setUnlocalizedName("landmine");
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GameRegistry.registerBlock(landmine, ItemBlockLandmine.class, "Redstone.Landmine");
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GameRegistry.registerTileEntity(TileEntityLandmine.class, "Landmine");
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punji = new Punji(PHConstruct.punji).setUnlocalizedName("trap.punji");
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GameRegistry.registerBlock(punji, "trap.punji");
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barricadeOak = new BarricadeBlock(PHConstruct.barricadeOak, Block.wood, 0).setUnlocalizedName("trap.barricade.oak");
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GameRegistry.registerBlock(barricadeOak, BarricadeItem.class, "trap.barricade.oak");
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barricadeSpruce = new BarricadeBlock(PHConstruct.barricadeSpruce, Block.wood, 1).setUnlocalizedName("trap.barricade.spruce");
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GameRegistry.registerBlock(barricadeSpruce, BarricadeItem.class, "trap.barricade.spruce");
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barricadeBirch = new BarricadeBlock(PHConstruct.barricadeBirch, Block.wood, 2).setUnlocalizedName("trap.barricade.birch");
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GameRegistry.registerBlock(barricadeBirch, BarricadeItem.class, "trap.barricade.birch");
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barricadeJungle = new BarricadeBlock(PHConstruct.barricadeJungle, Block.wood, 3).setUnlocalizedName("trap.barricade.jungle");
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GameRegistry.registerBlock(barricadeJungle, BarricadeItem.class, "trap.barricade.jungle");
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dryingRack = new DryingRack(PHConstruct.dryingRack).setUnlocalizedName("Armor.DryingRack");
|
|
GameRegistry.registerBlock(dryingRack, "Armor.DryingRack");
|
|
GameRegistry.registerTileEntity(DryingRackLogic.class, "Armor.DryingRack");
|
|
|
|
//Liquids
|
|
liquidMetal = new MaterialLiquid(MapColor.tntColor);
|
|
|
|
moltenIronFluid = new Fluid("Molten Iron");
|
|
FluidRegistry.registerFluid(moltenIronFluid);
|
|
moltenIron = new LiquidMetalFinite(PHConstruct.moltenIron, moltenIronFluid, "liquid_iron").setUnlocalizedName("metal.molten.iron");
|
|
GameRegistry.registerBlock(moltenIron, "metal.molten.iron");
|
|
moltenIronFluid.setBlockID(moltenIron).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[0] = moltenIronFluid;
|
|
fluidBlocks[0] = moltenIron;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenIronFluid, 1000), new ItemStack(buckets, 1, 0), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenGoldFluid = new Fluid("Molten Gold");
|
|
FluidRegistry.registerFluid(moltenGoldFluid);
|
|
moltenGold = new LiquidMetalFinite(PHConstruct.moltenGold, moltenGoldFluid, "liquid_gold").setUnlocalizedName("metal.molten.gold");
|
|
GameRegistry.registerBlock(moltenGold, "metal.molten.gold");
|
|
moltenGoldFluid.setBlockID(moltenGold).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[1] = moltenGoldFluid;
|
|
fluidBlocks[1] = moltenGold;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenGoldFluid, 1000), new ItemStack(buckets, 1, 1), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenCopperFluid = new Fluid("Molten Copper");
|
|
FluidRegistry.registerFluid(moltenCopperFluid);
|
|
moltenCopper = new LiquidMetalFinite(PHConstruct.moltenCopper, moltenCopperFluid, "liquid_copper").setUnlocalizedName("metal.molten.copper");
|
|
GameRegistry.registerBlock(moltenCopper, "metal.molten.copper");
|
|
moltenCopperFluid.setBlockID(moltenCopper).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[2] = moltenCopperFluid;
|
|
fluidBlocks[2] = moltenCopper;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenCopperFluid, 1000), new ItemStack(buckets, 1, 2), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenTinFluid = new Fluid("Molten Tin");
|
|
FluidRegistry.registerFluid(moltenTinFluid);
|
|
moltenTin = new LiquidMetalFinite(PHConstruct.moltenTin, moltenTinFluid, "liquid_tin").setUnlocalizedName("metal.molten.tin");
|
|
GameRegistry.registerBlock(moltenTin, "metal.molten.tin");
|
|
moltenTinFluid.setBlockID(moltenTin).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[3] = moltenTinFluid;
|
|
fluidBlocks[3] = moltenTin;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenTinFluid, 1000), new ItemStack(buckets, 1, 3), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenAluminumFluid = new Fluid("Molten Aluminum");
|
|
FluidRegistry.registerFluid(moltenAluminumFluid);
|
|
moltenAluminum = new LiquidMetalFinite(PHConstruct.moltenAluminum, moltenAluminumFluid, "liquid_aluminum").setUnlocalizedName("metal.molten.aluminum");
|
|
GameRegistry.registerBlock(moltenAluminum, "metal.molten.aluminum");
|
|
moltenAluminumFluid.setBlockID(moltenAluminum).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[4] = moltenAluminumFluid;
|
|
fluidBlocks[4] = moltenAluminum;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenAluminumFluid, 1000), new ItemStack(buckets, 1, 4), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenCobaltFluid = new Fluid("Molten Cobalt");
|
|
FluidRegistry.registerFluid(moltenCobaltFluid);
|
|
moltenCobalt = new LiquidMetalFinite(PHConstruct.moltenCobalt, moltenCobaltFluid, "liquid_cobalt").setUnlocalizedName("metal.molten.cobalt");
|
|
GameRegistry.registerBlock(moltenCobalt, "metal.molten.cobalt");
|
|
moltenCobaltFluid.setBlockID(moltenCobalt).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[5] = moltenCobaltFluid;
|
|
fluidBlocks[5] = moltenCobalt;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenCobaltFluid, 1000), new ItemStack(buckets, 1, 5), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenArditeFluid = new Fluid("Molten Ardite");
|
|
FluidRegistry.registerFluid(moltenArditeFluid);
|
|
moltenArdite = new LiquidMetalFinite(PHConstruct.moltenArdite, moltenArditeFluid, "liquid_ardite").setUnlocalizedName("metal.molten.ardite");
|
|
GameRegistry.registerBlock(moltenArdite, "metal.molten.ardite");
|
|
moltenArditeFluid.setBlockID(moltenArdite).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[6] = moltenArditeFluid;
|
|
fluidBlocks[6] = moltenArdite;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenArditeFluid, 1000), new ItemStack(buckets, 1, 6), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenBronzeFluid = new Fluid("Molten Bronze");
|
|
FluidRegistry.registerFluid(moltenBronzeFluid);
|
|
moltenBronze = new LiquidMetalFinite(PHConstruct.moltenBronze, moltenBronzeFluid, "liquid_bronze").setUnlocalizedName("metal.molten.bronze");
|
|
GameRegistry.registerBlock(moltenBronze, "metal.molten.bronze");
|
|
moltenBronzeFluid.setBlockID(moltenBronze).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[7] = moltenBronzeFluid;
|
|
fluidBlocks[7] = moltenBronze;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenBronzeFluid, 1000), new ItemStack(buckets, 1, 7), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenAlubrassFluid = new Fluid("Molten Aluminum Brass");
|
|
FluidRegistry.registerFluid(moltenAlubrassFluid);
|
|
moltenAlubrass = new LiquidMetalFinite(PHConstruct.moltenAlubrass, moltenAlubrassFluid, "liquid_alubrass").setUnlocalizedName("metal.molten.alubrass");
|
|
GameRegistry.registerBlock(moltenAlubrass, "metal.molten.alubrass");
|
|
moltenAlubrassFluid.setBlockID(moltenAlubrass).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[8] = moltenAlubrassFluid;
|
|
fluidBlocks[8] = moltenAlubrass;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenAlubrassFluid, 1000), new ItemStack(buckets, 1, 8), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenManyullynFluid = new Fluid("Molten Manyullyn");
|
|
FluidRegistry.registerFluid(moltenManyullynFluid);
|
|
moltenManyullyn = new LiquidMetalFinite(PHConstruct.moltenManyullyn, moltenManyullynFluid, "liquid_manyullyn").setUnlocalizedName("metal.molten.manyullyn");
|
|
GameRegistry.registerBlock(moltenManyullyn, "metal.molten.manyullyn");
|
|
moltenManyullynFluid.setBlockID(moltenManyullyn).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[9] = moltenManyullynFluid;
|
|
fluidBlocks[9] = moltenManyullyn;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenManyullynFluid, 1000), new ItemStack(buckets, 1, 9), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenAlumiteFluid = new Fluid("Molten Alumite");
|
|
FluidRegistry.registerFluid(moltenAlumiteFluid);
|
|
moltenAlumite = new LiquidMetalFinite(PHConstruct.moltenAlumite, moltenAlumiteFluid, "liquid_alumite").setUnlocalizedName("metal.molten.alumite");
|
|
GameRegistry.registerBlock(moltenAlumite, "metal.molten.alumite");
|
|
moltenAlumiteFluid.setBlockID(moltenAlumite).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[10] = moltenAlumiteFluid;
|
|
fluidBlocks[10] = moltenAlumite;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenAlumiteFluid, 1000), new ItemStack(buckets, 1, 10), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenObsidianFluid = new Fluid("Molten Obsidian");
|
|
FluidRegistry.registerFluid(moltenObsidianFluid);
|
|
moltenObsidian = new LiquidMetalFinite(PHConstruct.moltenObsidian, moltenObsidianFluid, "liquid_obsidian").setUnlocalizedName("metal.molten.obsidian");
|
|
GameRegistry.registerBlock(moltenObsidian, "metal.molten.obsidian");
|
|
moltenObsidianFluid.setBlockID(moltenObsidian).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[11] = moltenObsidianFluid;
|
|
fluidBlocks[11] = moltenObsidian;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenObsidianFluid, 1000), new ItemStack(buckets, 1, 11), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenSteelFluid = new Fluid("Molten Steel");
|
|
FluidRegistry.registerFluid(moltenSteelFluid);
|
|
moltenSteel = new LiquidMetalFinite(PHConstruct.moltenSteel, moltenSteelFluid, "liquid_steel").setUnlocalizedName("metal.molten.steel");
|
|
GameRegistry.registerBlock(moltenSteel, "metal.molten.steel");
|
|
moltenSteelFluid.setBlockID(moltenSteel).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[12] = moltenSteelFluid;
|
|
fluidBlocks[12] = moltenSteel;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenSteelFluid, 1000), new ItemStack(buckets, 1, 12), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenGlassFluid = new Fluid("Molten Glass");
|
|
FluidRegistry.registerFluid(moltenGlassFluid);
|
|
moltenGlass = new LiquidMetalFinite(PHConstruct.moltenGlass, moltenGlassFluid, "liquid_glass").setUnlocalizedName("metal.molten.glass");
|
|
GameRegistry.registerBlock(moltenGlass, "metal.molten.glass");
|
|
moltenGlassFluid.setBlockID(moltenGlass).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[13] = moltenGlassFluid;
|
|
fluidBlocks[13] = moltenGlass;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenGlassFluid, 1000), new ItemStack(buckets, 1, 13), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenStoneFluid = new Fluid("Seared Stone");
|
|
FluidRegistry.registerFluid(moltenStoneFluid);
|
|
moltenStone = new LiquidMetalFinite(PHConstruct.moltenStone, moltenStoneFluid, "liquid_stone").setUnlocalizedName("molten.stone");
|
|
GameRegistry.registerBlock(moltenStone, "molten.stone");
|
|
moltenStoneFluid.setBlockID(moltenStone).setLuminosity(12).setDensity(3000).setViscosity(6000);
|
|
fluids[14] = moltenStoneFluid;
|
|
fluidBlocks[14] = moltenStone;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenStoneFluid, 1000), new ItemStack(buckets, 1, 14), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenEmeraldFluid = new Fluid("Liquified Emerald");
|
|
FluidRegistry.registerFluid(moltenEmeraldFluid);
|
|
moltenEmerald = new LiquidMetalFinite(PHConstruct.moltenEmerald, moltenEmeraldFluid, "liquid_villager").setUnlocalizedName("molten.emerald");
|
|
GameRegistry.registerBlock(moltenEmerald, "molten.emerald");
|
|
moltenEmeraldFluid.setBlockID(moltenEmerald).setDensity(3000).setViscosity(6000);
|
|
fluids[15] = moltenEmeraldFluid;
|
|
fluidBlocks[15] = moltenEmerald;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenEmeraldFluid, 1000), new ItemStack(buckets, 1, 15), new ItemStack(Item.bucketEmpty)));
|
|
|
|
bloodFluid = new Fluid("Blood");
|
|
FluidRegistry.registerFluid(bloodFluid);
|
|
blood = new LiquidMetalFinite(PHConstruct.blood, bloodFluid, "liquid_cow").setUnlocalizedName("liquid.blood");
|
|
GameRegistry.registerBlock(blood, "liquid.blood");
|
|
bloodFluid.setBlockID(blood).setDensity(3000).setViscosity(6000);
|
|
fluids[16] = bloodFluid;
|
|
fluidBlocks[16] = blood;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(bloodFluid, 1000), new ItemStack(buckets, 1, 16), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenNickelFluid = new Fluid("nickel.molten");
|
|
FluidRegistry.registerFluid(moltenNickelFluid);
|
|
moltenNickel = new LiquidMetalFinite(PHConstruct.moltenNickel, moltenNickelFluid, "liquid_ferrous").setUnlocalizedName("metal.molten.nickel");
|
|
GameRegistry.registerBlock(moltenNickel, "metal.molten.nickel");
|
|
moltenNickelFluid.setBlockID(moltenNickel).setDensity(3000).setViscosity(6000);
|
|
fluids[17] = moltenNickelFluid;
|
|
fluidBlocks[17] = moltenNickel;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenNickelFluid, 1000), new ItemStack(buckets, 1, 17), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenLeadFluid = new Fluid("lead.molten");
|
|
FluidRegistry.registerFluid(moltenLeadFluid);
|
|
moltenLead = new LiquidMetalFinite(PHConstruct.moltenLead, moltenLeadFluid, "liquid_lead").setUnlocalizedName("metal.molten.lead");
|
|
GameRegistry.registerBlock(moltenLead, "metal.molten.lead");
|
|
moltenLeadFluid.setBlockID(moltenLead).setDensity(3000).setViscosity(6000);
|
|
fluids[18] = moltenLeadFluid;
|
|
fluidBlocks[18] = moltenLead;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenLeadFluid, 1000), new ItemStack(buckets, 1, 18), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenSilverFluid = new Fluid("silver.molten");
|
|
FluidRegistry.registerFluid(moltenSilverFluid);
|
|
moltenSilver = new LiquidMetalFinite(PHConstruct.moltenSilver, moltenSilverFluid, "liquid_silver").setUnlocalizedName("metal.molten.silver");
|
|
GameRegistry.registerBlock(moltenSilver, "metal.molten.silver");
|
|
moltenSilverFluid.setBlockID(moltenSilver).setDensity(3000).setViscosity(6000);
|
|
fluids[19] = moltenSilverFluid;
|
|
fluidBlocks[19] = moltenSilver;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenSilverFluid, 1000), new ItemStack(buckets, 1, 19), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenShinyFluid = new Fluid("platinum.molten");
|
|
FluidRegistry.registerFluid(moltenShinyFluid);
|
|
moltenShiny = new LiquidMetalFinite(PHConstruct.moltenShiny, moltenShinyFluid, "liquid_shiny").setUnlocalizedName("metal.molten.shiny");
|
|
GameRegistry.registerBlock(moltenShiny, "metal.molten.shiny");
|
|
