package tconstruct.client; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; public class CustomBowRenderer implements IItemRenderer { Minecraft mc = Minecraft.getMinecraft(); private RenderBlocks renderBlocksInstance = new RenderBlocks(); @Override public boolean handleRenderType (ItemStack item, ItemRenderType type) { return type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON; } @Override public boolean shouldUseRenderHelper (ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem (ItemRenderType type, ItemStack item, Object... data) { EntityLivingBase living = (EntityLivingBase) data[1]; ItemRenderer renderer = RenderManager.instance.itemRenderer; for (int i = 0; i < item.getItem().getRenderPasses(item.getItemDamage()) + 1; i++) renderItem(living, item, i, type); } public void renderItem (EntityLivingBase living, ItemStack stack, int renderPass, ItemRenderType type) { GL11.glPushMatrix(); Block block = null; if (stack.getItem() instanceof ItemBlock && stack.itemID < Block.blocksList.length) { block = Block.blocksList[stack.itemID]; } Icon icon = null; //living.getItemIcon(stack, renderPass); if (living instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) living; if (player.getItemInUse() != null) icon = stack.getItem().getIcon(stack, renderPass, player, player.getItemInUse(), player.getItemInUseCount()); else icon = living.getItemIcon(stack, renderPass); } else { icon = living.getItemIcon(stack, renderPass); } if (icon == null) { GL11.glPopMatrix(); return; } /*if (stack.getItemSpriteNumber() == 0) { this.mc.renderEngine.bindTexture("/terrain.png"); } else { this.mc.renderEngine.bindTexture("/gui/items.png"); }*/ TextureManager texturemanager = this.mc.func_110434_K(); texturemanager.func_110577_a(texturemanager.func_130087_a(stack.getItemSpriteNumber())); if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glTranslatef(0.6F, 0.5F, 0.5F); } else { GL11.glRotatef(180.0F, 0F, 0F, 1.0F); GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.75F); GL11.glTranslatef(-0.6F, -0.25F, 1.0F); GL11.glScalef(1.75F, 1.75F, 1.75F); } Tessellator tessellator = Tessellator.instance; float f = icon.getMinU(); float f1 = icon.getMaxU(); float f2 = icon.getMinV(); float f3 = icon.getMaxV(); float f4 = 0.0F; float f5 = 0.3F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-f4, -f5, 0.0F); float f6 = 1.5F; GL11.glScalef(f6, f6, f6); GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F); ItemRenderer.renderItemIn2D(tessellator, f1, f2, f, f3, icon.getOriginX(), icon.getOriginY(), 0.0625F); /*if (stack != null && stack.hasEffect() && renderPass == 0) { GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); this.mc.renderEngine.bindTexture("%blur%/misc/glint.png"); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float f7 = 0.76F; GL11.glColor4f(0.5F * f7, 0.25F * f7, 0.8F * f7, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); float f8 = 0.125F; GL11.glScalef(f8, f8, f8); float f9 = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F; GL11.glTranslatef(f9, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(f8, f8, f8); f9 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F; GL11.glTranslatef(-f9, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); }*/ GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } }