package tconstruct.client.block; import tconstruct.blocks.logic.SmelteryLogic; import tconstruct.client.TProxyClient; import tconstruct.library.crafting.Smeltery; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidStack; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; public class SmelteryRender implements ISimpleBlockRenderingHandler { public static int smelteryModel = RenderingRegistry.getNextAvailableRenderId(); @Override public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer) { if (modelID == smelteryModel) { TProxyClient.renderStandardInvBlock(renderer, block, metadata); } } @Override public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer) { if (modelID == smelteryModel) { if (world.getBlockMetadata(x, y, z) == 0) return renderSmeltery(world, x, y, z, block, modelID, renderer); else renderer.renderStandardBlock(block, x, y, z); } return true; } public boolean renderSmeltery (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer) { renderer.renderStandardBlock(block, x, y, z); SmelteryLogic logic = (SmelteryLogic) world.getBlockTileEntity(x, y, z); if (logic.validStructure) { int posX = logic.centerPos.x - 1, posY = logic.centerPos.y, posZ = logic.centerPos.z - 1; //Melting if (logic.getSizeInventory() > 0) { for (int i = 0; i < logic.layers; i++) { renderLayer(logic, i * 9, posX, posY + i, posZ, renderer, world); } } //Liquids float base = 0F; int yBase = 0; int liquidBase = 0; for (FluidStack liquid : logic.moltenMetal) { int liquidSize = liquid.amount; while (liquidSize > 0) { int room = 20000 - liquidBase; int countSize = liquidSize > room ? room : liquidSize; liquidSize -= countSize; float height = countSize > 20000 ? 1.0F : countSize / 20000F; //renderer.setRenderBounds(0, base, 0, 1, height + base, 1); float renderBase = base; float renderHeight = height + base; base += height; liquidBase += countSize; Fluid fluid = liquid.getFluid(); for (int i = 0; i < 9; i++) { float minX = i % 3 == 0 ? -0.001F : 0F; float minZ = i / 3 == 0 ? -0.001F : 0F; float maxX = i % 3 == 2 ? 1.001F : 1F; float maxZ = i / 3 == 2 ? 1.001F : 1F; renderer.setRenderBounds(minX, renderBase, minZ, maxX, renderHeight, maxZ); if (fluid.canBePlacedInWorld()) BlockSkinRenderHelper.renderMetadataBlock(Block.blocksList[fluid.getBlockID()], 0, posX + i % 3, posY + yBase, posZ + i / 3, renderer, world); else BlockSkinRenderHelper.renderLiquidBlock(fluid.getStillIcon(), fluid.getFlowingIcon(), posX + i % 3, posY + yBase, posZ + i / 3, renderer, world); } /*if (liquid.itemID < 4096) //Block { Block liquidBlock = Block.blocksList[liquid.itemID]; for (int i = 0; i < 9; i++) { float minX = i % 3 == 0 ? -0.001F : 0F; float minZ = i / 3 == 0 ? -0.001F : 0F; float maxX = i % 3 == 2 ? 1.001F : 1F; float maxZ = i / 3 == 2 ? 1.001F : 1F; renderer.setRenderBounds(minX, renderBase, minZ, maxX, renderHeight, maxZ); BlockSkinRenderHelper.renderMetadataBlock(liquidBlock, liquid.itemMeta, posX + i % 3, posY + yBase, posZ + i / 3, renderer, world); } } else //Item { Item liquidItem = Item.itemsList[liquid.itemID]; for (int i = 0; i < 9; i++) { float minX = i % 3 == 0 ? -0.001F : 0F; float minZ = i / 3 == 0 ? -0.001F : 0F; float maxX = i % 3 == 2 ? 1.001F : 1F; float maxZ = i / 3 == 2 ? 1.001F : 1F; renderer.setRenderBounds(minX, renderBase, minZ, maxX, renderHeight, maxZ); BlockSkinRenderHelper.renderFakeBlock(liquidItem.getIconFromDamage(liquid.itemMeta), posX, posY + yBase, posZ, renderer, world); } }*/ if (countSize == room) { base = 0F; yBase++; liquidBase = 0; } } } } return true; } void renderLayer (SmelteryLogic logic, int start, int posX, int posY, int posZ, RenderBlocks renderer, IBlockAccess world) { renderer.setRenderBounds(-0.001F, -0.001F, -0.001F, 1.001F, 1.001F, 1.001F); for (int i = 0; i < 9; i++) { ItemStack input = logic.getStackInSlot(i + start); if (input != null && logic.getTempForSlot(i + start) > 20) { ItemStack blockToRender = Smeltery.getRenderIndex(input); if (blockToRender != null) { float blockHeight = input.stackSize / (float) blockToRender.stackSize; renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, MathHelper.clamp_float(blockHeight, 0.01F, 1.0F), 1.0F); if (blockToRender.itemID < 4096) //Block { Block liquidBlock = Block.blocksList[blockToRender.itemID]; BlockSkinRenderHelper.renderMetadataBlock(liquidBlock, blockToRender.getItemDamage(), posX + i % 3, posY, posZ + i / 3, renderer, world); } /*else //No items, only blocks //Item { Item liquidItem = Item.itemsList[blockToRender.itemID]; int metadata = blockToRender.getItemDamage(); BlockSkinRenderHelper.renderFakeBlock(liquidItem.getIconFromDamage(metadata), posX + i % 3, posY, posZ + i / 3, renderer, world); }*/ } } } } @Override public boolean shouldRender3DInInventory () { return true; } @Override public int getRenderId () { return smelteryModel; } }