moltenShinyFluid.setBlockID(moltenShiny).setDensity(3000).setViscosity(6000);
|
|
fluids[20] = moltenLeadFluid;
|
|
fluidBlocks[20] = moltenShiny;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenShinyFluid, 1000), new ItemStack(buckets, 1, 20), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenInvarFluid = new Fluid("invar.molten");
|
|
FluidRegistry.registerFluid(moltenInvarFluid);
|
|
moltenInvar = new LiquidMetalFinite(PHConstruct.moltenInvar, moltenInvarFluid, "liquid_invar").setUnlocalizedName("metal.molten.invar");
|
|
GameRegistry.registerBlock(moltenInvar, "metal.molten.invar");
|
|
moltenInvarFluid.setBlockID(moltenInvar).setDensity(3000).setViscosity(6000);
|
|
fluids[21] = moltenInvarFluid;
|
|
fluidBlocks[21] = moltenInvar;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenInvarFluid, 1000), new ItemStack(buckets, 1, 21), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenElectrumFluid = new Fluid("electrum.molten");
|
|
FluidRegistry.registerFluid(moltenElectrumFluid);
|
|
moltenElectrum = new LiquidMetalFinite(PHConstruct.moltenElectrum, moltenElectrumFluid, "liquid_electrum").setUnlocalizedName("metal.molten.electrum");
|
|
GameRegistry.registerBlock(moltenElectrum, "metal.molten.electrum");
|
|
moltenElectrumFluid.setBlockID(moltenElectrum).setDensity(3000).setViscosity(6000);
|
|
fluids[22] = moltenElectrumFluid;
|
|
fluidBlocks[22] = moltenElectrum;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenElectrumFluid, 1000), new ItemStack(buckets, 1, 22), new ItemStack(Item.bucketEmpty)));
|
|
|
|
moltenEnderFluid = new Fluid("ender");
|
|
FluidRegistry.registerFluid(moltenEnderFluid);
|
|
moltenEnder = new LiquidMetalFinite(PHConstruct.moltenEnder, moltenEnderFluid, "liquid_ender").setUnlocalizedName("liquid.ender");
|
|
GameRegistry.registerBlock(moltenEnder, "liquid.ender");
|
|
moltenEnderFluid.setBlockID(moltenEnder).setDensity(3000).setViscosity(6000);
|
|
fluids[23] = moltenEnderFluid;
|
|
fluidBlocks[23] = moltenEnder;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenEnderFluid, 1000), new ItemStack(buckets, 1, 23), new ItemStack(Item.bucketEmpty)));
|
|
|
|
//Slime
|
|
slimeStep = new StepSoundSlime("mob.slime", 1.0f, 1.0f);
|
|
|
|
blueSlimeFluid = new Fluid("slime.blue");
|
|
FluidRegistry.registerFluid(blueSlimeFluid);
|
|
slimePool = new SlimeFluid(PHConstruct.slimePoolBlue, blueSlimeFluid, Material.water).setCreativeTab(TConstructRegistry.blockTab).setStepSound(slimeStep).setUnlocalizedName("liquid.slime");
|
|
GameRegistry.registerBlock(slimePool, "liquid.slime");
|
|
blueSlimeFluid.setBlockID(slimePool);
|
|
fluids[24] = blueSlimeFluid;
|
|
fluidBlocks[24] = slimePool;
|
|
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(blueSlimeFluid, 1000), new ItemStack(buckets, 1, 24), new ItemStack(Item.bucketEmpty)));
|
|
|
|
slimeGel = new SlimeGel(PHConstruct.slimeGel).setStepSound(slimeStep).setUnlocalizedName("slime.gel");
|
|
GameRegistry.registerBlock(slimeGel, SlimeGelItemBlock.class, "slime.gel");
|
|
|
|
slimeGrass = new SlimeGrass(PHConstruct.slimeGrass).setStepSound(Block.soundGrassFootstep).setUnlocalizedName("slime.grass");
|
|
GameRegistry.registerBlock(slimeGrass, SlimeGrassItemBlock.class, "slime.grass");
|
|
|
|
slimeTallGrass = new SlimeTallGrass(PHConstruct.slimeTallGrass).setStepSound(Block.soundGrassFootstep).setUnlocalizedName("slime.grass.tall");
|
|
GameRegistry.registerBlock(slimeTallGrass, SlimeTallGrassItem.class, "slime.grass.tall");
|
|
|
|
slimeLeaves = (SlimeLeaves) new SlimeLeaves(PHConstruct.slimeLeaves).setStepSound(slimeStep).setUnlocalizedName("slime.leaves");
|
|
GameRegistry.registerBlock(slimeLeaves, SlimeLeavesItemBlock.class, "slime.leaves");
|
|
|
|
slimeSapling = (SlimeSapling) new SlimeSapling(PHConstruct.slimeSapling).setStepSound(slimeStep).setUnlocalizedName("slime.sapling");
|
|
GameRegistry.registerBlock(slimeSapling, SlimeSaplingItemBlock.class, "slime.sapling");
|
|
|
|
slimeChannel = new ConveyorBase(PHConstruct.slimeChannel, Material.water).setStepSound(slimeStep).setUnlocalizedName("slime.channel");
|
|
GameRegistry.registerBlock(slimeChannel, "slime.channel");
|
|
TConstructRegistry.drawbridgeState[slimeChannel.blockID] = 1;
|
|
|
|
slimePad = new SlimePad(PHConstruct.slimePad, Material.cloth).setStepSound(slimeStep).setUnlocalizedName("slime.pad");
|
|
GameRegistry.registerBlock(slimePad, "slime.pad");
|
|
TConstructRegistry.drawbridgeState[slimePad.blockID] = 1;
|
|
|
|
//Decoration
|
|
stoneTorch = new StoneTorch(PHConstruct.stoneTorch).setUnlocalizedName("decoration.stonetorch");
|
|
GameRegistry.registerBlock(stoneTorch, "decoration.stonetorch");
|
|
|
|
multiBrick = new MultiBrick(PHConstruct.multiBrick).setUnlocalizedName("Decoration.Brick");
|
|
GameRegistry.registerBlock(multiBrick, MultiBrickItem.class, "decoration.multibrick");
|
|
multiBrickFancy = new MultiBrickFancy(PHConstruct.multiBrickFancy).setUnlocalizedName("Decoration.BrickFancy");
|
|
GameRegistry.registerBlock(multiBrickFancy, MultiBrickFancyItem.class, "decoration.multibrickfancy");
|
|
|
|
//Ores
|
|
String[] berryOres = new String[] { "berry_iron", "berry_gold", "berry_copper", "berry_tin", "berry_iron_ripe", "berry_gold_ripe", "berry_copper_ripe", "berry_tin_ripe" };
|
|
oreBerry = (OreberryBush) new OreberryBush(PHConstruct.oreBerry, berryOres, 0, 4, new String[] { "oreIron", "oreGold", "oreCopper", "oreTin" }).setUnlocalizedName("ore.berries.one");
|
|
GameRegistry.registerBlock(oreBerry, OreberryBushItem.class, "ore.berries.one");
|
|
String[] berryOresTwo = new String[] { "berry_aluminum", "berry_essence", "", "", "berry_aluminum_ripe", "berry_essence_ripe", "", "" };
|
|
oreBerrySecond = (OreberryBush) new OreberryBushEssence(PHConstruct.oreBerrySecond, berryOresTwo, 4, 2, new String[] { "oreAluminum", "oreSilver" }).setUnlocalizedName("ore.berries.two");
|
|
GameRegistry.registerBlock(oreBerrySecond, OreberryBushSecondItem.class, "ore.berries.two");
|
|
|
|
String[] oreTypes = new String[] { "nether_slag", "nether_cobalt", "nether_ardite", "ore_copper", "ore_tin", "ore_aluminum", "ore_slag" };
|
|
oreSlag = new MetalOre(PHConstruct.oreSlag, Material.iron, 10.0F, oreTypes).setUnlocalizedName("tconstruct.stoneore");
|
|
GameRegistry.registerBlock(oreSlag, MetalOreItemBlock.class, "SearedBrick");
|
|
MinecraftForge.setBlockHarvestLevel(oreSlag, 1, "pickaxe", 4);
|
|
MinecraftForge.setBlockHarvestLevel(oreSlag, 2, "pickaxe", 4);
|
|
MinecraftForge.setBlockHarvestLevel(oreSlag, 3, "pickaxe", 1);
|
|
MinecraftForge.setBlockHarvestLevel(oreSlag, 4, "pickaxe", 1);
|
|
MinecraftForge.setBlockHarvestLevel(oreSlag, 5, "pickaxe", 1);
|
|
|
|
oreGravel = new GravelOre(PHConstruct.oreGravel).setUnlocalizedName("GravelOre").setUnlocalizedName("tconstruct.gravelore");
|
|
GameRegistry.registerBlock(oreGravel, GravelOreItem.class, "GravelOre");
|
|
|
|
MinecraftForge.setBlockHarvestLevel(oreGravel, 0, "shovel", 1);
|
|
MinecraftForge.setBlockHarvestLevel(oreGravel, 1, "shovel", 2);
|
|
MinecraftForge.setBlockHarvestLevel(oreGravel, 2, "shovel", 1);
|
|
MinecraftForge.setBlockHarvestLevel(oreGravel, 3, "shovel", 1);
|
|
MinecraftForge.setBlockHarvestLevel(oreGravel, 4, "shovel", 1);
|
|
MinecraftForge.setBlockHarvestLevel(oreGravel, 5, "shovel", 4);
|
|
|
|
speedBlock = new SpeedBlock(PHConstruct.speedBlock).setUnlocalizedName("SpeedBlock");
|
|
GameRegistry.registerBlock(speedBlock, SpeedBlockItem.class, "SpeedBlock");
|
|
|
|
//Glass
|
|
clearGlass = new GlassBlockConnected(PHConstruct.glass, "clear", false).setUnlocalizedName("GlassBlock");
|
|
clearGlass.stepSound = Block.soundGlassFootstep;
|
|
GameRegistry.registerBlock(clearGlass, GlassBlockItem.class, "GlassBlock");
|
|
|
|
glassPane = new GlassPaneConnected(PHConstruct.glassPane, "clear", false);
|
|
GameRegistry.registerBlock(glassPane, GlassPaneItem.class, "GlassPane");
|
|
|
|
stainedGlassClear = new GlassBlockConnectedMeta(PHConstruct.stainedGlassClear, "stained", true, "white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray",
|
|
"cyan", "purple", "blue", "brown", "green", "red", "black").setUnlocalizedName("GlassBlock.StainedClear");
|
|
stainedGlassClear.stepSound = Block.soundGlassFootstep;
|
|
GameRegistry.registerBlock(stainedGlassClear, StainedGlassClearItem.class, "GlassBlock.StainedClear");
|
|
|
|
stainedGlassClearPane = new GlassPaneStained(PHConstruct.stainedGlassClearPane);
|
|
GameRegistry.registerBlock(stainedGlassClearPane, StainedGlassClearPaneItem.class, "GlassPaneClearStained");
|
|
|
|
//Crystalline
|
|
essenceExtractor = new EssenceExtractor(PHConstruct.essenceExtractor).setHardness(12f).setUnlocalizedName("extractor.essence");
|
|
GameRegistry.registerBlock(essenceExtractor, "extractor.essence");
|
|
GameRegistry.registerTileEntity(EssenceExtractorLogic.class, "extractor.essence");
|
|
}
|
|
|
|
void registerItems()
|
|
{
|
|
titleIcon = new TitleIcon(PHConstruct.uselessItem).setUnlocalizedName("tconstruct.titleicon");
|
|
String[] blanks = new String[] { "blank_pattern", "blank_cast", "blank_cast" };
|
|
blankPattern = new CraftingItem(PHConstruct.blankPattern, blanks, blanks, "materials/").setUnlocalizedName("tconstruct.Pattern");
|
|
|
|
materials = new MaterialItem(PHConstruct.materials).setUnlocalizedName("tconstruct.Materials");
|
|
toolRod = new ToolPart(PHConstruct.toolRod, "_rod", "ToolRod").setUnlocalizedName("tconstruct.ToolRod");
|
|
toolShard = new ToolShard(PHConstruct.toolShard, "_chunk").setUnlocalizedName("tconstruct.ToolShard");
|
|
woodPattern = new Pattern(PHConstruct.woodPattern, "WoodPattern", "pattern_", "materials/").setUnlocalizedName("tconstruct.Pattern");
|
|
metalPattern = new MetalPattern(PHConstruct.metalPattern, "MetalPattern", "cast_", "materials/").setUnlocalizedName("tconstruct.MetalPattern");
|
|
|
|
TConstructRegistry.addItemToDirectory("blankPattern", blankPattern);
|
|
TConstructRegistry.addItemToDirectory("woodPattern", woodPattern);
|
|
TConstructRegistry.addItemToDirectory("metalPattern", metalPattern);
|
|
|
|
String[] patternTypes = { "ingot", "toolRod", "pickaxeHead", "shovelHead", "hatchetHead", "swordBlade", "wideGuard", "handGuard", "crossbar", "binding", "frypanHead", "signHead",
|
|
"knifeBlade", "chiselHead", "toughRod", "toughBinding", "largePlate", "broadAxeHead", "scytheHead", "excavatorHead", "largeBlade", "hammerHead", "fullGuard" };
|
|
|
|
for (int i = 1; i < patternTypes.length; i++)
|
|
{
|
|
TConstructRegistry.addItemStackToDirectory(patternTypes[i] + "Pattern", new ItemStack(woodPattern, 1, i));
|
|
}
|
|
for (int i = 0; i < patternTypes.length; i++)
|
|
{
|
|
TConstructRegistry.addItemStackToDirectory(patternTypes[i] + "Cast", new ItemStack(metalPattern, 1, i));
|
|
}
|
|
|
|
manualBook = new Manual(PHConstruct.manual);
|
|
buckets = new FilledBucket(PHConstruct.buckets);
|
|
|
|
pickaxe = new Pickaxe(PHConstruct.pickaxe);
|
|
shovel = new Shovel(PHConstruct.shovel);
|
|
hatchet = new Hatchet(PHConstruct.axe);
|
|
broadsword = new Broadsword(PHConstruct.broadsword);
|
|
longsword = new Longsword(PHConstruct.longsword);
|
|
rapier = new Rapier(PHConstruct.rapier);
|
|
dagger = new Dagger(PHConstruct.dagger);
|
|
cutlass = new Cutlass(PHConstruct.cutlass);
|
|
|
|
frypan = new FryingPan(PHConstruct.frypan);
|
|
battlesign = new BattleSign(PHConstruct.battlesign);
|
|
mattock = new Mattock(PHConstruct.mattock);
|
|
chisel = new Chisel(PHConstruct.chisel);
|
|
|
|
lumberaxe = new LumberAxe(PHConstruct.lumberaxe);
|
|
cleaver = new Cleaver(PHConstruct.cleaver);
|
|
scythe = new Scythe(PHConstruct.scythe);
|
|
excavator = new Excavator(PHConstruct.excavator);
|
|
hammer = new Hammer(PHConstruct.hammer);
|
|
battleaxe = new Battleaxe(PHConstruct.battleaxe);
|
|
|
|
shortbow = new Shortbow(PHConstruct.shortbow);
|
|
arrow = new Arrow(PHConstruct.arrow);
|
|
|
|
Item[] tools = { pickaxe, shovel, hatchet, broadsword, longsword, rapier, cutlass, frypan, battlesign, mattock, chisel, lumberaxe, cleaver, scythe, excavator, hammer, battleaxe };
|
|
String[] toolStrings = { "pickaxe", "shovel", "hatchet", "broadsword", "longsword", "rapier", "cutlass", "frypan", "battlesign", "mattock", "chisel", "lumberaxe", "cleaver", "scythe",
|
|
"excavator", "hammer", "battleaxe" };
|
|
|
|
for (int i = 0; i < tools.length; i++)
|
|
{
|
|
TConstructRegistry.addItemToDirectory(toolStrings[i], tools[i]);
|
|
}
|
|
|
|
potionLauncher = new PotionLauncher(PHConstruct.potionLauncher).setUnlocalizedName("tconstruct.PotionLauncher");
|
|
|
|
pickaxeHead = new ToolPart(PHConstruct.pickaxeHead, "_pickaxe_head", "PickHead").setUnlocalizedName("tconstruct.PickaxeHead");
|
|
shovelHead = new ToolPart(PHConstruct.shovelHead, "_shovel_head", "ShovelHead").setUnlocalizedName("tconstruct.ShovelHead");
|
|
hatchetHead = new ToolPart(PHConstruct.axeHead, "_axe_head", "AxeHead").setUnlocalizedName("tconstruct.AxeHead");
|
|
binding = new ToolPart(PHConstruct.binding, "_binding", "Binding").setUnlocalizedName("tconstruct.Binding");
|
|
toughBinding = new ToolPart(PHConstruct.toughBinding, "_toughbind", "ToughBind").setUnlocalizedName("tconstruct.ThickBinding");
|
|
toughRod = new ToolPart(PHConstruct.toughRod, "_toughrod", "ToughRod").setUnlocalizedName("tconstruct.ThickRod");
|
|
largePlate = new ToolPart(PHConstruct.largePlate, "_largeplate", "LargePlate").setUnlocalizedName("tconstruct.LargePlate");
|
|
|
|
swordBlade = new ToolPart(PHConstruct.swordBlade, "_sword_blade", "SwordBlade").setUnlocalizedName("tconstruct.SwordBlade");
|
|
wideGuard = new ToolPart(PHConstruct.largeGuard, "_large_guard", "LargeGuard").setUnlocalizedName("tconstruct.LargeGuard");
|
|
handGuard = new ToolPart(PHConstruct.medGuard, "_medium_guard", "MediumGuard").setUnlocalizedName("tconstruct.MediumGuard");
|
|
crossbar = new ToolPart(PHConstruct.crossbar, "_crossbar", "Crossbar").setUnlocalizedName("tconstruct.Crossbar");
|
|
knifeBlade = new ToolPart(PHConstruct.knifeBlade, "_knife_blade", "KnifeBlade").setUnlocalizedName("tconstruct.KnifeBlade");
|
|
fullGuard = new ToolPartHidden(PHConstruct.fullGuard, "_full_guard", "FullGuard").setUnlocalizedName("tconstruct.FullGuard");
|
|
|
|
frypanHead = new ToolPart(PHConstruct.frypanHead, "_frypan_head", "FrypanHead").setUnlocalizedName("tconstruct.FrypanHead");
|
|
signHead = new ToolPart(PHConstruct.signHead, "_battlesign_head", "SignHead").setUnlocalizedName("tconstruct.SignHead");
|
|
chiselHead = new ToolPart(PHConstruct.chiselHead, "_chisel_head", "ChiselHead").setUnlocalizedName("tconstruct.ChiselHead");
|
|
|
|
scytheBlade = new ToolPart(PHConstruct.scytheBlade, "_scythe_head", "ScytheHead").setUnlocalizedName("tconstruct.ScytheBlade");
|
|
broadAxeHead = new ToolPart(PHConstruct.lumberHead, "_lumberaxe_head", "LumberHead").setUnlocalizedName("tconstruct.LumberHead");
|
|
excavatorHead = new ToolPart(PHConstruct.excavatorHead, "_excavator_head", "ExcavatorHead").setUnlocalizedName("tconstruct.ExcavatorHead");
|
|
