Bernhard Bonigl
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c006610fea
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IMCs to add items to the partbuilder
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2014-09-22 18:10:58 +02:00 |
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Bernhard Bonigl
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e7a2fb54e2
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IMC to allow adding a material + liquid to all the standard metal tool part casting stuff.
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2014-09-22 17:06:24 +02:00 |
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Bernhard Bonigl
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ff79f7d2da
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Fix drains accepting liquids even when the smeltery is full, killing said liquids.
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2014-09-22 17:04:08 +02:00 |
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Bernhard Bonigl
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2610428782
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Allow registration of materials via IMC
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2014-09-22 16:02:16 +02:00 |
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Bernhard Bonigl
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8e0bfdd0ed
|
Fix entities/weapons in hand not using the color modifier
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2014-09-22 15:51:55 +02:00 |
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Bernhard Bonigl
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2dec0ad97f
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Fix hammer rendering with dynamic coloring
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2014-09-22 15:51:25 +02:00 |
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Bernhard Bonigl
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1e8c0097b3
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Remove the need for ToolPartHidden.
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2014-09-22 14:36:50 +02:00 |
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Bernhard Bonigl
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74c92e5939
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We now have dynamic toolparts with default textures, just like the tools themselves!
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2014-09-22 14:29:21 +02:00 |
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Bernhard Bonigl
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ec525923d4
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Use custom tool renderer for every tool. Should be a minor performance incrcease if there are a lot of tools to be drawn.
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2014-09-21 23:19:55 +02:00 |
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Bernhard Bonigl
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14aebe9d84
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Fix default texture being hardcoded to tinkers resources
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2014-09-21 18:39:30 +02:00 |
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Bernhard Bonigl
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8e0cea23a1
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Add default textures that are used if no proper texture is present. This texture is then colored with the material-color. Furthermore you can now add HandleColor, HeadColor,... tag to change the color of tool parts!
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2014-09-21 17:57:53 +02:00 |
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Vexatos
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ab87cc706e
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Reverted Tool Recipe changes, made colorizing use NBT
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2014-09-21 11:43:53 +02:00 |
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Vexatos
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4022ea185a
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One tiny fix.
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2014-09-21 09:17:54 +02:00 |
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Vexatos
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22bdbdd209
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Allow coloring of tools, made Tool Recipes Itemstack sensitive to allow more customizable recipes
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2014-09-21 09:08:53 +02:00 |
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Bernhard Bonigl
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11cd2011e8
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Merge branch 'master' of https://github.com/SlimeKnights/TinkersConstruct
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2014-09-20 23:15:04 +02:00 |
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Bernhard Bonigl
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ea67ebc837
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Patternchest drops patterns if not removed by player instead of sending them into the void
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2014-09-20 23:14:54 +02:00 |
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boni
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2024846420
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Merge pull request #1003 from Qowyn/knapsack-fix
Fix trying to doublespawn knapsack inventory and extended armor inventory on death.
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2014-09-20 19:55:35 +02:00 |
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boni
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829080fa34
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Merge pull request #994 from squeek502/bow-pattern-registry
Register bowstring, fletching, and arrow head patterns with TConstructRegistry
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2014-09-20 19:51:06 +02:00 |
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Qowyn
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ceb08f9741
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Fix trying to doublespawn knapsack and extended armor inventory on death. Fixes #988.
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2014-09-20 16:30:51 +02:00 |
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squeek
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6dd890ddeb
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Fixed target lock of creative modifiers not being localized
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2014-09-20 06:08:19 -07:00 |
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Bernhard Bonigl
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263efb8b11
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Fix division through 0 and remove some testing code
|
2014-09-20 14:55:46 +02:00 |
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Bernhard Bonigl
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a0c0358a6b
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Change exposed damage back to 0-100 because it'd break the Short.MAX_VALUE limit easily
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2014-09-20 14:38:17 +02:00 |
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Bernhard Bonigl
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dd4f53f109
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Merge branch 'master' of https://github.com/SlimeKnights/TinkersConstruct
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2014-09-20 14:10:08 +02:00 |
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Bernhard Bonigl
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25261243b0
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Change the damage display stuff to use NBT instead of the internal damage stuff, so we can make setItemDamage compatible with the NBT durability we use.
