package tconstruct.world; import java.util.*; import net.minecraft.block.Block; import net.minecraft.enchantment.EnchantmentProtection; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.util.*; import net.minecraft.world.*; public class MiningExplosion extends Explosion { World world; private Random random = new Random(); private int field_77289_h = 16; private Map field_77288_k = new HashMap(); public MiningExplosion(World par1World, Entity par2Entity, double par3, double par5, double par7, float par9) { super(par1World, par2Entity, par3, par5, par7, par9); world = par1World; } @Override public void doExplosionA() { float f = this.explosionSize; HashSet hashset = new HashSet(); int i; int j; int k; double d0; double d1; double d2; for (i = 0; i < this.field_77289_h; ++i) { for (j = 0; j < this.field_77289_h; ++j) { for (k = 0; k < this.field_77289_h; ++k) { if (i == 0 || i == this.field_77289_h - 1 || j == 0 || j == this.field_77289_h - 1 || k == 0 || k == this.field_77289_h - 1) { double d3 = (float) i / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F; double d4 = (float) j / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F; double d5 = (float) k / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F; double d6 = Math.sqrt(d3 * d3 + d4 * d4 + d5 * d5); d3 /= d6; d4 /= d6; d5 /= d6; float f1 = this.explosionSize * (0.7F + this.world.rand.nextFloat() * 0.6F); d0 = this.explosionX; d1 = this.explosionY; d2 = this.explosionZ; for (float f2 = 0.3F; f1 > 0.0F; f1 -= f2 * 0.75F) { int l = MathHelper.floor_double(d0); int i1 = MathHelper.floor_double(d1); int j1 = MathHelper.floor_double(d2); Block k1 = this.world.getBlock(l, i1, j1); if (k1 != Blocks.air) { float f3 = this.exploder != null ? this.exploder.func_145772_a(this, this.world, l, i1, j1, k1) : k1.getExplosionResistance( this.exploder, world, l, i1, j1, explosionX, explosionY, explosionZ); f1 -= (f3 + 0.8F) * f2 * 0.25f; } if (f1 > 0.0F && (this.exploder == null || this.exploder.func_145774_a(this, this.world, l, i1, j1, k1, f1))) { hashset.add(new ChunkPosition(l, i1, j1)); } d0 += d3 * (double) f2; d1 += d4 * (double) f2; d2 += d5 * (double) f2; } } } } } this.affectedBlockPositions.addAll(hashset); this.explosionSize *= 2.0F; i = MathHelper.floor_double(this.explosionX - (double) this.explosionSize - 1.0D); j = MathHelper.floor_double(this.explosionX + (double) this.explosionSize + 1.0D); k = MathHelper.floor_double(this.explosionY - (double) this.explosionSize - 1.0D); int l1 = MathHelper.floor_double(this.explosionY + (double) this.explosionSize + 1.0D); int i2 = MathHelper.floor_double(this.explosionZ - (double) this.explosionSize - 1.0D); int j2 = MathHelper.floor_double(this.explosionZ + (double) this.explosionSize + 1.0D); List list = this.world.getEntitiesWithinAABBExcludingEntity( this.exploder, AxisAlignedBB.getBoundingBox( i, k, i2, j, l1, j2)); Vec3 vec3 = Vec3.createVectorHelper(this.explosionX, this.explosionY, this.explosionZ); for (int k2 = 0; k2 < list.size(); ++k2) { Entity entity = (Entity) list.get(k2); double d7 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) this.explosionSize; if (d7 <= 1.0D) { d0 = entity.posX - this.explosionX; d1 = entity.posY + (double) entity.getEyeHeight() - this.explosionY; d2 = entity.posZ - this.explosionZ; double d8 = MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2); if (d8 != 0.0D) { d0 /= d8; d1 /= d8; d2 /= d8; double d9 = this.world.getBlockDensity(vec3, entity.boundingBox); double d10 = (1.0D - d7) * d9; if (!(entity instanceof EntityItem)) entity.attackEntityFrom(DamageSource.setExplosionSource(this), (float) ((int) ((d10 * d10 + d10) / 2.0D * 8.0D * (double) this.explosionSize + 1.0D))); double d11 = EnchantmentProtection.func_92092_a(entity, d10); entity.motionX += d0 * d11; entity.motionY += d1 * d11; entity.motionZ += d2 * d11; if (entity instanceof EntityPlayer) { this.field_77288_k.put( entity, Vec3.createVectorHelper(d0 * d10, d1 * d10, d2 * d10)); } } } } this.explosionSize = f; } @Override public void doExplosionB(boolean par1) { this.world.playSoundEffect( this.explosionX, this.explosionY, this.explosionZ, "random.explode", 4.0F, (1.0F + (this.world.rand.nextFloat() - this.world.rand.nextFloat()) * 0.2F) * 0.7F); if (this.explosionSize >= 2.0F && this.isSmoking) { this.world.spawnParticle( "hugeexplosion", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D); } else { this.world.spawnParticle( "largeexplode", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D); } Iterator iterator; ChunkPosition chunkposition; int i; int j; int k; Block l; if (this.isSmoking) { iterator = this.affectedBlockPositions.iterator(); while (iterator.hasNext()) { chunkposition = (ChunkPosition) iterator.next(); i = chunkposition.chunkPosX; j = chunkposition.chunkPosY; k = chunkposition.chunkPosZ; l = this.world.getBlock(i, j, k); if (par1) { double d0 = (float) i + this.world.rand.nextFloat(); double d1 = (float) j + this.world.rand.nextFloat(); double d2 = (float) k + this.world.rand.nextFloat(); double d3 = d0 - this.explosionX; double d4 = d1 - this.explosionY; double d5 = d2 - this.explosionZ; double d6 = MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5); d3 /= d6; d4 /= d6; d5 /= d6; double d7 = 0.5D / (d6 / (double) this.explosionSize + 0.1D); d7 *= this.world.rand.nextFloat() * this.world.rand.nextFloat() + 0.3F; d3 *= d7; d4 *= d7; d5 *= d7; this.world.spawnParticle( "explode", (d0 + this.explosionX * 1.0D) / 2.0D, (d1 + this.explosionY * 1.0D) / 2.0D, (d2 + this.explosionZ * 1.0D) / 2.0D, d3, d4, d5); this.world.spawnParticle("smoke", d0, d1, d2, d3, d4, d5); } if (l != Blocks.air) { if (l.canDropFromExplosion(this)) { l.dropBlockAsItemWithChance( this.world, i, j, k, this.world.getBlockMetadata(i, j, k), 1.0F, 0); } l.onBlockExploded(this.world, i, j, k, this); } } } if (this.isFlaming) { iterator = this.affectedBlockPositions.iterator(); while (iterator.hasNext()) { chunkposition = (ChunkPosition) iterator.next(); i = chunkposition.chunkPosX; j = chunkposition.chunkPosY; k = chunkposition.chunkPosZ; l = this.world.getBlock(i, j, k); Block i1 = this.world.getBlock(i, j - 1, k); if (l == Blocks.air && i1.isOpaqueCube() && this.random.nextInt(3) == 0) { this.world.setBlock(i, j, k, Blocks.fire); } } } } }