largeSwordBlade = new ToolPart(PHConstruct.largeSwordBlade, "_large_sword_blade", "LargeSwordBlade").setUnlocalizedName("tconstruct.LargeSwordBlade");
|
|
hammerHead = new ToolPart(PHConstruct.hammerHead, "_hammer_head", "HammerHead").setUnlocalizedName("tconstruct.HammerHead");
|
|
|
|
bowstring = new Bowstring(PHConstruct.bowstring).setUnlocalizedName("tconstruct.Bowstring");
|
|
arrowhead = new ToolPart(PHConstruct.arrowhead, "_arrowhead", "ArrowHead").setUnlocalizedName("tconstruct.Arrowhead");
|
|
fletching = new Fletching(PHConstruct.fletching).setUnlocalizedName("tconstruct.Fletching");
|
|
|
|
Item[] toolParts = { toolRod, toolShard, pickaxeHead, shovelHead, hatchetHead, binding, toughBinding, toughRod, largePlate, swordBlade, wideGuard, handGuard, crossbar, knifeBlade, fullGuard,
|
|
frypanHead, signHead, chiselHead, scytheBlade, broadAxeHead, excavatorHead, largeSwordBlade, hammerHead, bowstring, fletching, arrowhead };
|
|
String[] toolPartStrings = { "toolRod", "toolShard", "pickaxeHead", "shovelHead", "hatchetHead", "binding", "toughBinding", "toughRod", "heavyPlate", "swordBlade", "wideGuard", "handGuard",
|
|
"crossbar", "knifeBlade", "fullGuard", "frypanHead", "signHead", "chiselHead", "scytheBlade", "broadAxeHead", "excavatorHead", "largeSwordBlade", "hammerHead", "bowstring",
|
|
"fletching", "arrowhead" };
|
|
|
|
for (int i = 0; i < toolParts.length; i++)
|
|
{
|
|
TConstructRegistry.addItemToDirectory(toolPartStrings[i], toolParts[i]);
|
|
}
|
|
|
|
diamondApple = new DiamondApple(PHConstruct.diamondApple).setUnlocalizedName("tconstruct.apple.diamond");
|
|
strangeFood = new StrangeFood(PHConstruct.slimefood).setUnlocalizedName("tconstruct.strangefood");
|
|
oreBerries = new OreBerries(PHConstruct.oreChunks).setUnlocalizedName("oreberry");
|
|
|
|
jerky = new Jerky(PHConstruct.jerky, Loader.isModLoaded("HungerOverhaul")).setUnlocalizedName("tconstruct.jerky");
|
|
|
|
//Wearables
|
|
//heavyHelmet = new TArmorBase(PHConstruct.heavyHelmet, 0).setUnlocalizedName("tconstruct.HeavyHelmet");
|
|
heartCanister = new HeartCanister(PHConstruct.heartCanister).setUnlocalizedName("tconstruct.canister");
|
|
//heavyBoots = new TArmorBase(PHConstruct.heavyBoots, 3).setUnlocalizedName("tconstruct.HeavyBoots");
|
|
//glove = new Glove(PHConstruct.glove).setUnlocalizedName("tconstruct.Glove");
|
|
knapsack = new Knapsack(PHConstruct.knapsack).setUnlocalizedName("tconstruct.storage");
|
|
|
|
//Crystalline
|
|
essenceCrystal = new EssenceCrystal(PHConstruct.essenceCrystal).setUnlocalizedName("tconstruct.crystal.essence");
|
|
goldHead = new GoldenHead(PHConstruct.goldHead, 4, 1.2F, false).setAlwaysEdible().setPotionEffect(Potion.regeneration.id, 10, 0, 1.0F).setUnlocalizedName("goldenhead");
|
|
|
|
// essenceCrystal = new EssenceCrystal(PHConstruct.essenceCrystal).setUnlocalizedName("tconstruct.crystal.essence");
|
|
|
|
String[] materialStrings = { "paperStack", "greenSlimeCrystal", "searedBrick", "ingotCobalt", "ingotArdite", "ingotManyullyn", "mossBall", "lavaCrystal", "necroticBone", "ingotCopper",
|
|
"ingotTin", "ingotAluminum", "rawAluminum", "ingotBronze", "ingotAluminumBrass", "ingotAlumite", "ingotSteel", "blueSlimeCrystal", "ingotObsidian", "nuggetIron", "nuggetCopper",
|
|
"nuggetTin", "nuggetAluminum", "nuggetSilver", "nuggetAluminumBrass", "silkyCloth", "silkyJewel", "nuggetObsidian", "nuggetCobalt", "nuggetArdite", "nuggetManyullyn", "nuggetBronze",
|
|
"nuggetAlumite", "nuggetSteel" };
|
|
|
|
for (int i = 0; i < materialStrings.length; i++)
|
|
{
|
|
TConstructRegistry.addItemStackToDirectory(materialStrings[i], new ItemStack(materials, 1, i));
|
|
}
|
|
|
|
String[] oreberries = { "Iron", "Gold", "Copper", "Tin", "Aluminum", "Essence" };
|
|
|
|
for (int i = 0; i < oreberries.length; i++)
|
|
{
|
|
TConstructRegistry.addItemStackToDirectory("oreberry" + oreberries[i], new ItemStack(oreBerries, 1, i));
|
|
}
|
|
|
|
TConstructRegistry.addItemStackToDirectory("diamondApple", new ItemStack(diamondApple, 1, 0));
|
|
TConstructRegistry.addItemStackToDirectory("blueSlimeFood", new ItemStack(strangeFood, 1, 0));
|
|
|
|
TConstructRegistry.addItemStackToDirectory("canisterEmpty", new ItemStack(heartCanister, 1, 0));
|
|
TConstructRegistry.addItemStackToDirectory("miniRedHeart", new ItemStack(heartCanister, 1, 1));
|
|
TConstructRegistry.addItemStackToDirectory("canisterRedHeart", new ItemStack(heartCanister, 1, 2));
|
|
|
|
//Vanilla stack sizes
|
|
Item.doorWood.setMaxStackSize(16);
|
|
Item.doorIron.setMaxStackSize(16);
|
|
Item.snowball.setMaxStackSize(64);
|
|
Item.boat.setMaxStackSize(16);
|
|
Item.minecartEmpty.setMaxStackSize(3);
|
|
Item.minecartCrate.setMaxStackSize(3);
|
|
Item.minecartPowered.setMaxStackSize(3);
|
|
Item.itemsList[Block.cake.blockID].setMaxStackSize(16);
|
|
//Block.torchWood.setTickRandomly(false);
|
|
}
|
|
|
|
void registerMaterials()
|
|
{
|
|
TConstructRegistry.addToolMaterial(0, "Wood", "Wooden ", 0, 59, 200, 0, 1.0F, 0, 0f, "\u00A7e", "");
|
|
TConstructRegistry.addToolMaterial(1, "Stone", 1, 131, 400, 1, 0.5F, 0, 1f, "", "Stonebound");
|
|
TConstructRegistry.addToolMaterial(2, "Iron", 2, 250, 600, 2, 1.3F, 1, 0f, "\u00A7f", "");
|
|
TConstructRegistry.addToolMaterial(3, "Flint", 1, 171, 525, 2, 0.7F, 0, 0f, "\u00A78", "");
|
|
TConstructRegistry.addToolMaterial(4, "Cactus", 1, 150, 500, 2, 1.0F, 0, -1f, "\u00A72", "Jagged");
|
|
TConstructRegistry.addToolMaterial(5, "Bone", 1, 200, 400, 1, 1.0F, 0, 0f, "\u00A7e", "");
|
|
TConstructRegistry.addToolMaterial(6, "Obsidian", 3, 89, 700, 2, 0.8F, 3, 0f, "\u00A7d", "");
|
|
TConstructRegistry.addToolMaterial(7, "Netherrack", 2, 131, 400, 1, 1.2F, 0, 1f, "\u00A74", "Stonebound");
|
|
TConstructRegistry.addToolMaterial(8, "Slime", 0, 500, 150, 0, 1.5F, 0, 0f, "\u00A7a", "");
|
|
TConstructRegistry.addToolMaterial(9, "Paper", 0, 30, 200, 0, 0.3F, 0, 0f, "\u00A7f", "Writable");
|
|
TConstructRegistry.addToolMaterial(10, "Cobalt", 4, 800, 1100, 3, 1.75F, 2, 0f, "\u00A73", "");
|
|
TConstructRegistry.addToolMaterial(11, "Ardite", 4, 600, 800, 3, 2.0F, 0, 2f, "\u00A74", "Stonebound");
|
|
TConstructRegistry.addToolMaterial(12, "Manyullyn", 5, 1200, 900, 4, 2.5F, 0, 0f, "\u00A75", "");
|
|
TConstructRegistry.addToolMaterial(13, "Copper", 1, 180, 500, 2, 1.15F, 0, 0f, "\u00A7c", "");
|
|
TConstructRegistry.addToolMaterial(14, "Bronze", 2, 350, 700, 2, 1.3F, 1, 0f, "\u00A76", "");
|
|
TConstructRegistry.addToolMaterial(15, "Alumite", 4, 550, 800, 3, 1.3F, 2, 0f, "\u00A7d", "");
|
|
TConstructRegistry.addToolMaterial(16, "Steel", 4, 750, 800, 3, 1.3F, 2, 0f, "", "");
|
|
TConstructRegistry.addToolMaterial(17, "BlueSlime", "Slime ", 0, 1200, 150, 0, 2.0F, 0, 0f, "\u00A7b", "");
|
|
|
|
TConstructRegistry.addBowMaterial(0, 384, 20, 1.0f); //Wood
|
|
TConstructRegistry.addBowMaterial(1, 10, 80, 0.2f); //Stone
|
|
TConstructRegistry.addBowMaterial(2, 576, 40, 1.2f); //Iron
|
|
TConstructRegistry.addBowMaterial(3, 10, 80, 0.2f); //Flint
|
|
TConstructRegistry.addBowMaterial(4, 384, 20, 1.0f); //Cactus
|
|
TConstructRegistry.addBowMaterial(5, 192, 30, 1.0f); //Bone
|
|
TConstructRegistry.addBowMaterial(6, 10, 80, 0.2f); //Obsidian
|
|
TConstructRegistry.addBowMaterial(7, 10, 80, 0.2f); //Netherrack
|
|
TConstructRegistry.addBowMaterial(8, 1536, 20, 1.2f); //Slime
|
|
TConstructRegistry.addBowMaterial(9, 48, 25, 0.5f); //Paper
|
|
TConstructRegistry.addBowMaterial(10, 1152, 40, 1.2f); //Cobalt
|
|
TConstructRegistry.addBowMaterial(11, 960, 40, 1.2f); //Ardite
|
|
TConstructRegistry.addBowMaterial(12, 1536, 40, 1.2f); //Manyullyn
|
|
TConstructRegistry.addBowMaterial(13, 384, 40, 1.2f); //Copper
|
|
TConstructRegistry.addBowMaterial(14, 576, 40, 1.2f); //Bronze
|
|
TConstructRegistry.addBowMaterial(15, 768, 40, 1.2f); //Alumite
|
|
TConstructRegistry.addBowMaterial(16, 768, 40, 1.2f); //Steel
|
|
TConstructRegistry.addBowMaterial(17, 576, 20, 1.2f); //Blue Slime
|
|
|
|
//Material ID, mass, fragility
|
|
TConstructRegistry.addArrowMaterial(0, 0.69F, 1.0F, 100F); //Wood
|
|
TConstructRegistry.addArrowMaterial(1, 2.5F, 5.0F, 100F); //Stone
|
|
TConstructRegistry.addArrowMaterial(2, 7.2F, 0.5F, 100F); //Iron
|
|
TConstructRegistry.addArrowMaterial(3, 2.65F, 1.0F, 100F); //Flint
|
|
TConstructRegistry.addArrowMaterial(4, 0.76F, 1.0F, 100F); //Cactus
|
|
TConstructRegistry.addArrowMaterial(5, 0.69F, 1.0F, 100); //Bone
|
|
TConstructRegistry.addArrowMaterial(6, 2.4F, 1.0F, 100F); //Obsidian
|
|
TConstructRegistry.addArrowMaterial(7, 3.5F, 1.0F, 100F); //Netherrack
|
|
TConstructRegistry.addArrowMaterial(8, 0.42F, 0.0F, 100F); //Slime
|
|
TConstructRegistry.addArrowMaterial(9, 1.1F, 3.0F, 90F); //Paper
|
|
TConstructRegistry.addArrowMaterial(10, 8.9F, 0.25F, 100F); //Cobalt
|
|
TConstructRegistry.addArrowMaterial(11, 7.2F, 0.25F, 100F); //Ardite
|
|
TConstructRegistry.addArrowMaterial(12, 10.6F, 0.1F, 100F); //Manyullyn
|
|
TConstructRegistry.addArrowMaterial(13, 8.96F, 0.5F, 100F); //Copper
|
|
TConstructRegistry.addArrowMaterial(14, 7.9F, 0.25F, 100F); //Bronze
|
|
TConstructRegistry.addArrowMaterial(15, 4.7F, 0.25F, 100F); //Alumite
|
|
TConstructRegistry.addArrowMaterial(16, 7.6F, 0.25F, 100F); //Steel
|
|
TConstructRegistry.addArrowMaterial(17, 0.42F, 0.0F, 100F); //Blue Slime
|
|
|
|
TConstructRegistry.addBowstringMaterial(0, 2, new ItemStack(Item.silk), new ItemStack(bowstring, 1, 0), 1F, 1F, 1f); //String
|
|
TConstructRegistry.addFletchingMaterial(0, 2, new ItemStack(Item.feather), new ItemStack(fletching, 1, 0), 100F, 0F, 0.05F); //Feather
|
|
for (int i = 0; i < 4; i++ )
|
|
TConstructRegistry.addFletchingMaterial(1, 2, new ItemStack(Block.leaves, 1, i), new ItemStack(fletching, 1, 1), 75F, 0F, 0.2F); //All four vanialla Leaves
|
|
TConstructRegistry.addFletchingMaterial(2, 2, new ItemStack(materials, 1, 1), new ItemStack(fletching, 1, 2), 100F, 0F, 0.12F); //Slime
|
|
TConstructRegistry.addFletchingMaterial(3, 2, new ItemStack(materials, 1, 17), new ItemStack(fletching, 1, 3), 100F, 0F, 0.12F); //BlueSlime
|
|
|
|
PatternBuilder pb = PatternBuilder.instance;
|
|
if (PHConstruct.enableTWood)
|
|
pb.registerFullMaterial(Block.planks, 2, "Wood", new ItemStack(Item.stick), new ItemStack(Item.stick), 0);
|
|
else
|
|
pb.registerMaterialSet("Wood", new ItemStack(Item.stick, 2), new ItemStack(Item.stick), 0);
|
|
if (PHConstruct.enableTStone)
|
|
{
|
|
pb.registerFullMaterial(Block.stone, 2, "Stone", new ItemStack(TContent.toolShard, 1, 1), new ItemStack(TContent.toolRod, 1, 1), 1);
|
|
pb.registerMaterial(Block.cobblestone, 2, "Stone");
|
|
}
|
|
else
|
|
pb.registerMaterialSet("Stone", new ItemStack(TContent.toolShard, 1, 1), new ItemStack(TContent.toolRod, 1, 1), 0);
|
|
pb.registerFullMaterial(Item.ingotIron, 2, "Iron", new ItemStack(TContent.toolShard, 1, 2), new ItemStack(TContent.toolRod, 1, 2), 2);
|
|
if (PHConstruct.enableTFlint)
|
|
pb.registerFullMaterial(Item.flint, 2, "Flint", new ItemStack(TContent.toolShard, 1, 3), new ItemStack(TContent.toolRod, 1, 3), 3);
|
|
else
|
|
pb.registerMaterialSet("Flint", new ItemStack(TContent.toolShard, 1, 3), new ItemStack(TContent.toolRod, 1, 3), 3);
|
|
if (PHConstruct.enableTCactus)
|
|
pb.registerFullMaterial(Block.cactus, 2, "Cactus", new ItemStack(TContent.toolShard, 1, 4), new ItemStack(TContent.toolRod, 1, 4), 4);
|
|
else
|
|
pb.registerMaterialSet("Cactus", new ItemStack(TContent.toolShard, 1, 4), new ItemStack(TContent.toolRod, 1, 4), 4);
|
|
if (PHConstruct.enableTBone)
|
|
pb.registerFullMaterial(Item.bone, 2, "Bone", new ItemStack(Item.dyePowder, 1, 15), new ItemStack(Item.bone), 5);
|
|
else
|
|
pb.registerMaterialSet("Bone", new ItemStack(Item.dyePowder, 1, 15), new ItemStack(Item.bone), 5);
|
|
pb.registerFullMaterial(Block.obsidian, 2, "Obsidian", new ItemStack(TContent.toolShard, 1, 6), new ItemStack(TContent.toolRod, 1, 6), 6);
|
|
pb.registerMaterial(new ItemStack(materials, 1, 18), 2, "Obsidian");
|
|
if (PHConstruct.enableTNetherrack)
|
|
pb.registerFullMaterial(Block.netherrack, 2, "Netherrack", new ItemStack(TContent.toolShard, 1, 7), new ItemStack(TContent.toolRod, 1, 7), 7);
|
|
else
|
|
pb.registerMaterialSet("Netherrack", new ItemStack(TContent.toolShard, 1, 7), new ItemStack(TContent.toolRod, 1, 7), 7);
|
|
if (PHConstruct.enableTSlime)
|
|
pb.registerFullMaterial(new ItemStack(materials, 1, 1), 2, "Slime", new ItemStack(toolShard, 1, 8), new ItemStack(toolRod, 1, 8), 8);
|
|
else
|
|
pb.registerMaterialSet("Slime", new ItemStack(TContent.toolShard, 1, 8), new ItemStack(TContent.toolRod, 1, 17), 8);
|
|
if (PHConstruct.enableTPaper)
|
|
pb.registerFullMaterial(new ItemStack(materials, 1, 0), 2, "Paper", new ItemStack(Item.paper, 2), new ItemStack(toolRod, 1, 9), 9);
|
|
else
|
|
pb.registerMaterialSet("BlueSlime", new ItemStack(Item.paper, 2), new ItemStack(TContent.toolRod, 1, 9), 9);
|
|
pb.registerMaterialSet("Cobalt", new ItemStack(toolShard, 1, 10), new ItemStack(toolRod, 1, 10), 10);
|
|
pb.registerMaterialSet("Ardite", new ItemStack(toolShard, 1, 11), new ItemStack(toolRod, 1, 11), 11);
|
|
pb.registerMaterialSet("Manyullyn", new ItemStack(toolShard, 1, 12), new ItemStack(toolRod, 1, 12), 12);
|
|
pb.registerMaterialSet("Copper", new ItemStack(toolShard, 1, 13), new ItemStack(toolRod, 1, 13), 13);
|
|
pb.registerMaterialSet("Bronze", new ItemStack(toolShard, 1, 14), new ItemStack(toolRod, 1, 14), 14);
|
|
pb.registerMaterialSet("Alumite", new ItemStack(toolShard, 1, 15), new ItemStack(toolRod, 1, 15), 15);
|
|
pb.registerMaterialSet("Steel", new ItemStack(toolShard, 1, 16), new ItemStack(toolRod, 1, 16), 16);
|
|
if (PHConstruct.enableTBlueSlime)
|
|
pb.registerFullMaterial(new ItemStack(materials, 1, 17), 2, "BlueSlime", new ItemStack(toolShard, 1, 17), new ItemStack(toolRod, 1, 17), 17);
|
|
else
|
|
pb.registerMaterialSet("BlueSlime", new ItemStack(TContent.toolShard, 1, 17), new ItemStack(TContent.toolRod, 1, 17), 17);
|
|
|
|
pb.addToolPattern((IPattern) woodPattern);
|
|
}
|
|
|
|
public static Item[] patternOutputs;
|
|
public static FluidStack[] liquids;
|
|
|
|
void addCraftingRecipes()
|
|
{
|
|
/* Tools */
|
|
patternOutputs = new Item[] { toolRod, pickaxeHead, shovelHead, hatchetHead, swordBlade, wideGuard, handGuard, crossbar, binding, frypanHead, signHead, knifeBlade, chiselHead, toughRod,
|
|
toughBinding, largePlate, broadAxeHead, scytheBlade, excavatorHead, largeSwordBlade, hammerHead, fullGuard, null, null, arrowhead };
|
|
|
|
int[] nonMetals = { 0, 1, 3, 4, 5, 6, 7, 8, 9, 17 };
|
|
|
|
if (PHConstruct.craftMetalTools)
|
|
{
|
|
for (int mat = 0; mat < 18; mat++)
|
|
{
|
|
for (int meta = 0; meta < patternOutputs.length; meta++)
|
|
{
|
|
if (patternOutputs[meta] != null)
|
|
TConstructRegistry.addPartMapping(woodPattern.itemID, meta + 1, mat, new ItemStack(patternOutputs[meta], 1, mat));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int mat = 0; mat < nonMetals.length; mat++)
|
|
{
|
|
for (int meta = 0; meta < patternOutputs.length; meta++)
|
|
{
|
|
if (patternOutputs[meta] != null)
|
