Mitchell Petrie
f093c3da17
Fix OpenGL blend state causing dark inventory slots.
2014-09-14 17:43:24 -04:00
boni
72fdecbfd2
Merge pull request #973 from Qowyn/loc-patch
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Loc patch
2014-09-14 20:16:10 +02:00
Bernhard Bonigl
cf37c927c6
Merge branch 'master' of https://github.com/Techjar/TinkersConstruct
2014-09-14 20:05:22 +02:00
Bernhard Bonigl
4e5011f7fe
Seared Tank/Glass/Window now render their liquids in inventory! yay!
2014-09-14 20:04:07 +02:00
Qowyn
fd4c0cfe1c
Use default name for tool subItems
2014-09-13 22:34:12 +02:00
Qowyn
7ae5a92a8f
Feature #954 : Custom names for specific toolpart and material combinations and tool default names
2014-09-13 22:22:11 +02:00
Techjar
778c764cf2
Defer ore dict smeltery recipes until postInit
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We can't be sure the ore dictionary has been fully registered by other mods due to load order, so we should wait until postInit to ensure it has all registrations, otherwise some ore dictionary items may not get registered.
2014-09-12 23:48:53 -04:00
Bernhard Bonigl
593af6be17
Merge branch 'master' of https://github.com/SlimeKnights/TinkersConstruct
2014-09-12 16:56:43 +02:00
Bernhard Bonigl
ba99b9af24
Fix smelteries doing stuff while they're actually broken.
2014-09-12 16:56:35 +02:00
Arthur Uzulin
3d028e7123
Made battlesigns have editable text
2014-09-12 23:59:13 +10:00
Bernhard Bonigl
fc0d73dbf6
Fix Smelteries not updating their current capacity sometimes. Should fix capacity problems.
2014-09-12 15:46:09 +02:00
Bernhard Bonigl
fc5e0096fe
Change smeltery-capacity to 10 ingots per block, because 18 really is way too much diyo :P
2014-09-12 15:34:56 +02:00
Bernhard Bonigl
9fabcc0a20
Fix clicking fluids in the smeltery
2014-09-12 15:34:25 +02:00
Bernhard Bonigl
48f9059217
Fluid Capacity of smelteries depends on size. Fix Fluid-Rendering in GUI.
2014-09-12 00:38:44 +02:00
Bernhard Bonigl
8ab25cae4a
Fix entity detection in smelteries
2014-09-11 23:45:12 +02:00
Bernhard Bonigl
448d29e5a2
Remove the old smeltery stuff that was meant for comatibility, because it's too complicated to separately keep it in.
2014-09-11 23:26:30 +02:00
Bernhard Bonigl
cdd28f6412
Fix smeltery structure detection having inconsistant sizes
2014-09-11 23:17:28 +02:00
Bernhard Bonigl
6bbd392c4f
Render blocks and fluids inside of smelteries according to size (exactly the same behaviour as with the old 3x3 smeltery)
2014-09-11 22:58:57 +02:00
Bernhard Bonigl
13f1b63965
Highlight for the scroll bar
2014-09-11 22:09:27 +02:00
Bernhard Bonigl
711fe0d716
Display a 4-columns GUI if the smeltery has >16 blocks per layer
2014-09-11 18:34:08 +02:00
Bernhard Bonigl
24e0e9fcc3
Smeltery-Gui for the flexible smeltery and some gui polishing
2014-09-11 17:46:53 +02:00
Bernhard Bonigl
7c4c9b55c0
Fix smeltery gui scrolling
2014-09-11 17:24:30 +02:00
Bernhard Bonigl
9818edc0a8
Move the old smelterylogic implementation to backup classes for a compatibility config. Change most logic to take actual smeltery size into account.
2014-09-11 16:49:28 +02:00
Bernhard Bonigl
c0ad340460
Start a flexible smeltery implementation that allows rectangular smelteries. Logic works \o/. UI missing. :(
2014-09-11 15:45:15 +02:00
Bernhard Bonigl
103778e316
Unify Casting Table/Basin logic and fix the canDrain/canFill stuff. #963
2014-09-11 12:09:15 +02:00
Bernhard Bonigl
5cc701ff27
Fix dupe-bug-fix with fluid draining from casting blocks..
