Bernhard Bonigl
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d2b06da1ec
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The piercing damage of arrows/bolts doesn't determine whether an entity has been hit anymore (since it always hits since it's unblockable)
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2014-12-03 20:57:28 +01:00 |
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Bernhard Bonigl
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d26f176def
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Increase weight and weight-to-arpen ratio for bolts
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2014-11-01 21:28:24 +01:00 |
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Bernhard Bonigl
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f9fedafa60
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Reinforced on projectiles causes them to sometimes not break when hitting entities!
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2014-10-26 19:42:27 +01:00 |
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Bernhard Bonigl
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1194d60678
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Remove unused fletchling materials, and add a durability modifier to it. Basically the fletchling plays a huge role in your max-ammo now.
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2014-10-19 15:50:06 +02:00 |
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Bernhard Bonigl
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f3fcee2d61
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Give shurikens more slowdown. They're now really close range, and it's awesome. :D
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2014-10-06 00:04:01 +02:00 |
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Bernhard Bonigl
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2370b0cc35
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Sounds for crossbow/arrow break!
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2014-10-05 23:14:41 +02:00 |
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Bernhard Bonigl
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0bdf31912b
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Lots of integration. Graphics n stuff. Items. Everything.
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2014-10-05 20:46:12 +02:00 |
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Bernhard Bonigl
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4bb32da4c8
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Another step at cleaning up integration
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2014-10-05 20:14:56 +02:00 |
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Bernhard Bonigl
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73b25d19f0
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First merging of weaponry into tinkers
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2014-10-05 19:49:26 +02:00 |
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