|
TConstructRegistry.addPartMapping(woodPattern.itemID, meta + 1, nonMetals[mat], new ItemStack(patternOutputs[meta], 1, nonMetals[mat]));
|
|
}
|
|
}
|
|
}
|
|
|
|
ToolBuilder tb = ToolBuilder.instance;
|
|
tb.addNormalToolRecipe(pickaxe, pickaxeHead, toolRod, binding);
|
|
tb.addNormalToolRecipe(broadsword, swordBlade, toolRod, wideGuard);
|
|
tb.addNormalToolRecipe(hatchet, hatchetHead, toolRod);
|
|
tb.addNormalToolRecipe(shovel, shovelHead, toolRod);
|
|
tb.addNormalToolRecipe(longsword, swordBlade, toolRod, handGuard);
|
|
tb.addNormalToolRecipe(rapier, swordBlade, toolRod, crossbar);
|
|
tb.addNormalToolRecipe(frypan, frypanHead, toolRod);
|
|
tb.addNormalToolRecipe(battlesign, signHead, toolRod);
|
|
tb.addNormalToolRecipe(mattock, hatchetHead, toolRod, shovelHead);
|
|
tb.addNormalToolRecipe(dagger, knifeBlade, toolRod, crossbar);
|
|
tb.addNormalToolRecipe(cutlass, swordBlade, toolRod, fullGuard);
|
|
tb.addNormalToolRecipe(chisel, chiselHead, toolRod);
|
|
|
|
tb.addNormalToolRecipe(scythe, scytheBlade, toughRod, toughBinding, toughRod);
|
|
tb.addNormalToolRecipe(lumberaxe, broadAxeHead, toughRod, largePlate, toughBinding);
|
|
tb.addNormalToolRecipe(cleaver, largeSwordBlade, toughRod, largePlate, toughRod);
|
|
tb.addNormalToolRecipe(excavator, excavatorHead, toughRod, largePlate, toughBinding);
|
|
tb.addNormalToolRecipe(hammer, hammerHead, toughRod, largePlate, largePlate);
|
|
tb.addNormalToolRecipe(battleaxe, broadAxeHead, toughRod, broadAxeHead, toughBinding);
|
|
|
|
//tb.addNormalToolRecipe(shortbow, toolRod, bowstring, toolRod);
|
|
BowRecipe recipe = new BowRecipe(toolRod, bowstring, toolRod, shortbow);
|
|
tb.addCustomToolRecipe(recipe);
|
|
tb.addNormalToolRecipe(arrow, arrowhead, toolRod, fletching);
|
|
|
|
ItemStack diamond = new ItemStack(Item.diamond);
|
|
tb.registerToolMod(new ModRepair());
|
|
tb.registerToolMod(new ModDurability(new ItemStack[] { diamond }, 0, 500, 0f, 3, "Diamond", "\u00a7bDurability +500", "\u00a7b"));
|
|
tb.registerToolMod(new ModDurability(new ItemStack[] { new ItemStack(Item.emerald) }, 1, 0, 0.5f, 2, "Emerald", "\u00a72Durability +50%", "\u00a72"));
|
|
|
|
modE = new ModElectric();
|
|
tb.registerToolMod(modE);
|
|
|
|
ItemStack redstoneItem = new ItemStack(Item.redstone);
|
|
ItemStack redstoneBlock = new ItemStack(Block.blockRedstone);
|
|
tb.registerToolMod(new ModRedstone(new ItemStack[] { redstoneItem }, 2, 1));
|
|
tb.registerToolMod(new ModRedstone(new ItemStack[] { redstoneItem, redstoneItem }, 2, 2));
|
|
tb.registerToolMod(new ModRedstone(new ItemStack[] { redstoneBlock }, 2, 9));
|
|
tb.registerToolMod(new ModRedstone(new ItemStack[] { redstoneItem, redstoneBlock }, 2, 10));
|
|
tb.registerToolMod(new ModRedstone(new ItemStack[] { redstoneBlock, redstoneBlock }, 2, 18));
|
|
|
|
ItemStack lapisItem = new ItemStack(Item.dyePowder, 1, 4);
|
|
ItemStack lapisBlock = new ItemStack(Block.blockLapis);
|
|
modL = new ModLapis(new ItemStack[] { lapisItem }, 10, 1);
|
|
tb.registerToolMod(modL);
|
|
tb.registerToolMod(new ModLapis(new ItemStack[] { lapisItem, lapisItem }, 10, 2));
|
|
tb.registerToolMod(new ModLapis(new ItemStack[] { lapisBlock }, 10, 9));
|
|
tb.registerToolMod(new ModLapis(new ItemStack[] { lapisItem, lapisBlock }, 10, 10));
|
|
tb.registerToolMod(new ModLapis(new ItemStack[] { lapisBlock, lapisBlock }, 10, 18));
|
|
|
|
tb.registerToolMod(new ModInteger(new ItemStack[] { new ItemStack(materials, 1, 6) }, 4, "Moss", 3, "\u00a72", "Auto-Repair"));
|
|
ItemStack blazePowder = new ItemStack(Item.blazePowder);
|
|
tb.registerToolMod(new ModBlaze(new ItemStack[] { blazePowder }, 7, 1));
|
|
tb.registerToolMod(new ModBlaze(new ItemStack[] { blazePowder, blazePowder }, 7, 2));
|
|
tb.registerToolMod(new ModAutoSmelt(new ItemStack[] { new ItemStack(materials, 1, 7) }, 6, "Lava", "\u00a74", "Auto-Smelt"));
|
|
tb.registerToolMod(new ModInteger(new ItemStack[] { new ItemStack(materials, 1, 8) }, 8, "Necrotic", 1, "\u00a78", "Life Steal"));
|
|
|
|
ItemStack quartzItem = new ItemStack(Item.netherQuartz);
|
|
ItemStack quartzBlock = new ItemStack(Block.blockNetherQuartz, 1, Short.MAX_VALUE);
|
|
tb.registerToolMod(new ModAttack("Quartz", new ItemStack[] { quartzItem }, 11, 1));
|
|
tb.registerToolMod(new ModAttack("Quartz", new ItemStack[] { quartzItem, quartzItem }, 11, 2));
|
|
tb.registerToolMod(new ModAttack("Quartz", new ItemStack[] { quartzBlock }, 11, 4));
|
|
tb.registerToolMod(new ModAttack("Quartz", new ItemStack[] { quartzItem, quartzBlock }, 11, 5));
|
|
tb.registerToolMod(new ModAttack("Quartz", new ItemStack[] { quartzBlock, quartzBlock }, 11, 8));
|
|
|
|
tb.registerToolMod(new ModExtraModifier(new ItemStack[] { diamond, new ItemStack(Block.blockGold) }, "Tier1Free"));
|
|
tb.registerToolMod(new ModExtraModifier(new ItemStack[] { new ItemStack(Item.netherStar) }, "Tier2Free"));
|
|
|
|
ItemStack silkyJewel = new ItemStack(materials, 1, 26);
|
|
tb.registerToolMod(new ModButtertouch(new ItemStack[] { silkyJewel }, 12));
|
|
|
|
ItemStack piston = new ItemStack(Block.pistonBase);
|
|
tb.registerToolMod(new ModPiston(new ItemStack[] { piston }, 3, 1));
|
|
tb.registerToolMod(new ModPiston(new ItemStack[] { piston, piston }, 3, 2));
|
|
|
|
tb.registerToolMod(new ModInteger(new ItemStack[] { new ItemStack(Block.obsidian), new ItemStack(Item.enderPearl) }, 13, "Beheading", 1, "\u00a7d", "Beheading"));
|
|
|
|
ItemStack holySoil = new ItemStack(craftedSoil, 1, 4);
|
|
tb.registerToolMod(new ModSmite("Smite", new ItemStack[] { holySoil }, 14, 1));
|
|
tb.registerToolMod(new ModSmite("Smite", new ItemStack[] { holySoil, holySoil }, 14, 2));
|
|
|
|
ItemStack spidereyeball = new ItemStack(Item.fermentedSpiderEye);
|
|
tb.registerToolMod(new ModAntiSpider("Anti-Spider", new ItemStack[] { spidereyeball }, 15, 1));
|
|
tb.registerToolMod(new ModAntiSpider("Anti-Spider", new ItemStack[] { spidereyeball, spidereyeball }, 15, 2));
|
|
|
|
ItemStack obsidianPlate = new ItemStack(largePlate, 1, 6);
|
|
tb.registerToolMod(new ModReinforced(new ItemStack[] { obsidianPlate }, 16, 1));
|
|
|
|
TConstructRegistry.registerActiveToolMod(new TActiveOmniMod());
|
|
|
|
/* Smeltery */
|
|
ItemStack ingotcast = new ItemStack(metalPattern, 1, 0);
|
|
ItemStack jewelCast = new ItemStack(metalPattern, 1, 23);
|
|
|
|
LiquidCasting tableCasting = TConstructRegistry.instance.getTableCasting();
|
|
//Blank
|
|
tableCasting.addCastingRecipe(new ItemStack(blankPattern, 1, 1), new FluidStack(moltenAlubrassFluid, TConstruct.ingotLiquidValue), 80);
|
|
tableCasting.addCastingRecipe(new ItemStack(blankPattern, 1, 2), new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 2), 80);
|
|
|
|
//Ingots
|
|
tableCasting.addCastingRecipe(new ItemStack(Item.ingotIron), new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //Iron
|
|
tableCasting.addCastingRecipe(new ItemStack(Item.ingotGold), new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //gold
|
|
tableCasting.addCastingRecipe(new ItemStack(materials, 1, 9), new FluidStack(moltenCopperFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //copper
|
|
tableCasting.addCastingRecipe(new ItemStack(materials, 1, 10), new FluidStack(moltenTinFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //tin
|
|
tableCasting.addCastingRecipe(new ItemStack(materials, 1, 11), new FluidStack(moltenAluminumFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //aluminum
|
|
tableCasting.addCastingRecipe(new ItemStack(materials, 1, 3), new FluidStack(moltenCobaltFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //cobalt
|
|
tableCasting.addCastingRecipe(new ItemStack(materials, 1, 4), new FluidStack(moltenArditeFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //ardite
|
|
tableCasting.addCastingRecipe(new ItemStack(materials, 1, 13), new FluidStack(moltenBronzeFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //bronze
|
|
tableCasting.addCastingRecipe(new ItemStack(materials, 1, 14), new FluidStack(moltenAlubrassFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //albrass
|
|
tableCasting.addCastingRecipe(new ItemStack(materials, 1, 5), new FluidStack(moltenManyullynFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //manyullyn
|
|
tableCasting.addCastingRecipe(new ItemStack(materials, 1, 15), new FluidStack(moltenAlumiteFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //alumite
|
|
tableCasting.addCastingRecipe(new ItemStack(materials, 1, 18), new FluidStack(moltenObsidianFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //obsidian
|
|
tableCasting.addCastingRecipe(new ItemStack(materials, 1, 16), new FluidStack(moltenSteelFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //steel
|
|
tableCasting.addCastingRecipe(new ItemStack(materials, 1, 2), new FluidStack(moltenStoneFluid, TConstruct.ingotLiquidValue), ingotcast, 80); //steel
|
|
|
|
//Buckets
|
|
ItemStack bucket = new ItemStack(Item.bucketEmpty);
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 0), new FluidStack(moltenIronFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //Iron
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 1), new FluidStack(moltenGoldFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //gold
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 2), new FluidStack(moltenCopperFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //copper
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 3), new FluidStack(moltenTinFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //tin
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 4), new FluidStack(moltenAluminumFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //aluminum
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 5), new FluidStack(moltenCobaltFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //cobalt
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 6), new FluidStack(moltenArditeFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //ardite
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 7), new FluidStack(moltenBronzeFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //bronze
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 8), new FluidStack(moltenAlubrassFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //alubrass
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 9), new FluidStack(moltenManyullynFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //manyullyn
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 10), new FluidStack(moltenAlumiteFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //alumite
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 11), new FluidStack(moltenObsidianFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10);// obsidian
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 12), new FluidStack(moltenSteelFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //steel
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 13), new FluidStack(moltenGlassFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //glass
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 14), new FluidStack(moltenStoneFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //seared stone
|
|
tableCasting.addCastingRecipe(new ItemStack(buckets, 1, 15), new FluidStack(moltenEmeraldFluid, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10); //emerald
|
|
|
|
tableCasting.addCastingRecipe(new ItemStack(glassPane), new FluidStack(moltenGlassFluid, 250), null, 80);
|
|
|
|
liquids = new FluidStack[] { new FluidStack(moltenIronFluid, 1), new FluidStack(moltenCopperFluid, 1), new FluidStack(moltenCobaltFluid, 1), new FluidStack(moltenArditeFluid, 1),
|
|
new FluidStack(moltenManyullynFluid, 1), new FluidStack(moltenBronzeFluid, 1), new FluidStack(moltenAlumiteFluid, 1), new FluidStack(moltenObsidianFluid, 1),
|
|
new FluidStack(moltenSteelFluid, 1) };
|
|
int[] liquidDamage = new int[] { 2, 13, 10, 11, 12, 14, 15, 6, 16 };
|
|
|
|
for (int iter = 0; iter < patternOutputs.length; iter++)
|
|
{
|
|
if (patternOutputs[iter] != null)
|
|
{
|
|
ItemStack cast = new ItemStack(metalPattern, 1, iter + 1);
|
|
|
|
tableCasting.addCastingRecipe(cast, new FluidStack(moltenAlubrassFluid, TConstruct.ingotLiquidValue), new ItemStack(patternOutputs[iter], 1, Short.MAX_VALUE), false, 50);
|
|
tableCasting.addCastingRecipe(cast, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 2), new ItemStack(patternOutputs[iter], 1, Short.MAX_VALUE), false, 50);
|
|
|
|
for (int iterTwo = 0; iterTwo < liquids.length; iterTwo++)
|
|
{
|
|
ItemStack metalCast = new ItemStack(patternOutputs[iter], 1, liquidDamage[iterTwo]);
|
|
tableCasting.addCastingRecipe(metalCast, new FluidStack(liquids[iterTwo].getFluid(), ((IPattern) metalPattern).getPatternCost(metalCast) * TConstruct.ingotLiquidValue / 2), cast,
|
|
50);
|
|
}
|
|
}
|
|
}
|
|
|
|
ItemStack[] ingotShapes = { new ItemStack(Item.ingotIron), new ItemStack(Item.ingotGold), new ItemStack(Item.brick), new ItemStack(Item.netherrackBrick), new ItemStack(materials, 1, 2) };
|
|
for (int i = 0; i < ingotShapes.length; i++)
|
|
{
|
|
TConstruct.tableCasting.addCastingRecipe(new ItemStack(TContent.metalPattern, 1, 0), new FluidStack(moltenAlubrassFluid, TConstruct.ingotLiquidValue), ingotShapes[i], false, 50);
|
|
TConstruct.tableCasting.addCastingRecipe(new ItemStack(TContent.metalPattern, 1, 0), new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 2), ingotShapes[i], false, 50);
|
|
}
|
|
|
|
ItemStack fullguardCast = new ItemStack(metalPattern, 1, 22);
|
|
tableCasting.addCastingRecipe(fullguardCast, new FluidStack(moltenAlubrassFluid, TConstruct.ingotLiquidValue), new ItemStack(fullGuard, 1, Short.MAX_VALUE), false, 50);
|
|
tableCasting.addCastingRecipe(fullguardCast, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 2), new ItemStack(fullGuard, 1, Short.MAX_VALUE), false, 50);
|
|
LiquidCasting basinCasting = TConstructRegistry.getBasinCasting();
|
|
basinCasting.addCastingRecipe(new ItemStack(Block.blockIron), new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 9), null, true, 100); //Iron
|
|
basinCasting.addCastingRecipe(new ItemStack(Block.blockGold), new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 9), null, true, 100); //gold
|
|
basinCasting.addCastingRecipe(new ItemStack(metalBlock, 1, 3), new FluidStack(moltenCopperFluid, TConstruct.ingotLiquidValue * 9), null, true, 100); //copper
|
|
basinCasting.addCastingRecipe(new ItemStack(metalBlock, 1, 5), new FluidStack(moltenTinFluid, TConstruct.ingotLiquidValue * 9), null, true, 100); //tin
|
|
basinCasting.addCastingRecipe(new ItemStack(metalBlock, 1, 6), new FluidStack(moltenAluminumFluid, TConstruct.ingotLiquidValue * 9), null, true, 100); //aluminum
|
|
basinCasting.addCastingRecipe(new ItemStack(metalBlock, 1, 0), new FluidStack(moltenCobaltFluid, TConstruct.ingotLiquidValue * 9), null, true, 100); //cobalt
|
|
basinCasting.addCastingRecipe(new ItemStack(metalBlock, 1, 1), new FluidStack(moltenArditeFluid, TConstruct.ingotLiquidValue * 9), null, true, 100); //ardite