2014-09-11 11:16:55 +02:00
Bernhard Bonigl
a489b67259
Zombie Flesh can be melted for 5mb of blood. Blood balls can also be melted back down.
2014-09-10 19:01:39 +02:00
Bernhard Bonigl
7c8965adbf
Fix whitespaces in material localization strings, and allow custom localization strings.
2014-09-10 18:39:06 +02:00
radfast
67fe457257
Fix knapsack tab rendering. Courtesy to @radfast
2014-09-10 11:24:51 +02:00
Bernhard Bonigl
91e01087ee
Merge branch 'master' of https://github.com/SlimeKnights/TinkersConstruct
2014-09-10 00:45:22 +02:00
Bernhard Bonigl
ce9a0133a8
Disable Knuckles modifier since it doesn't do anything currently :S
2014-09-10 00:42:15 +02:00
Bernhard Bonigl
d9c3f26f83
Disable hitbox changes of Perfect Dodge if Smart Moving is present. Yes, this makes the modifier useless with smart moving.
2014-09-10 00:39:07 +02:00
Bernhard Bonigl
5bfa35c135
Display correct wings for featherfall modifier
2014-09-10 00:34:04 +02:00
Bernhard Bonigl
2755884288
Stealth Modifier description and armor modifier recipe fixes.
2014-09-10 00:08:57 +02:00
Bernhard Bonigl
26de0a42b5
Add armor modifiers rendering in books.
2014-09-09 23:54:54 +02:00
Bernhard Bonigl
1e44b110ba
Add proper manual entries for the existing armor modifiers
2014-09-09 22:26:42 +02:00
Arthur Uzulin
4c4b3f055a
Battlesign blocks 👍
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- Added battlesign blocks (WIP - no way to edit text)
- Fixed the material not loading client side
2014-09-10 01:36:29 +10:00
boni
38200663a3
Fix bug with using the correct fuel tank on smeltery changes
2014-09-09 16:38:39 +02:00
Arthur Uzulin
2f44669d52
Colored frying pans
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- Added colored frying pans
- Switched frying pans to using the itemstack sensitive container item
since the non-sensitive version was deprecated.
2014-09-09 19:54:50 +10:00
Arthur Uzulin
80efde613a
The return of achievements
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- Re-added achievements
- Organised all imports (seemed all over the place)
- Formatted all code (seemed very combined, used the TinkerStyle)
2014-09-09 18:30:15 +10:00
Bernhard Bonigl
ae2d8d6e4d
Merge branch 'controls-fix' of https://github.com/Qowyn/TinkersConstruct
2014-09-08 17:59:24 +02:00
boni
010b1b80c7
Merge pull request #958 from Qowyn/furnace-slab
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Fixes #572
2014-09-08 17:58:05 +02:00
Bernhard Bonigl
9a6790e0a8
Lava is now a smeltery fuel! Pyrothium now also is a smeltery fuel, and hotter at that!
2014-09-08 17:50:38 +02:00
Bernhard Bonigl
c09de4b135
Make Smelteries use the fuel API. Should work, but somebody properly test this with servers.
2014-09-08 17:50:00 +02:00
Bernhard Bonigl
02c4b119a3
Add a Smeltery-API for smeltery fuel
2014-09-08 17:48:33 +02:00
Bernhard Bonigl
79b0c5ef86
Implement IFluidHandler properly on all blocks.
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Should fix all ExtraCells dupe bugs.
2014-09-08 15:27:34 +02:00
Leon Loeser
b13e2b5340
make drain function w/ fluid argument work
2014-09-07 18:47:28 +02:00
Qowyn
f03ed7be07
Derp, thats what i get for not just copying Minecraft code. Makes particles appear actually in front of the furnace and not at the block boundry.
2014-09-06 20:39:11 +02:00
Qowyn
3de0e62b1e
Fixes #572
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Adds particles to active FurnaceSlab
2014-09-06 19:58:54 +02:00
Qowyn
efac2f7a73
Fixes Issue #945
2014-09-05 21:34:46 +02:00