mirror of
https://github.com/GTNewHorizons/TinkersConstruct.git
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120 lines
3.0 KiB
Java
120 lines
3.0 KiB
Java
package tconstruct.inventory;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.InventoryCraftResult;
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import net.minecraft.item.ItemStack;
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import tconstruct.blocks.logic.CraftingStationLogic;
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public class InventoryCraftingStationResult extends InventoryCraftResult
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{
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CraftingStationLogic logic;
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public InventoryCraftingStationResult(CraftingStationLogic logic)
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{
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this.logic = logic;
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}
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/**
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* Returns the number of slots in the inventory.
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*/
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public int getSizeInventory()
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{
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return 1;
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}
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/**
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* Returns the stack in slot i
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*/
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public ItemStack getStackInSlot(int par1)
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{
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return logic.getStackInSlot(0);//this.stackResult[0];
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}
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/**
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* Returns the name of the inventory.
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*/
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public String getInvName()
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{
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return "Result";
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}
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/**
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* If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
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* language. Otherwise it will be used directly.
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*/
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public boolean isInvNameLocalized()
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{
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return false;
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}
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/**
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* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
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* new stack.
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*/
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public ItemStack decrStackSize(int par1, int par2)
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{
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ItemStack stack = logic.getStackInSlot(0);
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if (stack != null)
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{
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ItemStack itemstack = stack;
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logic.setInventorySlotContents(0, null);
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return itemstack;
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}
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else
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{
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return null;
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}
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}
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/**
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* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
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* like when you close a workbench GUI.
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*/
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public ItemStack getStackInSlotOnClosing(int par1)
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{
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return null;
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}
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/**
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* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
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*/
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@Override
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public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
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{
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logic.setInventorySlotContents(0, par2ItemStack);
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}
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/**
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* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
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* this more of a set than a get?*
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*/
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public int getInventoryStackLimit()
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{
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return 64;
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}
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/**
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* Called when an the contents of an Inventory change, usually
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*/
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public void onInventoryChanged() {}
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/**
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* Do not make give this method the name canInteractWith because it clashes with Container
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*/
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public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
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{
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return true;
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}
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public void openChest() {}
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public void closeChest() {}
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/**
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* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
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*/
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public boolean isStackValidForSlot(int par1, ItemStack par2ItemStack)
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{
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return true;
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}
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}
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