|
|
basinCasting.addCastingRecipe(new ItemStack(metalBlock, 1, 4), new FluidStack(moltenBronzeFluid, TConstruct.ingotLiquidValue * 9), null, true, 100); //bronze
|
|
basinCasting.addCastingRecipe(new ItemStack(metalBlock, 1, 7), new FluidStack(moltenAlubrassFluid, TConstruct.ingotLiquidValue * 9), null, true, 100); //albrass
|
|
basinCasting.addCastingRecipe(new ItemStack(metalBlock, 1, 2), new FluidStack(moltenManyullynFluid, TConstruct.ingotLiquidValue * 9), null, true, 100); //manyullyn
|
|
basinCasting.addCastingRecipe(new ItemStack(metalBlock, 1, 8), new FluidStack(moltenAlumiteFluid, TConstruct.ingotLiquidValue * 9), null, true, 100); //alumite
|
|
basinCasting.addCastingRecipe(new ItemStack(Block.obsidian), new FluidStack(moltenObsidianFluid, TConstruct.ingotLiquidValue * 2), null, true, 100);// obsidian
|
|
basinCasting.addCastingRecipe(new ItemStack(metalBlock, 1, 9), new FluidStack(moltenSteelFluid, TConstruct.ingotLiquidValue * 9), null, true, 100); //steel
|
|
basinCasting.addCastingRecipe(new ItemStack(clearGlass, 1, 0), new FluidStack(moltenGlassFluid, FluidContainerRegistry.BUCKET_VOLUME), null, true, 100); //glass
|
|
basinCasting.addCastingRecipe(new ItemStack(smeltery, 1, 4), new FluidStack(moltenStoneFluid, TConstruct.ingotLiquidValue), null, true, 100); //seared stone
|
|
|
|
basinCasting.addCastingRecipe(new ItemStack(speedBlock, 1, 0), new FluidStack(moltenTinFluid, TConstruct.ingotLiquidValue / 9), new ItemStack(Block.gravel), true, 100); //brownstone
|
|
basinCasting.addCastingRecipe(new ItemStack(Block.whiteStone), new FluidStack(moltenEnderFluid, 25), new ItemStack(Block.obsidian), true, 100); //endstone
|
|
basinCasting.addCastingRecipe(new ItemStack(metalBlock.blockID, 1, 10), new FluidStack(moltenEnderFluid, 1000), null, true, 100); //ender
|
|
|
|
//Ore
|
|
Smeltery.addMelting(Block.oreIron, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 2));
|
|
Smeltery.addMelting(Block.oreGold, 0, 400, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 2));
|
|
Smeltery.addMelting(oreGravel, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 2));
|
|
Smeltery.addMelting(oreGravel, 1, 400, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 2));
|
|
|
|
//Items
|
|
Smeltery.addMelting(new ItemStack(Item.ingotIron, 4), Block.blockIron.blockID, 0, 500, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue));
|
|
Smeltery.addMelting(new ItemStack(Item.ingotGold, 4), Block.blockGold.blockID, 0, 300, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue));
|
|
Smeltery.addMelting(new ItemStack(Item.goldNugget, 4), Block.blockGold.blockID, 0, 150, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue / 9));
|
|
|
|
Smeltery.addMelting(new ItemStack(materials, 1, 18), Block.obsidian.blockID, 0, 750, new FluidStack(moltenObsidianFluid, TConstruct.ingotLiquidValue)); //Obsidian ingot
|
|
|
|
Smeltery.addMelting(new ItemStack(blankPattern, 4, 1), metalBlock.blockID, 7, 150, new FluidStack(moltenAlubrassFluid, TConstruct.ingotLiquidValue));
|
|
Smeltery.addMelting(new ItemStack(blankPattern, 4, 2), metalBlock.blockID, 7, 150, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 2));
|
|
|
|
Smeltery.addMelting(new ItemStack(Item.enderPearl, 4), metalBlock.blockID, 10, 500, new FluidStack(moltenEnderFluid, 250));
|
|
Smeltery.addMelting(new ItemStack(metalBlock, 1, 10), metalBlock.blockID, 10, 500, new FluidStack(moltenEnderFluid, 1000));
|
|
|
|
//Blocks
|
|
Smeltery.addMelting(Block.blockIron, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 9));
|
|
Smeltery.addMelting(Block.blockGold, 0, 400, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 9));
|
|
Smeltery.addMelting(Block.obsidian, 0, 800, new FluidStack(moltenObsidianFluid, TConstruct.ingotLiquidValue * 2));
|
|
Smeltery.addMelting(Block.ice, 0, 75, new FluidStack(FluidRegistry.getFluid("water"), 1000));
|
|
Smeltery.addMelting(Block.sand, 0, 625, new FluidStack(moltenGlassFluid, FluidContainerRegistry.BUCKET_VOLUME));
|
|
Smeltery.addMelting(Block.glass, 0, 625, new FluidStack(moltenGlassFluid, FluidContainerRegistry.BUCKET_VOLUME));
|
|
Smeltery.addMelting(Block.stone, 0, 800, new FluidStack(moltenStoneFluid, TConstruct.ingotLiquidValue / 18));
|
|
Smeltery.addMelting(Block.cobblestone, 0, 800, new FluidStack(moltenStoneFluid, TConstruct.ingotLiquidValue / 18));
|
|
|
|
Smeltery.addMelting(clearGlass, 0, 500, new FluidStack(moltenGlassFluid, 1000));
|
|
Smeltery.addMelting(glassPane, 0, 350, new FluidStack(moltenGlassFluid, 250));
|
|
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
Smeltery.addMelting(stainedGlassClear, i, 500, new FluidStack(moltenGlassFluid, 1000));
|
|
Smeltery.addMelting(stainedGlassClearPane, i, 350, new FluidStack(moltenGlassFluid, 250));
|
|
}
|
|
|
|
//Alloys
|
|
if (PHConstruct.harderBronze)
|
|
Smeltery.addAlloyMixing(new FluidStack(moltenBronzeFluid, 16), new FluidStack(moltenCopperFluid, 24), new FluidStack(moltenTinFluid, 8)); //Bronze
|
|
else
|
|
Smeltery.addAlloyMixing(new FluidStack(moltenBronzeFluid, 24), new FluidStack(moltenCopperFluid, 24), new FluidStack(moltenTinFluid, 8)); //Bronze
|
|
Smeltery.addAlloyMixing(new FluidStack(moltenAlubrassFluid, 16), new FluidStack(moltenAluminumFluid, 24), new FluidStack(moltenCopperFluid, 8)); //Aluminum Brass
|
|
Smeltery.addAlloyMixing(new FluidStack(moltenManyullynFluid, 16), new FluidStack(moltenCobaltFluid, 32), new FluidStack(moltenArditeFluid, 32)); //Manyullyn
|
|
Smeltery.addAlloyMixing(new FluidStack(moltenAlumiteFluid, 48), new FluidStack(moltenAluminumFluid, 80), new FluidStack(moltenIronFluid, 32), new FluidStack(moltenObsidianFluid, 32)); //Alumite
|
|
|
|
//Oreberries
|
|
Smeltery.addMelting(new ItemStack(oreBerries, 4, 0), Block.blockIron.blockID, 0, 100, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue / 9)); //Iron
|
|
Smeltery.addMelting(new ItemStack(oreBerries, 4, 1), Block.blockGold.blockID, 0, 100, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue / 9)); //Gold
|
|
Smeltery.addMelting(new ItemStack(oreBerries, 4, 2), metalBlock.blockID, 3, 100, new FluidStack(moltenCopperFluid, TConstruct.ingotLiquidValue / 9)); //Copper
|
|
Smeltery.addMelting(new ItemStack(oreBerries, 4, 3), metalBlock.blockID, 5, 100, new FluidStack(moltenTinFluid, TConstruct.ingotLiquidValue / 9)); //Tin
|
|
Smeltery.addMelting(new ItemStack(oreBerries, 4, 4), metalBlock.blockID, 6, 100, new FluidStack(moltenAluminumFluid, TConstruct.ingotLiquidValue / 9)); //Aluminum
|
|
|
|
//Vanilla Armor
|
|
Smeltery.addMelting(new ItemStack(Item.helmetIron, 1, 0), Block.blockIron.blockID, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 5));
|
|
Smeltery.addMelting(new ItemStack(Item.plateIron, 1, 0), Block.blockIron.blockID, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 8));
|
|
Smeltery.addMelting(new ItemStack(Item.legsIron, 1, 0), Block.blockIron.blockID, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 7));
|
|
Smeltery.addMelting(new ItemStack(Item.bootsIron, 1, 0), Block.blockIron.blockID, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 4));
|
|
|
|
Smeltery.addMelting(new ItemStack(Item.helmetGold, 1, 0), Block.blockGold.blockID, 0, 350, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 5));
|
|
Smeltery.addMelting(new ItemStack(Item.plateGold, 1, 0), Block.blockGold.blockID, 0, 350, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 8));
|
|
Smeltery.addMelting(new ItemStack(Item.legsGold, 1, 0), Block.blockGold.blockID, 0, 350, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 7));
|
|
Smeltery.addMelting(new ItemStack(Item.bootsGold, 1, 0), Block.blockGold.blockID, 0, 350, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 4));
|
|
|
|
Smeltery.addMelting(new ItemStack(Item.helmetChain, 1, 0), this.metalBlock.blockID, 9, 700, new FluidStack(moltenSteelFluid, TConstruct.ingotLiquidValue));
|
|
Smeltery.addMelting(new ItemStack(Item.plateChain, 1, 0), this.metalBlock.blockID, 9, 700, new FluidStack(moltenSteelFluid, TConstruct.ingotLiquidValue * 2));
|
|
Smeltery.addMelting(new ItemStack(Item.legsChain, 1, 0), this.metalBlock.blockID, 9, 700, new FluidStack(moltenSteelFluid, TConstruct.ingotLiquidValue * 2));
|
|
Smeltery.addMelting(new ItemStack(Item.bootsChain, 1, 0), this.metalBlock.blockID, 9, 700, new FluidStack(moltenSteelFluid, TConstruct.ingotLiquidValue));
|
|
|
|
//Vanilla tools
|
|
Smeltery.addMelting(new ItemStack(Item.hoeIron, 1, 0), Block.blockIron.blockID, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 2));
|
|
Smeltery.addMelting(new ItemStack(Item.swordIron, 1, 0), Block.blockIron.blockID, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 2));
|
|
Smeltery.addMelting(new ItemStack(Item.shovelIron, 1, 0), Block.blockIron.blockID, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 1));
|
|
Smeltery.addMelting(new ItemStack(Item.pickaxeIron, 1, 0), Block.blockIron.blockID, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 3));
|
|
Smeltery.addMelting(new ItemStack(Item.axeIron, 1, 0), Block.blockIron.blockID, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 3));
|
|
|
|
Smeltery.addMelting(new ItemStack(Item.hoeGold, 1, 0), Block.blockGold.blockID, 0, 350, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 2));
|
|
Smeltery.addMelting(new ItemStack(Item.swordGold, 1, 0), Block.blockGold.blockID, 0, 350, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 2));
|
|
Smeltery.addMelting(new ItemStack(Item.shovelGold, 1, 0), Block.blockGold.blockID, 0, 350, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 1));
|
|
Smeltery.addMelting(new ItemStack(Item.pickaxeGold, 1, 0), Block.blockGold.blockID, 0, 350, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 3));
|
|
Smeltery.addMelting(new ItemStack(Item.axeGold, 1, 0), Block.blockGold.blockID, 0, 350, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 3));
|
|
|
|
//Vanilla items
|
|
Smeltery.addMelting(new ItemStack(Item.flintAndSteel, 1, 0), Block.blockIron.blockID, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue));
|
|
Smeltery.addMelting(new ItemStack(Item.compass, 1, 0), Block.blockIron.blockID, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 4));
|
|
|
|
//Vanilla blocks
|
|
Smeltery.addMelting(new ItemStack(Item.bucketEmpty), Block.blockIron.blockID, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 3));
|
|
Smeltery.addMelting(new ItemStack(Item.minecartEmpty), Block.blockIron.blockID, 8, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 5));
|
|
Smeltery.addMelting(new ItemStack(Item.doorIron), Block.blockIron.blockID, 8, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 6));
|
|
Smeltery.addMelting(new ItemStack(Block.fenceIron), Block.blockIron.blockID, 8, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 6 / 16));
|
|
Smeltery.addMelting(new ItemStack(Block.pressurePlateIron), Block.blockIron.blockID, 0, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 2));
|
|
Smeltery.addMelting(new ItemStack(Block.pressurePlateGold, 4), Block.blockGold.blockID, 0, 600, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 2));
|
|
Smeltery.addMelting(new ItemStack(Block.rail), Block.blockIron.blockID, 8, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 6 / 16));
|
|
Smeltery.addMelting(new ItemStack(Block.railPowered), Block.blockGold.blockID, 8, 350, new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue));
|
|
Smeltery.addMelting(new ItemStack(Block.railDetector), Block.blockIron.blockID, 8, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue));
|
|
Smeltery.addMelting(new ItemStack(Block.railActivator), Block.blockIron.blockID, 8, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue));
|
|
Smeltery.addMelting(new ItemStack(Block.enchantmentTable), Block.obsidian.blockID, 0, 750, new FluidStack(moltenObsidianFluid, TConstruct.ingotLiquidValue * 4));
|
|
Smeltery.addMelting(new ItemStack(Block.cauldron), Block.blockIron.blockID, 8, 600, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 7));
|
|
Smeltery.addMelting(new ItemStack(Block.anvil, 1, 0), Block.blockIron.blockID, 8, 800, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 31));
|
|
Smeltery.addMelting(new ItemStack(Block.anvil, 1, 1), Block.blockIron.blockID, 8, 800, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 31));
|
|
Smeltery.addMelting(new ItemStack(Block.anvil, 1, 2), Block.blockIron.blockID, 8, 800, new FluidStack(moltenIronFluid, TConstruct.ingotLiquidValue * 31));
|
|
|
|
/* Detailing */
|
|
Detailing chiseling = TConstructRegistry.getChiselDetailing();
|
|
chiseling.addDetailing(Block.stone, 0, Block.stoneBrick, 0, chisel);
|
|
chiseling.addDetailing(speedBlock, 0, speedBlock, 1, chisel);
|
|
chiseling.addDetailing(speedBlock, 2, speedBlock, 3, chisel);
|
|
chiseling.addDetailing(speedBlock, 3, speedBlock, 4, chisel);
|
|
chiseling.addDetailing(speedBlock, 4, speedBlock, 5, chisel);
|
|
chiseling.addDetailing(speedBlock, 5, speedBlock, 6, chisel);
|
|
|
|
chiseling.addDetailing(Block.obsidian, 0, multiBrick, 0, chisel);
|
|
chiseling.addDetailing(Block.sandStone, 0, Block.sandStone, 2, chisel);
|
|
chiseling.addDetailing(Block.sandStone, 2, Block.sandStone, 1, chisel);
|
|
chiseling.addDetailing(Block.sandStone, 1, multiBrick, 1, chisel);
|
|
//chiseling.addDetailing(Block.netherrack, 0, multiBrick, 2, chisel);
|
|
//chiseling.addDetailing(Block.stone_refined, 0, multiBrick, 3, chisel);
|
|
chiseling.addDetailing(Item.ingotIron, 0, multiBrick, 4, chisel);
|
|
chiseling.addDetailing(Item.ingotGold, 0, multiBrick, 5, chisel);
|
|
chiseling.addDetailing(Item.dyePowder, 4, multiBrick, 6, chisel);
|
|
chiseling.addDetailing(Item.diamond, 0, multiBrick, 7, chisel);
|
|
chiseling.addDetailing(Item.redstone, 0, multiBrick, 8, chisel);
|
|
chiseling.addDetailing(Item.bone, 0, multiBrick, 9, chisel);
|
|
chiseling.addDetailing(Item.slimeBall, 0, multiBrick, 10, chisel);
|
|
chiseling.addDetailing(strangeFood, 0, multiBrick, 11, chisel);
|
|
chiseling.addDetailing(Block.whiteStone, 0, multiBrick, 12, chisel);
|
|
chiseling.addDetailing(materials, 18, multiBrick, 13, chisel);
|
|
|
|
chiseling.addDetailing(multiBrick, 0, multiBrickFancy, 0, chisel);
|
|
chiseling.addDetailing(multiBrick, 1, multiBrickFancy, 1, chisel);
|
|
chiseling.addDetailing(multiBrick, 2, multiBrickFancy, 2, chisel);
|
|
chiseling.addDetailing(multiBrick, 3, multiBrickFancy, 3, chisel);
|
|
chiseling.addDetailing(multiBrick, 4, multiBrickFancy, 4, chisel);
|
|
chiseling.addDetailing(multiBrick, 5, multiBrickFancy, 5, chisel);
|
|
chiseling.addDetailing(multiBrick, 6, multiBrickFancy, 6, chisel);
|
|
chiseling.addDetailing(multiBrick, 7, multiBrickFancy, 7, chisel);
|
|
chiseling.addDetailing(multiBrick, 8, multiBrickFancy, 8, chisel);
|
|
chiseling.addDetailing(multiBrick, 9, multiBrickFancy, 9, chisel);
|
|
chiseling.addDetailing(multiBrick, 10, multiBrickFancy, 10, chisel);
|
|
chiseling.addDetailing(multiBrick, 11, multiBrickFancy, 11, chisel);
