package tconstruct.client; import net.minecraft.block.Block.SoundType; public class StepSoundSlime extends SoundType { public StepSoundSlime(String par1Str, float par2, float par3) { super(par1Str, par2, par3); // TODO Auto-generated constructor stub } /** * Used when a block breaks, EXA: Player break, Shep eating grass, etc.. */ @Override public String getBreakSound () { return this.soundName + ".big"; } /** * Used when a entity walks over, or otherwise interacts with the block. */ @Override public String getStepResourcePath() { return this.soundName + ".small"; } }