package tconstruct.tools.gui; import codechicken.nei.VisiblityData; import codechicken.nei.api.INEIGuiHandler; import codechicken.nei.api.TaggedInventoryArea; import cpw.mods.fml.common.Optional; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.*; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import tconstruct.TConstruct; import tconstruct.library.client.*; import tconstruct.library.crafting.StencilBuilder; import tconstruct.tools.inventory.PatternShaperContainer; import tconstruct.tools.logic.StencilTableLogic; import tconstruct.util.network.PatternTablePacket; import java.util.Collections; import java.util.List; @Optional.Interface(iface = "codechicken.nei.api.INEIGuiHandler", modid = "NotEnoughItems") public class StencilTableGui extends GuiContainer implements INEIGuiHandler { StencilTableLogic logic; int activeButton; public StencilTableGui(InventoryPlayer inventoryplayer, StencilTableLogic shaper, World world, int x, int y, int z) { super(new PatternShaperContainer(inventoryplayer, shaper)); logic = shaper; activeButton = 0; } @Override public void onGuiClosed () { super.onGuiClosed(); } @Override protected void drawGuiContainerForegroundLayer (int par1, int par2) { fontRendererObj.drawString(StatCollector.translateToLocal("crafters.PatternShaper"), 50, 6, 0x404040); fontRendererObj.drawString(StatCollector.translateToLocal("container.inventory"), 8, (ySize - 96) + 2, 0x404040); } private static final ResourceLocation background = new ResourceLocation("tinker", "textures/gui/patternshaper.png"); @Override protected void drawGuiContainerBackgroundLayer (float par1, int par2, int par3) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(background); int cornerX = (this.width - this.xSize) / 2; int cornerY = (this.height - this.ySize) / 2; this.drawTexturedModalRect(cornerX, cornerY, 0, 0, this.xSize, this.ySize); if (!logic.isStackInSlot(0)) { this.drawTexturedModalRect(cornerX + 47, cornerY + 34, 176, 0, 18, 18); } } @Override public void initGui () { super.initGui(); int bpr = 4; // buttons per row! int cornerX = this.guiLeft - 22 * bpr; int cornerY = this.guiTop + 2; this.buttonList.clear(); int id = 0; for (int iter = 0; iter < TConstructClientRegistry.stencilButtons.size(); iter++) { StencilGuiElement element = TConstructClientRegistry.stencilButtons.get(iter); if (element.stencilIndex == -1) continue; GuiButtonStencil button = new GuiButtonStencil(id++, cornerX + 22 * (iter % bpr), cornerY + 22 * (iter / bpr), element.buttonIconX, element.buttonIconY, element.domain, element.texture, element); this.buttonList.add(button); } // secondary buttons, yay! // these are to use for other mods :I cornerX = this.guiLeft + this.xSize + 4; for (int iter = 0; iter < TConstructClientRegistry.stencilButtons2.size(); iter++) { StencilGuiElement element = TConstructClientRegistry.stencilButtons2.get(iter); if (element.stencilIndex == -1) continue; GuiButtonStencil button = new GuiButtonStencil(id++, cornerX + 22 * (iter % bpr), cornerY + 22 * (iter / bpr), element.buttonIconX, element.buttonIconY, element.domain, element.texture, element); this.buttonList.add(button); } // get the correct setting :I ItemStack stack; if (logic.getStackInSlot(1) != null) { activeButton = StencilBuilder.getId(logic.getStackInSlot(1)); setActiveButton(activeButton); stack = StencilBuilder.getStencil(((GuiButtonStencil) this.buttonList.get(activeButton)).element.stencilIndex); } else stack = null; logic.setSelectedPattern(stack); updateServer(stack); } @Override protected void actionPerformed (GuiButton button) { ItemStack pattern = logic.getStackInSlot(0); if (pattern != null && StencilBuilder.isBlank(pattern)) { int id = ((GuiButtonStencil) button).element.stencilIndex; ItemStack stack = StencilBuilder.getStencil(id); if (stack != null) { logic.setSelectedPattern(stack); updateServer(stack); } } setActiveButton(button.id); } private void setActiveButton (int id) { // deactivate old button ((GuiButton) this.buttonList.get(activeButton)).enabled = true; // update active button activeButton = id; // activate the button ((GuiButton) this.buttonList.get(activeButton)).enabled = false; } void updateServer (ItemStack stack) { TConstruct.packetPipeline.sendToServer(new PatternTablePacket(logic.xCoord, logic.yCoord, logic.zCoord, stack)); } @Override public VisiblityData modifyVisiblity(GuiContainer guiContainer, VisiblityData visiblityData) { return visiblityData; } @Override public Iterable getItemSpawnSlots(GuiContainer guiContainer, ItemStack itemStack) { return null; } @Override public List getInventoryAreas(GuiContainer guiContainer) { return Collections.emptyList(); } @Override public boolean handleDragNDrop(GuiContainer guiContainer, int i, int i2, ItemStack itemStack, int i3) { return false; } @Override public boolean hideItemPanelSlot(GuiContainer guiContainer, int x, int y, int w, int h) { // is it in the horizontal column of the right buttons? if(x > this.guiLeft + this.xSize + 4 && x < this.guiLeft + this.xSize + 4 + 22*3 + 16) if(y > this.guiTop - 10 && y < this.guiTop + 2 + 22*(TConstructClientRegistry.stencilButtons2.size()-1)/4 + 22*(TConstructClientRegistry.stencilButtons2.size()%4 > 0 ? 1 : 0)) return true; return false; } }