|
|
chiseling.addDetailing(multiBrick, 12, multiBrickFancy, 12, chisel);
|
|
chiseling.addDetailing(multiBrick, 13, multiBrickFancy, 13, chisel);
|
|
|
|
chiseling.addDetailing(Block.stoneBrick, 0, multiBrickFancy, 15, chisel);
|
|
chiseling.addDetailing(multiBrickFancy, 15, multiBrickFancy, 14, chisel);
|
|
chiseling.addDetailing(multiBrickFancy, 14, Block.stoneBrick, 3, chisel);
|
|
/*chiseling.addDetailing(multiBrick, 14, multiBrickFancy, 14, chisel);
|
|
chiseling.addDetailing(multiBrick, 15, multiBrickFancy, 15, chisel);*/
|
|
|
|
chiseling.addDetailing(smeltery, 4, smeltery, 6, chisel);
|
|
chiseling.addDetailing(smeltery, 6, smeltery, 11, chisel);
|
|
chiseling.addDetailing(smeltery, 11, smeltery, 2, chisel);
|
|
chiseling.addDetailing(smeltery, 2, smeltery, 8, chisel);
|
|
chiseling.addDetailing(smeltery, 8, smeltery, 9, chisel);
|
|
chiseling.addDetailing(smeltery, 9, smeltery, 10, chisel);
|
|
|
|
GameRegistry.addRecipe(new ItemStack(toolForge, 1, 0), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm', Block.blockIron);
|
|
GameRegistry.addRecipe(new ItemStack(toolForge, 1, 1), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm', Block.blockGold);
|
|
GameRegistry.addRecipe(new ItemStack(toolForge, 1, 2), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm', Block.blockDiamond);
|
|
GameRegistry.addRecipe(new ItemStack(toolForge, 1, 3), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm', Block.blockEmerald);
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(toolForge, 1, 4), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm',
|
|
"blockCobalt"));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(toolForge, 1, 5), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm',
|
|
"blockArdite"));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(toolForge, 1, 6), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm',
|
|
"blockManyullyn"));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(toolForge, 1, 7), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm',
|
|
"blockCopper"));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(toolForge, 1, 8), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm',
|
|
"blockBronze"));
|
|
GameRegistry
|
|
.addRecipe(new ShapedOreRecipe(new ItemStack(toolForge, 1, 9), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm', "blockTin"));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(toolForge, 1, 10), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm',
|
|
"blockNaturalAluminum"));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(toolForge, 1, 11), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm',
|
|
"blockAluminumBrass"));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(toolForge, 1, 12), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm',
|
|
"blockAlumite"));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(toolForge, 1, 13), "bbb", "msm", "m m", 'b', new ItemStack(smeltery, 1, 2), 's', new ItemStack(toolStationWood, 1, 0), 'm',
|
|
"blockSteel"));
|
|
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(redstoneMachine, 1, 0), "aca", "#d#", "#r#", '#', "ingotBronze", 'a', "ingotAluminumBrass", 'c', new ItemStack(blankPattern, 1, 1),
|
|
'r', new ItemStack(Item.redstone), 'd', new ItemStack(Block.dispenser))); //Drawbridge
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(redstoneMachine, 1, 0), "aca", "#d#", "#r#", '#', "ingotBronze", 'a', "ingotAluminumBrass", 'c', new ItemStack(blankPattern, 1, 2),
|
|
'r', new ItemStack(Item.redstone), 'd', new ItemStack(Block.dispenser)));
|
|
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(redstoneMachine, 1, 1), "aca", "#d#", "#r#", '#', "ingotBronze", 'a', "ingotAluminumBrass", 'c', new ItemStack(largePlate, 1, 7), 'r',
|
|
new ItemStack(Item.redstone), 'd', new ItemStack(Item.flintAndSteel))); //Igniter
|
|
|
|
/* Crafting */
|
|
GameRegistry.addRecipe(new ItemStack(toolStationWood, 1, 0), "p", "w", 'p', new ItemStack(blankPattern, 1, 0), 'w', Block.workbench);
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(toolStationWood, 1, 0), "p", "w", 'p', new ItemStack(blankPattern, 1, 0), 'w', "crafterWood"));
|
|
GameRegistry.addRecipe(new ItemStack(toolStationWood, 1, 1), "p", "w", 'p', new ItemStack(blankPattern, 1, 0), 'w', new ItemStack(Block.wood, 1, 0));
|
|
GameRegistry.addRecipe(new ItemStack(toolStationWood, 1, 2), "p", "w", 'p', new ItemStack(blankPattern, 1, 0), 'w', new ItemStack(Block.wood, 1, 1));
|
|
GameRegistry.addRecipe(new ItemStack(toolStationWood, 1, 3), "p", "w", 'p', new ItemStack(blankPattern, 1, 0), 'w', new ItemStack(Block.wood, 1, 2));
|
|
GameRegistry.addRecipe(new ItemStack(toolStationWood, 1, 4), "p", "w", 'p', new ItemStack(blankPattern, 1, 0), 'w', new ItemStack(Block.wood, 1, 3));
|
|
GameRegistry.addRecipe(new ItemStack(toolStationWood, 1, 5), "p", "w", 'p', new ItemStack(blankPattern, 1, 0), 'w', Block.chest);
|
|
if (PHConstruct.stencilTableCrafting)
|
|
{
|
|
GameRegistry.addRecipe(new ItemStack(toolStationWood, 1, 10), "p", "w", 'p', new ItemStack(blankPattern, 1, 0), 'w', new ItemStack(Block.planks, 1, 0));
|
|
GameRegistry.addRecipe(new ItemStack(toolStationWood, 1, 11), "p", "w", 'p', new ItemStack(blankPattern, 1, 0), 'w', new ItemStack(Block.planks, 1, 1));
|
|
GameRegistry.addRecipe(new ItemStack(toolStationWood, 1, 12), "p", "w", 'p', new ItemStack(blankPattern, 1, 0), 'w', new ItemStack(Block.planks, 1, 2));
|
|
GameRegistry.addRecipe(new ItemStack(toolStationWood, 1, 13), "p", "w", 'p', new ItemStack(blankPattern, 1, 0), 'w', new ItemStack(Block.planks, 1, 3));
|
|
}
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(toolStationWood, 1, 1), "p", "w", 'p', new ItemStack(blankPattern, 1, 0), 'w', "logWood"));
|
|
if (PHConstruct.stencilTableCrafting)
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(toolStationWood, 1, 10), "p", "w", 'p', new ItemStack(blankPattern, 1, 0), 'w', "plankWood"));
|
|
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(blankPattern, 1, 0), "ps", "sp", 'p', "plankWood", 's', "stickWood"));
|
|
GameRegistry.addRecipe(new ItemStack(manualBook), "wp", 'w', new ItemStack(blankPattern, 1, 0), 'p', Item.paper);
|
|
GameRegistry.addShapelessRecipe(new ItemStack(manualBook, 2, 0), new ItemStack(manualBook, 1, 0), Item.book);
|
|
GameRegistry.addShapelessRecipe(new ItemStack(manualBook, 1, 1), new ItemStack(manualBook, 1, 0));
|
|
GameRegistry.addShapelessRecipe(new ItemStack(manualBook, 2, 1), new ItemStack(manualBook, 1, 1), Item.book);
|
|
GameRegistry.addShapelessRecipe(new ItemStack(manualBook, 1, 2), new ItemStack(manualBook, 1, 1));
|
|
GameRegistry.addShapelessRecipe(new ItemStack(manualBook, 2, 2), new ItemStack(manualBook, 1, 2), Item.book);
|
|
|
|
GameRegistry.addShapelessRecipe(new ItemStack(Item.book), Item.paper, Item.paper, Item.paper, Item.silk, blankPattern, blankPattern);//Vanilla books
|
|
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 0), "pp", "pp", 'p', Item.paper); //Paper stack
|
|
OreDictionary.registerOre("mossystone", new ItemStack(Block.stoneBrick, 1, 1));
|
|
OreDictionary.registerOre("mossystone", new ItemStack(Block.cobblestoneMossy));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(materials, 1, 6), "ppp", "ppp", "ppp", 'p', "mossystone")); //Moss ball
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 6), "ppp", "ppp", "ppp", 'p', new ItemStack(Block.stoneBrick, 1, 1)); //Moss ball
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 7), "xcx", "cbc", "xcx", 'b', Item.bucketLava, 'c', Item.fireballCharge, 'x', Item.blazeRod); //Auto-smelt
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 7), "xcx", "cbc", "xcx", 'b', Item.bucketLava, 'x', Item.fireballCharge, 'c', Item.blazeRod); //Auto-smelt
|
|
|
|
GameRegistry.addShapelessRecipe(new ItemStack(craftedSoil, 1, 0), Item.slimeBall, Item.slimeBall, Item.slimeBall, Item.slimeBall, Block.sand, Block.dirt); //Slimy sand
|
|
GameRegistry.addShapelessRecipe(new ItemStack(craftedSoil, 1, 2), strangeFood, strangeFood, strangeFood, strangeFood, Block.sand, Block.dirt); //Slimy sand
|
|
GameRegistry.addShapelessRecipe(new ItemStack(craftedSoil, 2, 1), Item.clay, Block.sand, Block.gravel); //Grout
|
|
GameRegistry.addShapelessRecipe(new ItemStack(craftedSoil, 8, 1), Block.blockClay, Block.sand, Block.gravel, Block.sand, Block.gravel, Block.sand, Block.gravel, Block.sand, Block.gravel); //Grout
|
|
GameRegistry.addShapelessRecipe(new ItemStack(craftedSoil, 1, 3), Block.dirt, Item.rottenFlesh, new ItemStack(Item.dyePowder, 1, 15)); //Graveyard Soil
|
|
FurnaceRecipes.smelting().addSmelting(craftedSoil.blockID, 3, new ItemStack(craftedSoil, 1, 4), 0.2f); //Concecrated Soil
|
|
|
|
FurnaceRecipes.smelting().addSmelting(craftedSoil.blockID, 0, new ItemStack(materials, 1, 1), 2f); //Slime
|
|
FurnaceRecipes.smelting().addSmelting(craftedSoil.blockID, 1, new ItemStack(materials, 1, 2), 2f); //Seared brick item
|
|
FurnaceRecipes.smelting().addSmelting(craftedSoil.blockID, 2, new ItemStack(materials, 1, 17), 2f); //Blue Slime
|
|
//GameRegistry.addRecipe(new ItemStack(oreSlag, 1, 0), "pp", "pp", 'p', new ItemStack(materials, 1, 2)); //Seared brick block
|
|
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 25), "sss", "sns", "sss", 'n', new ItemStack(materials, 1, 24), 's', new ItemStack(Item.silk)); //Silky Cloth
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 25), "sss", "sns", "sss", 'n', new ItemStack(Item.goldNugget), 's', new ItemStack(Item.silk));
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 26), " c ", "cec", " c ", 'c', new ItemStack(materials, 1, 25), 'e', new ItemStack(Item.emerald)); //Silky Jewel
|
|
|
|
//FurnaceRecipes.smelting().addSmelting(oreSlag.blockID, 1, new ItemStack(materials, 1, 3), 3f);
|
|
//FurnaceRecipes.smelting().addSmelting(oreSlag.blockID, 2, new ItemStack(materials, 1, 4), 3f);
|
|
FurnaceRecipes.smelting().addSmelting(oreSlag.blockID, 3, new ItemStack(materials, 1, 9), 0.5f);
|
|
FurnaceRecipes.smelting().addSmelting(oreSlag.blockID, 4, new ItemStack(materials, 1, 10), 0.5f);
|
|
FurnaceRecipes.smelting().addSmelting(oreSlag.blockID, 5, new ItemStack(materials, 1, 12), 0.5f);
|
|
|
|
FurnaceRecipes.smelting().addSmelting(oreBerries.itemID, 0, new ItemStack(materials, 1, 19), 0.2f);
|
|
FurnaceRecipes.smelting().addSmelting(oreBerries.itemID, 1, new ItemStack(Item.goldNugget), 0.2f);
|
|
FurnaceRecipes.smelting().addSmelting(oreBerries.itemID, 2, new ItemStack(materials, 1, 20), 0.2f);
|
|
FurnaceRecipes.smelting().addSmelting(oreBerries.itemID, 3, new ItemStack(materials, 1, 21), 0.2f);
|
|
FurnaceRecipes.smelting().addSmelting(oreBerries.itemID, 4, new ItemStack(materials, 1, 22), 0.2f);
|
|
//FurnaceRecipes.smelting().addSmelting(oreBerries.itemID, 5, new ItemStack(materials, 1, 23), 0.2f);
|
|
|
|
FurnaceRecipes.smelting().addSmelting(oreGravel.blockID, 0, new ItemStack(Item.ingotIron), 0.2f);
|
|
FurnaceRecipes.smelting().addSmelting(oreGravel.blockID, 1, new ItemStack(Item.ingotGold), 0.2f);
|
|
FurnaceRecipes.smelting().addSmelting(oreGravel.blockID, 2, new ItemStack(materials, 1, 9), 0.2f);
|
|
FurnaceRecipes.smelting().addSmelting(oreGravel.blockID, 3, new ItemStack(materials, 1, 10), 0.2f);
|
|
FurnaceRecipes.smelting().addSmelting(oreGravel.blockID, 4, new ItemStack(materials, 1, 12), 0.2f);
|
|
|
|
FurnaceRecipes.smelting().addSmelting(speedBlock.blockID, 0, new ItemStack(speedBlock, 1, 2), 0.2f);
|
|
|
|
//Metal conversion
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 9), "m", 'm', new ItemStack(metalBlock, 1, 3)); //Copper
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 10), "m", 'm', new ItemStack(metalBlock, 1, 5)); //Tin
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 12), "m", 'm', new ItemStack(metalBlock, 1, 6)); //Aluminum
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 13), "m", 'm', new ItemStack(metalBlock, 1, 4)); //Bronze
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 14), "m", 'm', new ItemStack(metalBlock, 1, 7)); //AluBrass
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 3), "m", 'm', new ItemStack(metalBlock, 1, 0)); //Cobalt
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 4), "m", 'm', new ItemStack(metalBlock, 1, 1)); //Ardite
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 5), "m", 'm', new ItemStack(metalBlock, 1, 2)); //Manyullyn
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 15), "m", 'm', new ItemStack(metalBlock, 1, 8)); //Alumite
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 16), "m", 'm', new ItemStack(metalBlock, 1, 9)); //Steel
|
|
|
|
GameRegistry.addRecipe(new ItemStack(Item.ingotIron), "mmm", "mmm", "mmm", 'm', new ItemStack(materials, 1, 19)); //Iron
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 9), "mmm", "mmm", "mmm", 'm', new ItemStack(materials, 1, 20)); //Copper
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 10), "mmm", "mmm", "mmm", 'm', new ItemStack(materials, 1, 21)); //Tin
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 12), "mmm", "mmm", "mmm", 'm', new ItemStack(materials, 1, 22)); //Aluminum
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 14), "mmm", "mmm", "mmm", 'm', new ItemStack(materials, 1, 24)); //Aluminum Brass
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 18), "mmm", "mmm", "mmm", 'm', new ItemStack(materials, 1, 27)); //Obsidian
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 3), "mmm", "mmm", "mmm", 'm', new ItemStack(materials, 1, 28)); //Cobalt
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 4), "mmm", "mmm", "mmm", 'm', new ItemStack(materials, 1, 29)); //Ardite
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 5), "mmm", "mmm", "mmm", 'm', new ItemStack(materials, 1, 30)); //Manyullyn
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 13), "mmm", "mmm", "mmm", 'm', new ItemStack(materials, 1, 31)); //Bronze
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 15), "mmm", "mmm", "mmm", 'm', new ItemStack(materials, 1, 32)); //Alumite
|
|
GameRegistry.addRecipe(new ItemStack(materials, 1, 16), "mmm", "mmm", "mmm", 'm', new ItemStack(materials, 1, 33)); //Steel
|
|
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 19), "m", 'm', new ItemStack(Item.ingotIron)); //Iron
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 20), "m", 'm', new ItemStack(materials, 1, 9)); //Copper
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 21), "m", 'm', new ItemStack(materials, 1, 10)); //Tin
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 22), "m", 'm', new ItemStack(materials, 1, 12)); //Aluminum
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 24), "m", 'm', new ItemStack(materials, 1, 14)); //Aluminum Brass
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 27), "m", 'm', new ItemStack(materials, 1, 18)); //Obsidian
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 28), "m", 'm', new ItemStack(materials, 1, 3)); //Cobalt
