package tconstruct.items.tools; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.relauncher.*; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.*; import net.minecraft.world.World; import tconstruct.TConstruct; import tconstruct.library.tools.Weapon; import tconstruct.tools.*; import tconstruct.tools.logic.EquipLogic; public class BattleSign extends Weapon { public BattleSign() { super(1); this.setUnlocalizedName("InfiTool.Battlesign"); } @Override public String getToolName () { return "Battlesign"; } @Override public Item getHeadItem () { return TinkerTools.signHead; } @Override public Item getAccessoryItem () { return null; } @SideOnly(Side.CLIENT) @Override public int getRenderPasses (int metadata) { return 8; } @Override public int getPartAmount () { return 2; } @Override public void registerPartPaths (int index, String[] location) { headStrings.put(index, location[0]); brokenPartStrings.put(index, location[1]); handleStrings.put(index, location[2]); } @Override public String getIconSuffix (int partType) { switch (partType) { case 0: return "_battlesign_head"; case 1: return "_battlesign_head_broken"; case 2: return "_battlesign_handle"; default: return ""; } } @Override public String getEffectSuffix () { return "_battlesign_effect"; } @Override public String getDefaultFolder () { return "battlesign"; } @Override public boolean onItemUse (ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float clickX, float clickY, float clickZ) { if (side == 0 || !player.isSneaking()) { return false; } else if (!world.getBlock(x, y, z).getMaterial().isSolid()) { return false; } else { if (side == 1) { ++y; } if (side == 2) { --z; } if (side == 3) { ++z; } if (side == 4) { --x; } if (side == 5) { ++x; } if (!player.canPlayerEdit(x, y, z, side, stack)) { return false; } else if (!TinkerTools.battlesignBlock.canPlaceBlockAt(world, x, y, z)) { return false; } else { world.setBlock(x, y, z, TinkerTools.battlesignBlock, 0, 3); TinkerTools.battlesignBlock.onBlockPlacedBy(world, x, y, z, player, stack); EquipLogic logic = (EquipLogic) world.getTileEntity(x, y, z); logic.setEquipmentItem(stack); --stack.stackSize; if (FMLCommonHandler.instance().getSide() == Side.CLIENT) { player.openGui(TConstruct.instance, ToolProxyClient.battlesignTextID, world, x, y, z); } return true; } } } }