package tconstruct.client.block; import tconstruct.client.TProxyClient; import tconstruct.library.util.IFacingLogic; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.world.IBlockAccess; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; public class MachineRender implements ISimpleBlockRenderingHandler { public static int model = RenderingRegistry.getNextAvailableRenderId(); @Override public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer) { if (modelID == model) { TProxyClient.renderStandardInvBlock(renderer, block, metadata); } } @Override public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer) { if (modelID == model) { int metadata = world.getBlockMetadata(x, y, z); if (metadata == 0) { renderer.renderStandardBlock(block, x, y, z); } else { renderRotatedBlock(block, x, y, z, world, renderer); } } return true; } public boolean renderRotatedBlock (Block block, int x, int y, int z, IBlockAccess world, RenderBlocks renderer) { IFacingLogic logic = (IFacingLogic) world.getBlockTileEntity(x, y, z); byte direction = logic.getRenderDirection(); if (direction == 0) { renderer.uvRotateEast = 3; renderer.uvRotateWest = 3; renderer.uvRotateNorth = 3; renderer.uvRotateSouth = 3; } if (direction == 2) { renderer.uvRotateNorth = 2; renderer.uvRotateSouth = 1; } if (direction == 3) { renderer.uvRotateNorth = 1; renderer.uvRotateSouth = 2; renderer.uvRotateTop = 3; renderer.uvRotateBottom = 3; } if (direction == 4) { renderer.uvRotateEast = 1; renderer.uvRotateWest = 2; renderer.uvRotateTop = 2; renderer.uvRotateBottom = 1; } if (direction == 5) { renderer.uvRotateEast = 2; renderer.uvRotateWest = 1; renderer.uvRotateTop = 1; renderer.uvRotateBottom = 2; } boolean flag = renderer.renderStandardBlock(block, x, y, z); renderer.uvRotateSouth = 0; renderer.uvRotateEast = 0; renderer.uvRotateWest = 0; renderer.uvRotateNorth = 0; renderer.uvRotateTop = 0; renderer.uvRotateBottom = 0; return flag; } @Override public boolean shouldRender3DInInventory () { return true; } @Override public int getRenderId () { return model; } }