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 29), "m", 'm', new ItemStack(materials, 1, 4)); //Ardite
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 30), "m", 'm', new ItemStack(materials, 1, 5)); //Manyullyn
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 31), "m", 'm', new ItemStack(materials, 1, 13)); //Bronze
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 32), "m", 'm', new ItemStack(materials, 1, 15)); //Alumite
|
|
GameRegistry.addRecipe(new ItemStack(materials, 9, 33), "m", 'm', new ItemStack(materials, 1, 16)); //Steel
|
|
|
|
//Dyes
|
|
String[] pattern = { "###", "#m#", "###" };
|
|
String[] dyeTypes = { "dyeBlack", "dyeRed", "dyeGreen", "dyeBrown", "dyeBlue", "dyePurple", "dyeCyan", "dyeLightGray", "dyeGray", "dyePink", "dyeLime", "dyeYellow", "dyeLightBlue",
|
|
"dyeMagenta", "dyeOrange", "dyeWhite" };
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(Block.cloth, 8, i), pattern, 'm', dyeTypes[15 - i], '#', new ItemStack(Block.cloth, 1, Short.MAX_VALUE)));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(stainedGlassClear, 8, i), pattern, 'm', dyeTypes[15 - i], '#', clearGlass));
|
|
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(stainedGlassClear, 1, i), dyeTypes[15 - i], clearGlass));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(stainedGlassClearPane, 8, i), pattern, 'm', dyeTypes[15 - i], '#', glassPane));
|
|
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(stainedGlassClearPane, 1, i), dyeTypes[15 - i], glassPane));
|
|
}
|
|
|
|
//Glass
|
|
GameRegistry.addRecipe(new ItemStack(Item.glassBottle, 3), new Object[] { "# #", " # ", '#', clearGlass });
|
|
GameRegistry.addRecipe(new ItemStack(Block.daylightSensor), new Object[] { "GGG", "QQQ", "WWW", 'G', Block.glass, 'Q', Item.netherQuartz, 'W', Block.woodSingleSlab });
|
|
GameRegistry.addRecipe(new ItemStack(Block.beacon, 1), new Object[] { "GGG", "GSG", "OOO", 'G', clearGlass, 'S', Item.netherStar, 'O', Block.obsidian });
|
|
|
|
//Smeltery
|
|
ItemStack searedBrick = new ItemStack(materials, 1, 2);
|
|
GameRegistry.addRecipe(new ItemStack(smeltery, 1, 0), "bbb", "b b", "bbb", 'b', searedBrick); //Controller
|
|
GameRegistry.addRecipe(new ItemStack(smeltery, 1, 1), "b b", "b b", "b b", 'b', searedBrick); //Drain
|
|
GameRegistry.addRecipe(new ItemStack(smeltery, 1, 2), "bb", "bb", 'b', searedBrick); //Bricks
|
|
|
|
GameRegistry.addRecipe(new ItemStack(lavaTank, 1, 0), "bbb", "bgb", "bbb", 'b', searedBrick, 'g', Block.glass); //Tank
|
|
GameRegistry.addRecipe(new ItemStack(lavaTank, 1, 1), "bgb", "ggg", "bgb", 'b', searedBrick, 'g', Block.glass); //Glass
|
|
GameRegistry.addRecipe(new ItemStack(lavaTank, 1, 2), "bgb", "bgb", "bgb", 'b', searedBrick, 'g', Block.glass); //Window
|
|
|
|
GameRegistry.addRecipe(new ItemStack(lavaTank, 1, 0), "bbb", "bgb", "bbb", 'b', searedBrick, 'g', clearGlass); //Tank
|
|
GameRegistry.addRecipe(new ItemStack(lavaTank, 1, 1), "bgb", "ggg", "bgb", 'b', searedBrick, 'g', clearGlass); //Glass
|
|
GameRegistry.addRecipe(new ItemStack(lavaTank, 1, 2), "bgb", "bgb", "bgb", 'b', searedBrick, 'g', clearGlass); //Window
|
|
|
|
GameRegistry.addRecipe(new ItemStack(searedBlock, 1, 0), "bbb", "b b", "b b", 'b', searedBrick); //Table
|
|
GameRegistry.addRecipe(new ItemStack(searedBlock, 1, 1), "b b", " b ", 'b', searedBrick); //Faucet
|
|
GameRegistry.addRecipe(new ItemStack(searedBlock, 1, 2), "b b", "b b", "bbb", 'b', searedBrick); //Basin
|
|
|
|
GameRegistry.addRecipe(new ItemStack(castingChannel, 4, 0), "b b", "bbb", 'b', searedBrick); //Channel
|
|
|
|
GameRegistry.addRecipe(new ItemStack(Block.pumpkinLantern, 1, 0), "p", "s", 'p', new ItemStack(Block.pumpkin), 'w', new ItemStack(stoneTorch));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(stoneTorch, 4), "p", "w", 'p', new ItemStack(Item.coal, 1, Short.MAX_VALUE), 'w', "stoneRod"));
|
|
GameRegistry.addRecipe(new ItemStack(toolRod, 4, 1), "c", "c", 'c', new ItemStack(Block.stone));
|
|
GameRegistry.addRecipe(new ItemStack(toolRod, 2, 1), "c", "c", 'c', new ItemStack(Block.cobblestone));
|
|
|
|
ItemStack aluBrass = new ItemStack(materials, 1, 14);
|
|
GameRegistry.addRecipe(new ItemStack(Item.pocketSundial), " i ", "iri", " i ", 'i', aluBrass, 'r', new ItemStack(Item.redstone));
|
|
GameRegistry.addRecipe(new ItemStack(Block.pressurePlateGold), "ii", 'i', aluBrass);
|
|
|
|
ItemStack necroticBone = new ItemStack(materials, 1, 8);
|
|
|
|
//Accessories
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(heartCanister, 1, 0), "##", "##", '#', "ingotNaturalAluminum"));
|
|
GameRegistry.addRecipe(new ItemStack(diamondApple), " d ", "d#d", " d ", 'd', new ItemStack(Item.diamond), '#', new ItemStack(Item.appleRed));
|
|
GameRegistry.addShapelessRecipe(new ItemStack(heartCanister, 1, 2), new ItemStack(diamondApple), necroticBone, new ItemStack(heartCanister, 1, 0), new ItemStack(heartCanister, 1, 1));
|
|
GameRegistry.addRecipe(new ItemStack(knapsack, 1, 0), "###", "rmr", "###", '#', new ItemStack(Item.leather), 'r', new ItemStack(toughRod, 1, 2), 'm', new ItemStack(Item.ingotGold));
|
|
GameRegistry.addRecipe(new ItemStack(knapsack, 1, 0), "###", "rmr", "###", '#', new ItemStack(Item.leather), 'r', new ItemStack(toughRod, 1, 2), 'm', new ItemStack(materials, 1, 14));
|
|
|
|
//Armor
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(dryingRack, 1, 0), "bbb", 'b', "slabWood"));
|
|
|
|
//Landmine
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(landmine, 1, 0), "mcm", "rpr", 'm', "plankWood", 'c', new ItemStack(blankPattern, 1, 1), 'r', Item.redstone, 'p',
|
|
Block.pressurePlateStone));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(landmine, 1, 1), "mcm", "rpr", 'm', Block.stone, 'c', new ItemStack(blankPattern, 1, 1), 'r', Item.redstone, 'p',
|
|
Block.pressurePlateStone));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(landmine, 1, 2), "mcm", "rpr", 'm', Block.obsidian, 'c', new ItemStack(blankPattern, 1, 1), 'r', Item.redstone, 'p',
|
|
Block.pressurePlateStone));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(landmine, 1, 3), "mcm", "rpr", 'm', Item.redstoneRepeater, 'c', new ItemStack(blankPattern, 1, 1), 'r', Item.redstone, 'p',
|
|
Block.pressurePlateStone));
|
|
//Ultra hardcore recipes
|
|
String[] surround = { "###", "#m#", "###" };
|
|
if (PHConstruct.goldAppleRecipe)
|
|
{
|
|
RecipeRemover.removeShapedRecipe(new ItemStack(Item.appleGold));
|
|
RecipeRemover.removeShapedRecipe(new ItemStack(Item.goldenCarrot));
|
|
RecipeRemover.removeShapelessRecipe(new ItemStack(Item.speckledMelon));
|
|
|
|
GameRegistry.addRecipe(new ItemStack(Item.appleGold), surround, '#', new ItemStack(Item.ingotGold), 'm', new ItemStack(Item.appleRed));
|
|
GameRegistry.addRecipe(new ItemStack(Item.goldenCarrot), surround, '#', new ItemStack(Item.ingotGold), 'm', new ItemStack(Item.carrot));
|
|
GameRegistry.addRecipe(new ItemStack(goldHead), surround, '#', new ItemStack(Item.ingotGold), 'm', new ItemStack(Item.skull, 1, 3));
|
|
GameRegistry.addShapelessRecipe(new ItemStack(Item.speckledMelon), new ItemStack(Block.blockGold), new ItemStack(Item.melon));
|
|
tableCasting.addCastingRecipe(new ItemStack(Item.appleGold, 1), new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 8), new ItemStack(Item.appleRed), true, 50);
|
|
}
|
|
else
|
|
{
|
|
GameRegistry.addRecipe(new ItemStack(goldHead), surround, '#', new ItemStack(Item.goldNugget), 'm', new ItemStack(Item.skull, 1, 3));
|
|
GameRegistry.addRecipe(new ItemStack(Item.appleGold), surround, '#', new ItemStack(oreBerries, 1, 1), 'm', new ItemStack(Item.appleRed));
|
|
GameRegistry.addRecipe(new ItemStack(Item.goldenCarrot), surround, '#', new ItemStack(oreBerries, 1, 1), 'm', new ItemStack(Item.appleRed));
|
|
GameRegistry.addRecipe(new ItemStack(goldHead), surround, '#', new ItemStack(oreBerries, 1, 1), 'm', new ItemStack(Item.appleRed));
|
|
tableCasting.addCastingRecipe(new ItemStack(Item.appleGold, 1), new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue / 9 * 8), new ItemStack(Item.appleRed), true, 50);
|
|
}
|
|
tableCasting.addCastingRecipe(new ItemStack(Item.appleGold, 1, 1), new FluidStack(moltenGoldFluid, TConstruct.ingotLiquidValue * 8 * 9), new ItemStack(Item.appleRed), true, 50);
|
|
|
|
//Drying rack
|
|
DryingRackRecipes.addDryingRecipe(Item.beefRaw, 20 * 60 * 5, new ItemStack(jerky, 1, 0));
|
|
DryingRackRecipes.addDryingRecipe(Item.chickenRaw, 20 * 60 * 5, new ItemStack(jerky, 1, 1));
|
|
DryingRackRecipes.addDryingRecipe(Item.porkRaw, 20 * 60 * 5, new ItemStack(jerky, 1, 2));
|
|
//DryingRackRecipes.addDryingRecipe(Item.muttonRaw, 20 * 60 * 5, new ItemStack(jerky, 1, 3));
|
|
DryingRackRecipes.addDryingRecipe(Item.fishRaw, 20 * 60 * 5, new ItemStack(jerky, 1, 4));
|
|
DryingRackRecipes.addDryingRecipe(Item.rottenFlesh, 20 * 60 * 5, new ItemStack(jerky, 1, 5));
|
|
|
|
//DryingRackRecipes.addDryingRecipe(new ItemStack(jerky, 1, 5), 20 * 60 * 10, Item.leather);
|
|
|
|
//Slabs
|
|
for (int i = 0; i < 7; i++)
|
|
{
|
|
GameRegistry.addRecipe(new ItemStack(speedSlab, 6, i), "bbb", 'b', new ItemStack(speedBlock, 1, i));
|
|
}
|
|
GameRegistry.addRecipe(new ItemStack(searedSlab, 6, 0), "bbb", 'b', new ItemStack(smeltery, 1, 2));
|
|
GameRegistry.addRecipe(new ItemStack(searedSlab, 6, 1), "bbb", 'b', new ItemStack(smeltery, 1, 4));
|
|
GameRegistry.addRecipe(new ItemStack(searedSlab, 6, 2), "bbb", 'b', new ItemStack(smeltery, 1, 5));
|
|
GameRegistry.addRecipe(new ItemStack(searedSlab, 6, 3), "bbb", 'b', new ItemStack(smeltery, 1, 6));
|
|
GameRegistry.addRecipe(new ItemStack(searedSlab, 6, 4), "bbb", 'b', new ItemStack(smeltery, 1, 8));
|
|
GameRegistry.addRecipe(new ItemStack(searedSlab, 6, 5), "bbb", 'b', new ItemStack(smeltery, 1, 9));
|
|
GameRegistry.addRecipe(new ItemStack(searedSlab, 6, 6), "bbb", 'b', new ItemStack(smeltery, 1, 10));
|
|
GameRegistry.addRecipe(new ItemStack(searedSlab, 6, 7), "bbb", 'b', new ItemStack(smeltery, 1, 11));
|
|
|
|
//Traps
|
|
GameRegistry.addRecipe(new ItemStack(punji, 5, 0), "b b", " b ", "b b", 'b', new ItemStack(Item.reed));
|
|
GameRegistry.addRecipe(new ItemStack(barricadeOak, 1, 0), "b", "b", 'b', new ItemStack(Block.wood, 1, 0));
|
|
GameRegistry.addRecipe(new ItemStack(barricadeSpruce, 1, 0), "b", "b", 'b', new ItemStack(Block.wood, 1, 1));
|
|
GameRegistry.addRecipe(new ItemStack(barricadeBirch, 1, 0), "b", "b", 'b', new ItemStack(Block.wood, 1, 2));
|
|
GameRegistry.addRecipe(new ItemStack(barricadeJungle, 1, 0), "b", "b", 'b', new ItemStack(Block.wood, 1, 3));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(barricadeOak, 1, 0), "b", "b", 'b', "logWood"));
|
|
|
|
GameRegistry.addRecipe(new ItemStack(craftingStationWood, 1, 0), "b", 'b', new ItemStack(Block.workbench));
|
|
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(craftingStationWood, 1, 0), "b", 'b', "crafterWood"));
|
|
|
|
//Slab crafters
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 6, 0), "bbb", 'b', new ItemStack(Block.workbench));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 1), "b", 'b', new ItemStack(toolStationWood, 1, 0));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 2), "b", 'b', new ItemStack(toolStationWood, 1, 1));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 2), "b", 'b', new ItemStack(toolStationWood, 1, 2));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 2), "b", 'b', new ItemStack(toolStationWood, 1, 3));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 2), "b", 'b', new ItemStack(toolStationWood, 1, 4));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 4), "b", 'b', new ItemStack(toolStationWood, 1, 5));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 3), "b", 'b', new ItemStack(toolStationWood, 1, 10));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 3), "b", 'b', new ItemStack(toolStationWood, 1, 11));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 3), "b", 'b', new ItemStack(toolStationWood, 1, 12));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 3), "b", 'b', new ItemStack(toolStationWood, 1, 13));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 5), "b", 'b', new ItemStack(toolForge, 1, Short.MAX_VALUE));
|
|
|
|
GameRegistry.addRecipe(new ItemStack(essenceExtractor, 1, 0), " b ", "eme", "mmm", 'b', Item.book, 'e', Item.emerald, 'm', Block.whiteStone);
|
|
|
|
//Slime
|
|
GameRegistry.addRecipe(new ItemStack(slimeGel, 1, 0), "##", "##", '#', strangeFood);
|
|
GameRegistry.addRecipe(new ItemStack(strangeFood, 4, 0), "#", '#', new ItemStack(slimeGel, 1, 0));
|
|
GameRegistry.addRecipe(new ItemStack(slimeGel, 1, 1), "##", "##", '#', Item.slimeBall);
|
|
GameRegistry.addRecipe(new ItemStack(Item.slimeBall, 4, 0), "#", '#', new ItemStack(slimeGel, 1, 1));
|
|
|
|
GameRegistry.addShapelessRecipe(new ItemStack(slimeChannel, 1, 0), new ItemStack(slimeGel, 1, Short.MAX_VALUE), new ItemStack(Item.redstone));
|
|
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(slimePad, 1, 0), slimeChannel, new ItemStack(slimeGel, 1, Short.MAX_VALUE), "slimeBall"));
|
|
|
|
//Slab crafters
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 6, 0), "bbb", 'b', new ItemStack(Block.workbench));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 1), "b", 'b', new ItemStack(toolStationWood, 1, 0));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 2), "b", 'b', new ItemStack(toolStationWood, 1, 1));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 2), "b", 'b', new ItemStack(toolStationWood, 1, 2));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 2), "b", 'b', new ItemStack(toolStationWood, 1, 3));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 2), "b", 'b', new ItemStack(toolStationWood, 1, 4));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 4), "b", 'b', new ItemStack(toolStationWood, 1, 5));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 3), "b", 'b', new ItemStack(toolStationWood, 1, 10));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 3), "b", 'b', new ItemStack(toolStationWood, 1, 11));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 3), "b", 'b', new ItemStack(toolStationWood, 1, 12));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 3), "b", 'b', new ItemStack(toolStationWood, 1, 13));
|
|
GameRegistry.addRecipe(new ItemStack(craftingSlabWood, 1, 5), "b", 'b', new ItemStack(toolForge, 1, Short.MAX_VALUE));
|
|
}
|
|
|
|
void setupToolTabs()
|
|
{
|
|
TConstructRegistry.materialTab.init(new ItemStack(titleIcon, 1, 255));
|
|
TConstructRegistry.blockTab.init(new ItemStack(toolStationWood));
|
|
ItemStack tool = new ItemStack(longsword, 1, 0);
|
|
|
|
NBTTagCompound compound = new NBTTagCompound();
|
|
compound.setCompoundTag("InfiTool", new NBTTagCompound());
|
|
compound.getCompoundTag("InfiTool").setInteger("RenderHead", 2);
|
|
compound.getCompoundTag("InfiTool").setInteger("RenderHandle", 0);
|
|
compound.getCompoundTag("InfiTool").setInteger("RenderAccessory", 10);
|
|
tool.setTagCompound(compound);
|
|
|
|
//TConstruct.
