package tconstruct.blocks.logic; import mantle.blocks.abstracts.InventoryLogic; import net.minecraft.item.ItemStack; /* Slots * 0: Frying pan item * 1: Fuel * 2-9: Food */ public abstract class EquipLogic extends InventoryLogic { public EquipLogic(int invSize) { super(invSize); } public void setEquipmentItem (ItemStack stack) { inventory[0] = stack.copy(); } public boolean hasEquipmentItem () { return inventory[0] != null; } public ItemStack getEquipmentItem () { return inventory[0]; } @Override public void setInventorySlotContents (int slot, ItemStack stack) { if (slot == 0) { return; } else { super.setInventorySlotContents(slot, stack); } } @Override public ItemStack getStackInSlot (int slot) { return slot != 0 ? inventory[slot] : null; } public boolean isStackInSlot (int slot) { return slot != 0 ? inventory[slot] != null : false; } }