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2014-09-20 14:09:59 +02:00 |
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boni
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c50698bc00
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Merge pull request #995 from squeek502/mat-compat
Better ToolMaterial backwards compatibility
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2014-09-20 01:13:16 +02:00 |
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squeek
|
11ff9a2fc5
|
Register bowstring, fletching, and arrow head patterns with TConstructRegistry
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2014-09-19 15:38:58 -07:00 |
|
squeek
|
1f17375448
|
Better ToolMaterial backwards compatibility
* The deprecated fields should be populated regardless of the constructor used
|
2014-09-19 15:36:27 -07:00 |
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Bernhard Bonigl
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61e2f1a0c3
|
Fix break-speed not taking harvest-tool for blocks into account (-> doesn't work with custom materials) and AOE tools not taking it into account either.
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2014-09-19 22:02:29 +02:00 |
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Bernhard Bonigl
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dfe6836955
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Merge branch 'master' of https://github.com/SlimeKnights/TinkersConstruct
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2014-09-19 15:25:51 +02:00 |
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Bernhard Bonigl
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e36ba26c63
|
Fix dynamically added block casting only requiring 1 ingot instead of 1 block worth. #990
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2014-09-19 15:25:43 +02:00 |
|
Tonius
|
66a45e0145
|
Moved NEI handlers to plugins package, added drying rack handler
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2014-09-19 13:58:22 +02:00 |
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Bernhard Bonigl
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9e7eec8215
|
Fix smeltery NPE on world startup
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2014-09-19 09:01:02 +02:00 |
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boni
|
d9ae55a42a
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Merge pull request #985 from Tonius/master
Added NEI handlers for smelteries and liquid casting
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2014-09-19 08:50:38 +02:00 |
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Bernhard Bonigl
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d5f0a513c7
|
Fix smeltery updates if height doesn't change and some more smeltery updating derps.
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2014-09-18 23:24:51 +02:00 |
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Bernhard Bonigl
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00e3877999
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Fix smeltery accidently sending updates when it's not complete yet
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2014-09-18 23:14:18 +02:00 |
|
Tonius
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a4397948e6
|
Added Pulse check
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2014-09-18 19:43:24 +02:00 |
|
Tonius
|
4f95e9395e
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Added NEI handlers for the smeltery and liquid casting
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2014-09-18 19:23:28 +02:00 |
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Bernhard Bonigl
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083ada68bb
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One more smeltery crash fix with existing worlds.
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2014-09-18 09:13:58 +02:00 |
|
Bernhard Bonigl
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183c68c060
|
Update smeltery construction clientside too to get unsynchronized data when construction is in flux.
|
2014-09-17 22:51:47 +02:00 |
|
Bernhard Bonigl
|
4a9c383dd8
|
Backwards Compat for ToolMaterial constructor
|
2014-09-17 20:35:20 +02:00 |
|
Bernhard Bonigl
|
29f72ed357
|
Make AOE tools creative-mode compatible again
|
2014-09-17 15:59:28 +02:00 |
|
Bernhard Bonigl
|
619bfdb1f1
|
Adjust tools to new blockbreak code stuff. Yay for proper calls.
|
2014-09-17 15:32:51 +02:00 |
|
Bernhard Bonigl
|
8773232660
|
More fixes to AOE block harvesting. effective materials etc.
|
2014-09-17 14:27:52 +02:00 |
|
Bernhard Bonigl
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0e76fa9c0d
|
Add an AOE-Tool implementation that correctly calls everything vanilla style, yay.
|
2014-09-17 14:12:15 +02:00 |
|
Bernhard Bonigl
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b74776dc05
|
Backup Commit: HarvestTools and Hammer have exact vanilla blockbreaking behaviour, yay
|
2014-09-17 10:59:47 +02:00 |
|
Bernhard Bonigl
|
ea52029236
|
Fix startup crash of smeltery
|
2014-09-17 00:24:56 +02:00 |
|
Bernhard Bonigl
|
218f282786
|
Throw custom block breaking code overboard since the forge code can handle it quite well nowadays. No change to AOE-Tools yet.
|
2014-09-16 23:47:54 +02:00 |
|
Bernhard Bonigl
|
99cb5e857f
|
Fix Smelteries evaporating liquids when doing alloys at full capacity. Also small fix for fuel displays not working sometimes.
|
2014-09-16 23:38:20 +02:00 |
|
Bernhard Bonigl
|
da996301c4
|
Adjust block breaking code to use vanilla behaviour. Aoe-Tools currently don't work
|
2014-09-16 18:49:56 +02:00 |
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Bernhard Bonigl
|
c3d72efc81
|
If we're sending smeltery updates like that already, we might as well also send the status. Client should always be synchronized now.
|
2014-09-16 16:57:51 +02:00 |
|