|
|
TConstructRegistry.toolTab.init(tool);
|
|
}
|
|
|
|
public void addLoot()
|
|
{
|
|
//Item, min, max, weight
|
|
ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(heartCanister, 1, 1), 1, 1, 5));
|
|
ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_DESERT_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(heartCanister, 1, 1), 1, 1, 10));
|
|
ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_JUNGLE_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(heartCanister, 1, 1), 1, 1, 10));
|
|
|
|
tinkerHouseChest = new ChestGenHooks("TinkerHouse", new WeightedRandomChestContent[0], 3, 27);
|
|
tinkerHouseChest.addItem(new WeightedRandomChestContent(new ItemStack(heartCanister, 1, 1), 1, 1, 1));
|
|
int[] validTypes = { 0, 1, 2, 3, 4, 5, 6, 8, 9, 13, 14, 17 };
|
|
Item[] partTypes = { pickaxeHead, shovelHead, hatchetHead, binding, swordBlade, wideGuard, handGuard, crossbar, knifeBlade, frypanHead, signHead, chiselHead };
|
|
|
|
for (int partIter = 0; partIter < partTypes.length; partIter++)
|
|
{
|
|
for (int typeIter = 0; typeIter < validTypes.length; typeIter++)
|
|
{
|
|
tinkerHouseChest.addItem(new WeightedRandomChestContent(new ItemStack(partTypes[partIter], 1, validTypes[typeIter]), 1, 1, 15));
|
|
}
|
|
}
|
|
|
|
tinkerHousePatterns = new ChestGenHooks("TinkerPatterns", new WeightedRandomChestContent[0], 5, 30);
|
|
for (int i = 0; i < 13; i++)
|
|
{
|
|
tinkerHousePatterns.addItem(new WeightedRandomChestContent(new ItemStack(woodPattern, 1, i + 1), 1, 3, 20));
|
|
}
|
|
tinkerHousePatterns.addItem(new WeightedRandomChestContent(new ItemStack(woodPattern, 1, 22), 1, 3, 40));
|
|
}
|
|
|
|
public static String[] liquidNames;
|
|
|
|
public void oreRegistry()
|
|
{
|
|
OreDictionary.registerOre("oreCobalt", new ItemStack(oreSlag, 1, 1));
|
|
OreDictionary.registerOre("oreArdite", new ItemStack(oreSlag, 1, 2));
|
|
OreDictionary.registerOre("oreCopper", new ItemStack(oreSlag, 1, 3));
|
|
OreDictionary.registerOre("oreTin", new ItemStack(oreSlag, 1, 4));
|
|
OreDictionary.registerOre("oreNaturalAluminum", new ItemStack(oreSlag, 1, 5));
|
|
|
|
OreDictionary.registerOre("oreIron", new ItemStack(oreGravel, 1, 0));
|
|
OreDictionary.registerOre("oreGold", new ItemStack(oreGravel, 1, 1));
|
|
OreDictionary.registerOre("oreCobalt", new ItemStack(oreGravel, 1, 5));
|
|
OreDictionary.registerOre("oreCopper", new ItemStack(oreGravel, 1, 2));
|
|
OreDictionary.registerOre("oreTin", new ItemStack(oreGravel, 1, 3));
|
|
OreDictionary.registerOre("oreNaturalAluminum", new ItemStack(oreGravel, 1, 4));
|
|
|
|
OreDictionary.registerOre("ingotCobalt", new ItemStack(materials, 1, 3));
|
|
OreDictionary.registerOre("ingotArdite", new ItemStack(materials, 1, 4));
|
|
OreDictionary.registerOre("ingotManyullyn", new ItemStack(materials, 1, 5));
|
|
OreDictionary.registerOre("ingotCopper", new ItemStack(materials, 1, 9));
|
|
OreDictionary.registerOre("ingotTin", new ItemStack(materials, 1, 10));
|
|
OreDictionary.registerOre("ingotNaturalAluminum", new ItemStack(materials, 1, 11));
|
|
OreDictionary.registerOre("naturalAluminum", new ItemStack(materials, 1, 12));
|
|
OreDictionary.registerOre("ingotBronze", new ItemStack(materials, 1, 13));
|
|
OreDictionary.registerOre("ingotAluminumBrass", new ItemStack(materials, 1, 14));
|
|
OreDictionary.registerOre("ingotAlumite", new ItemStack(materials, 1, 15));
|
|
OreDictionary.registerOre("ingotSteel", new ItemStack(materials, 1, 16));
|
|
|
|
OreDictionary.registerOre("blockCobalt", new ItemStack(metalBlock, 1, 0));
|
|
OreDictionary.registerOre("blockArdite", new ItemStack(metalBlock, 1, 1));
|
|
OreDictionary.registerOre("blockManyullyn", new ItemStack(metalBlock, 1, 2));
|
|
OreDictionary.registerOre("blockCopper", new ItemStack(metalBlock, 1, 3));
|
|
OreDictionary.registerOre("blockBronze", new ItemStack(metalBlock, 1, 4));
|
|
OreDictionary.registerOre("blockTin", new ItemStack(metalBlock, 1, 5));
|
|
OreDictionary.registerOre("blockNaturalAluminum", new ItemStack(metalBlock, 1, 6));
|
|
OreDictionary.registerOre("blockAluminumBrass", new ItemStack(metalBlock, 1, 7));
|
|
OreDictionary.registerOre("blockAlumite", new ItemStack(metalBlock, 1, 8));
|
|
OreDictionary.registerOre("blockSteel", new ItemStack(metalBlock, 1, 9));
|
|
|
|
OreDictionary.registerOre("nuggetIron", new ItemStack(materials, 1, 19));
|
|
OreDictionary.registerOre("nuggetCopper", new ItemStack(materials, 1, 20));
|
|
OreDictionary.registerOre("nuggetTin", new ItemStack(materials, 1, 21));
|
|
OreDictionary.registerOre("nuggetNaturalAluminum", new ItemStack(materials, 1, 22));
|
|
OreDictionary.registerOre("nuggetAluminumBrass", new ItemStack(materials, 1, 24));
|
|
OreDictionary.registerOre("nuggetObsidian", new ItemStack(materials, 1, 27));
|
|
OreDictionary.registerOre("nuggetCobalt", new ItemStack(materials, 1, 28));
|
|
OreDictionary.registerOre("nuggetArdite", new ItemStack(materials, 1, 29));
|
|
OreDictionary.registerOre("nuggetManyullyn", new ItemStack(materials, 1, 30));
|
|
OreDictionary.registerOre("nuggetBronze", new ItemStack(materials, 1, 31));
|
|
OreDictionary.registerOre("nuggetAlumite", new ItemStack(materials, 1, 32));
|
|
OreDictionary.registerOre("nuggetSteel", new ItemStack(materials, 1, 33));
|
|
|
|
String[] matNames = { "wood", "stone", "iron", "flint", "cactus", "bone", "obsidian", "netherrack", "slime", "paper", "cobalt", "ardite", "manyullyn", "copper", "bronze", "alumite", "steel",
|
|
"blueslime" };
|
|
for (int i = 0; i < matNames.length; i++)
|
|
OreDictionary.registerOre(matNames[i] + "Rod", new ItemStack(toolRod, 1, i));
|
|
OreDictionary.registerOre("thaumiumRod", new ItemStack(toolRod, 1, 31));
|
|
|
|
String[] glassTypes = { "glassBlack", "glassRed", "glassGreen", "glassBrown", "glassBlue", "glassPurple", "glassCyan", "glassLightGray", "glassGray", "glassPink", "glassLime", "glassYellow",
|
|
"glassLightBlue", "glassMagenta", "glassOrange", "glassWhite" };
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
OreDictionary.registerOre(glassTypes[15 - i], new ItemStack(stainedGlassClear, 1, i));
|
|
}
|
|
|
|
BlockDispenser.dispenseBehaviorRegistry.putObject(titleIcon, new TDispenserBehaviorSpawnEgg());
|
|
|
|
//Vanilla stuff
|
|
OreDictionary.registerOre("slimeball", new ItemStack(Item.slimeBall));
|
|
OreDictionary.registerOre("slimeball", new ItemStack(strangeFood, 1, 0));
|
|
RecipeRemover.removeShapedRecipe(new ItemStack(Block.pistonStickyBase));
|
|
RecipeRemover.removeShapedRecipe(new ItemStack(Item.magmaCream));
|
|
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(Block.pistonStickyBase), "slimeball", Block.pistonBase));
|
|
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(Item.magmaCream), "slimeball", Item.blazePowder));
|
|
}
|
|
|
|
public static boolean thaumcraftAvailable;
|
|
|
|
public void intermodCommunication()
|
|
{
|
|
FMLInterModComms.sendMessage("Thaumcraft", "harvestClickableCrop", new ItemStack(oreBerry, 1, 12));
|
|
FMLInterModComms.sendMessage("Thaumcraft", "harvestClickableCrop", new ItemStack(oreBerry, 1, 13));
|
|
FMLInterModComms.sendMessage("Thaumcraft", "harvestClickableCrop", new ItemStack(oreBerry, 1, 14));
|
|
FMLInterModComms.sendMessage("Thaumcraft", "harvestClickableCrop", new ItemStack(oreBerry, 1, 15));
|
|
FMLInterModComms.sendMessage("Thaumcraft", "harvestClickableCrop", new ItemStack(oreBerrySecond, 1, 12));
|
|
FMLInterModComms.sendMessage("Thaumcraft", "harvestClickableCrop", new ItemStack(oreBerrySecond, 1, 13));
|
|
MystImcHandler.blacklistFluids();
|
|
/* FORESTRY
|
|
* Edit these strings to change what items are added to the backpacks
|
|
* Format info: "[backpack ID]@[item ID].[metadata or *]:[next item]" and so on
|
|
* Avaliable backpack IDs: forester, miner, digger, hunter, adventurer, builder
|
|
* May add more backpack items later - Spyboticsguy
|
|
*/
|
|
|
|
String builderItems = "builder@" + String.valueOf(stoneTorch.blockID) + ":*";
|
|
|
|
FMLInterModComms.sendMessage("Forestry", "add-backpack-items", builderItems);
|
|
}
|
|
|
|
private static boolean initRecipes;
|
|
|
|
public static void modRecipes()
|
|
{
|
|
if (!initRecipes)
|
|
{
|
|
initRecipes = true;
|
|
if (PHConstruct.removeVanillaToolRecipes)
|
|
{
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.pickaxeWood));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.axeWood));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.shovelWood));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.hoeWood));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.swordWood));
|
|
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.pickaxeStone));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.axeStone));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.shovelStone));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.hoeStone));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.swordStone));
|
|
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.pickaxeIron));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.axeIron));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.shovelIron));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.hoeIron));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.swordIron));
|
|
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.pickaxeDiamond));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.axeDiamond));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.shovelDiamond));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.hoeDiamond));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.swordDiamond));
|
|
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.pickaxeGold));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.axeGold));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.shovelGold));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.hoeGold));
|
|
RecipeRemover.removeAnyRecipe(new ItemStack(Item.swordGold));
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void addShapedRecipeFirst(List recipeList, ItemStack itemstack, Object... objArray)
|
|
{
|
|
String var3 = "";
|
|
int var4 = 0;
|
|
int var5 = 0;
|
|
int var6 = 0;
|
|
|
|
if (objArray[var4] instanceof String[])
|
|
{
|
|
String[] var7 = (String[]) ((String[]) objArray[var4++]);
|
|
|
|
for (int var8 = 0; var8 < var7.length; ++var8)
|
|
{
|
|
String var9 = var7[var8];
|
|
++var6;
|
|
var5 = var9.length();
|
|
var3 = var3 + var9;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (objArray[var4] instanceof String)
|
|
{
|
|
String var11 = (String) objArray[var4++];
|
|
++var6;
|
|
var5 = var11.length();
|
|
var3 = var3 + var11;
|
|
}
|
|
}
|
|
|
|
HashMap var12;
|
|
|
|
for (var12 = new HashMap(); var4 < objArray.length; var4 += 2)
|
|
{
|
|
Character var13 = (Character) objArray[var4];
|
|
ItemStack var14 = null;
|
|
|
|
if (objArray[var4 + 1] instanceof Item)
|
|
{
|
|
var14 = new ItemStack((Item) objArray[var4 + 1]);
|
|
}
|
|
else if (objArray[var4 + 1] instanceof Block)
|
|
{
|
|
var14 = new ItemStack((Block) objArray[var4 + 1], 1, Short.MAX_VALUE);
|
|
}
|
|
else if (objArray[var4 + 1] instanceof ItemStack)
|
|
{
|
|
var14 = (ItemStack) objArray[var4 + 1];
|
|
}
|
|
|
|
var12.put(var13, var14);
|
|
}
|
|
|
|
ItemStack[] var15 = new ItemStack[var5 * var6];
|
|
|
|
for (int var16 = 0; var16 < var5 * var6; ++var16)
|
|
{
|
|
char var10 = var3.charAt(var16);
|
|
|
|
if (var12.containsKey(Character.valueOf(var10)))
|
|
{
|
|
var15[var16] = ((ItemStack) var12.get(Character.valueOf(var10))).copy();
|
|
}
|
|
else
|
|
{
|
|
var15[var16] = null;
|
|
}
|
|
}
|
|
|
|
ShapedRecipes var17 = new ShapedRecipes(var5, var6, var15, itemstack);
|
|
recipeList.add(0, var17);
|
|
}
|
|
|
|
public void modIntegration()
|
|
{
|
|
ItemStack ironpick = ToolBuilder.instance.buildTool(new ItemStack(TContent.pickaxeHead, 1, 6), new ItemStack(TContent.toolRod, 1, 2), new ItemStack(TContent.binding, 1, 6), "");
|
|
/* IC2 */
|
|
ItemStack reBattery = ic2.api.item.Items.getItem("reBattery");
|
|
if (reBattery != null)
|
|
modE.batteries.add(reBattery);
|
|
ItemStack chargedReBattery = ic2.api.item.Items.getItem("chargedReBattery");
|
|
if (chargedReBattery != null)
|
|
{
|
|
modE.batteries.add(chargedReBattery);
|
|
}
|
|
ItemStack electronicCircuit = ic2.api.item.Items.getItem("electronicCircuit");
|
|
if (electronicCircuit != null)
|
|
modE.circuits.add(electronicCircuit);
|
|
|
|
if (chargedReBattery != null && electronicCircuit != null)
|
|
TConstructClientRegistry.registerManualModifier("electricmod", ironpick.copy(), chargedReBattery, electronicCircuit);
|
|
|
|
/* Thaumcraft */
|
|
Object obj = getStaticItem("itemResource", "thaumcraft.common.Config");
|
|
if (obj != null)
|
|
{
|
|
System.out.println("[TConstruct] Thaumcraft detected. Adding thaumium tools.");
|
|
thaumcraftAvailable = true;
|
|
TConstructClientRegistry.addMaterialRenderMapping(31, "tinker", "thaumium", true);
|
|
TConstructRegistry.addToolMaterial(31, "Thaumium", 3, 400, 700, 2, 1.3F, 0, 0f, "\u00A75", "Thaumic");
|
|
PatternBuilder.instance.registerFullMaterial(new ItemStack((Item) obj, 1, 2), 2, "Thaumium", new ItemStack(toolShard, 1, 31), new ItemStack(toolRod, 1, 31), 31);
|
|
for (int meta = 0; meta < patternOutputs.length; meta++)
|
|
{
|
|
if (patternOutputs[meta] != null)
|
|
TConstructRegistry.addPartMapping(woodPattern.itemID, meta + 1, 31, new ItemStack(patternOutputs[meta], 1, 31));
|
|
}
|
|
|
|
TConstructRegistry.addBowstringMaterial(1, 2, new ItemStack((Item) obj, 1, 7), new ItemStack(bowstring, 1, 1), 1F, 1F, 0.9f);
|
|
TConstructRegistry.addBowMaterial(31, 576, 40, 1.2f);
|
|
TConstructRegistry.addArrowMaterial(31, 1.8F, 0.5F, 100F);
|
|
}
|
|
else
|
|
{
|
|
System.out.println("[TConstruct] Thaumcraft not detected.");
|
|
}
|
|
|
|
if (Loader.isModLoaded("Natura"))
|
|
{
|
|
try
|
|
{
|
|
Object plantItem = getStaticItem("plantItem", "mods.natura.common.NContent");
|
|
TConstructRegistry.addBowstringMaterial(2, 2, new ItemStack((Item) plantItem, 1, 7), new ItemStack(bowstring, 1, 2), 1.2F, 0.8F, 1.3f);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
} //No need to handle
|
|
}
|
|
|
|
ItemStack ingotcast = new ItemStack(metalPattern, 1, 0);
|
|
LiquidCasting tableCasting = TConstructRegistry.instance.getTableCasting();
|
|
LiquidCasting basinCasting = TConstructRegistry.instance.getBasinCasting();
|
|
|
|
/* Thermal Expansion */
|
|
ArrayList<ItemStack> ores = OreDictionary.getOres("ingotNickel");
|
|
if (ores.size() > 0)
|
|
{
|
|
ItemStack ingot = ores.get(0);
|
|
tableCasting.addCastingRecipe(ingot, new FluidStack(moltenNickelFluid, TConstruct.ingotLiquidValue), ingotcast, 80);
|
|
}
|
|
ores = OreDictionary.getOres("ingotLead");
|
|
if (ores.size() > 0)
|
|
{
|
|
ItemStack ingot = ores.get(0);
|
|
tableCasting.addCastingRecipe(ingot, new FluidStack(moltenLeadFluid, TConstruct.ingotLiquidValue), ingotcast, 80);
|
|
}
|
|
ores = OreDictionary.getOres("ingotSilver");
|
|
if (ores.size() > 0)
|
|
{
|
|
ItemStack ingot = ores.get(0);
|
|
tableCasting.addCastingRecipe(ingot, new FluidStack(moltenSilverFluid, TConstruct.ingotLiquidValue), ingotcast, 80);
|
|
}
|
|
ores = OreDictionary.getOres("ingotPlatinum");
|
|
if (ores.size() > 0)
|
|
{
|
|
ItemStack ingot = ores.get(0);
|
|
tableCasting.addCastingRecipe(ingot, new FluidStack(moltenShinyFluid, TConstruct.ingotLiquidValue), ingotcast, 80);
|
|
}
|
|
ores = OreDictionary.getOres("ingotInvar");
|
|
if (ores.size() > 0)
|
|
{
|
|
ItemStack ingot = ores.get(0);
|
|
tableCasting.addCastingRecipe(ingot, new FluidStack(moltenInvarFluid, TConstruct.ingotLiquidValue), ingotcast, 80);
|
|
Smeltery.addAlloyMixing(new FluidStack(moltenInvarFluid, 24), new FluidStack(moltenIronFluid, 16), new FluidStack(moltenNickelFluid, 8)); //Invar
|
|
}
|
|
ores = OreDictionary.getOres("ingotElectrum");
|
|
if (ores.size() > 0)
|
|
{
|
|
ItemStack ingot = ores.get(0);
|
|
tableCasting.addCastingRecipe(ingot, new FluidStack(moltenElectrumFluid, TConstruct.ingotLiquidValue), ingotcast, 80);
|
|
Smeltery.addAlloyMixing(new FluidStack(moltenElectrumFluid, 16), new FluidStack(moltenGoldFluid, 8), new FluidStack(moltenSilverFluid, 8)); //Electrum
|
|
}
|
|
|
|
ores = OreDictionary.getOres("blockNickel");
|
|
if (ores.size() > 0)
|
|
{
|
|
ItemStack ingot = ores.get(0);
|
|
basinCasting.addCastingRecipe(ingot, new FluidStack(moltenNickelFluid, TConstruct.ingotLiquidValue * 9), null, 100);
|
|
}
|
|
ores = OreDictionary.getOres("blockLead");
|
|
if (ores.size() > 0)
|
|
{
|
|
ItemStack ingot = ores.get(0);
|
|
basinCasting.addCastingRecipe(ingot, new FluidStack(moltenLeadFluid, TConstruct.ingotLiquidValue * 9), null, 100);
|
|
}
|
|
ores = OreDictionary.getOres("blockSilver");
|
|
if (ores.size() > 0)
|
|
{
|
|
ItemStack ingot = ores.get(0);
|
|
basinCasting.addCastingRecipe(ingot, new FluidStack(moltenSilverFluid, TConstruct.ingotLiquidValue * 9), null, 100);
|
|
}
|
|
ores = OreDictionary.getOres("blockPlatinum");
|
|
if (ores.size() > 0)
|
|
{
|
|
ItemStack ingot = ores.get(0);
|
|
basinCasting.addCastingRecipe(ingot, new FluidStack(moltenShinyFluid, TConstruct.ingotLiquidValue * 9), null, 100);
|
|
}
|
|
ores = OreDictionary.getOres("blockInvar");
|
|
if (ores.size() > 0)
|
|
{
|
|
ItemStack ingot = ores.get(0);
|
|
basinCasting.addCastingRecipe(ingot, new FluidStack(moltenInvarFluid, TConstruct.ingotLiquidValue * 9), null, 100);
|
|
}
|
|
ores = OreDictionary.getOres("blockElectrum");
|
|
if (ores.size() > 0)
|
|
{
|
|
ItemStack ingot = ores.get(0);
|
|
basinCasting.addCastingRecipe(ingot, new FluidStack(moltenElectrumFluid, TConstruct.ingotLiquidValue * 9), null, 100);
|
|
}
|
|
}
|
|
|
|
public static Object getStaticItem(String name, String classPackage)
|
|
{
|
|
try
|
|
{
|
|
Class clazz = Class.forName(classPackage);
|
|
Field field = clazz.getDeclaredField(name);
|
|
Object ret = field.get(null);
|
|
if (ret != null && (ret instanceof ItemStack || ret instanceof Item))
|
|
return ret;
|
|
return null;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
//System.out.println("[TConstruct] Could not find " + name);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public int getBurnTime(ItemStack fuel)
|
|
{
|
|
if (fuel.itemID == materials.itemID && fuel.getItemDamage() == 7)
|
|
return 26400;
|
|
return 0;
|
|
}
|
|
}
|