Martin Robertz
bdc7077868
update BS+SA
2022-12-29 20:32:48 +01:00
DrParadox7
85e690c6b7
Misc Additions ( #62 )
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* Fix Tinker Addons
Fixed clay cast taking over the registry name of standard casts
Added missing resources for molten quartz item (used by Iguana Tinker Tweaks)
* Prevent casting recipes of invalid clay casts
* Seared Channel
* Blank Clay Cast
* Enhance readability
2022-12-29 19:50:06 +01:00
Raven Szewczyk
39be06c23b
Fix JABBA-related issues with crafting station slots ( #54 )
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* Fix shift-merging tools voiding items
fixes <https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11392 >
* Change 0-sized ItemStacks into null stacks in crafting station attached slots
Fixes <https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10425 >
* Update buildscript
* spotlessApply
2022-09-22 20:51:23 +02:00
DrParadox7
18bfeaff32
Balance Additions ( #53 )
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-Added Clay Patterns:
Single use patterns for smeltery that supports only tools not requiring a tool forge.
Currently unobtainable since I'll leave that to modpack creators.
-Added Molten Quartz:
A useful material for gating stuff behind the nether.
Just melt quartz or quartz block.
2022-09-18 10:57:03 +02:00
Teteros
ea676774aa
Create a config option for gold cast recipes
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If "Remove Gold Cast Recipes" config setting is enabled like so: https://github.com/GTNewHorizons/NewHorizons/commit/723e05e85d97e3e9206c5f3800564db26f1b41ea
It will force the use of the only other material to make casts in Tinkers' Construct, Aluminum.
All gold casts are back if set to false of course.
2016-03-10 03:10:04 +00:00
Bernhard Bonigl
9277180b5d
Add melting for weaponry stone parts.
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Closing #1712
2015-08-07 21:02:51 +02:00
Bernhard Bonigl
ab98ec2b3a
Move BoltCasting registration to postInit so IMC'd materials (pre-postinit) are caught by it
2015-02-26 21:10:52 +01:00
Bernhard Bonigl
67c05a962b
Add a creative bolt that's used for shooting crossbows without ammo in creative, just like the vanilla arrows for the bows #1233
2015-02-22 17:50:59 +01:00
Bernhard Bonigl
f22b1c6666
Fix weaponry overwriting the attack-modifier variable used by ITT and other stuff with the ranged modifier
2015-02-08 21:34:08 +01:00
Bernhard Bonigl
4a2defb2b8
Nothing to see here
2015-01-06 20:01:05 +01:00
Bernhard Bonigl
195dfc76f8
Add an alternative way to craft bolts with config (default off) #1295
2015-01-02 11:03:41 +01:00
squeek
1c80f926c2
Fix arrow shaft name / add CustomMaterial support to DynamicToolPart
2014-12-31 16:09:37 -08:00
Bernhard Bonigl
4f97051249
Fix weaponry throwing exceptions if smeltery isn't present
2014-12-27 22:19:22 +01:00
Bernhard Bonigl
da254927a6
Fix Thaumium toolparts for weaponry parts
2014-12-13 15:53:16 +01:00
Bernhard Bonigl
d16acb6846
Tinker arrows/bolts/shuriken/throwingknives/javelins now work with dispensers :OOoo
2014-12-03 21:26:32 +01:00
Bernhard Bonigl
5fae9b7ced
Thaumium Toolparts for weaponry
2014-11-22 23:21:11 +01:00
Bernhard Bonigl
584c2e77f6
Add 'metal-part-creation-in-part-table' config to weaponry
2014-11-21 18:58:07 +01:00
Bernhard Bonigl
7372d0af89
Change quartz to be less effective on projectiles
2014-11-18 19:40:23 +01:00
Bernhard Bonigl
5d0a151947
The arrow material now has an impact on the breakchance of the arrow (head for arrow, head+core for bolt)
2014-11-18 19:05:28 +01:00
Bernhard Bonigl
69a40221d8
Some more tinkering with the bow values. Making materials more balanced against each other in their category.
2014-11-18 18:24:16 +01:00
Bernhard Bonigl
39206b231b
Tweak bow material stats a bit
2014-11-16 21:44:39 +01:00
Bernhard Bonigl
0756c25c70
Adjust projectile weights a bit
2014-11-16 21:40:27 +01:00
Bernhard Bonigl
c0f7622217
Fix weaponry parts using incorrect amounts of liquid stuff to cast
2014-11-14 15:14:44 +01:00
Bernhard Bonigl
c5789432a3
Nerf metal bow drawing times
2014-11-06 23:18:09 +01:00
Bernhard Bonigl
936e0483da
Fix arrowheads not being craftable
2014-11-04 19:31:43 +01:00
Bernhard Bonigl
9d7d33fea3
Javelins now can be used properly as melee and ranged weapons
2014-10-30 13:14:43 +01:00
Bernhard Bonigl
5a03a15ec4
Make weaponry book available!
2014-10-30 12:31:54 +01:00
Bernhard Bonigl
f4616cfe6f
Localize weaponry
2014-10-28 19:23:34 +01:00
Bernhard Bonigl
98d3cc8dc1
We can now restock ammo stuff. yay.
2014-10-26 20:38:28 +01:00
Bernhard Bonigl
4c1852546e
ToolStation/Forge GUI for the new weapons
2014-10-24 14:58:27 +02:00
Bernhard Bonigl
939bd8a0ae
Merge branch 'master' into weaponry
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Conflicts:
src/main/java/tconstruct/tools/TinkerTools.java
2014-10-24 13:17:48 +02:00
Bernhard Bonigl
a968f41af7
Legendary Glassmakers arrows! Only available in creative.
2014-10-19 17:41:52 +02:00
Bernhard Bonigl
1194d60678
Remove unused fletchling materials, and add a durability modifier to it. Basically the fletchling plays a huge role in your max-ammo now.
2014-10-19 15:50:06 +02:00
Bernhard Bonigl
3427ed6208
Redstone-Modifier for bows and similar!
2014-10-09 17:35:49 +02:00
Bernhard Bonigl
26181dd916
Spontanously added slimeleaf fletchling
2014-10-05 22:52:12 +02:00
Bernhard Bonigl
e7666e031b
Take all the shortbow and arrow stuff out of the Tools module, and try to keep backwards compatibility >_>
2014-10-05 22:20:30 +02:00
Bernhard Bonigl
0bdf31912b
Lots of integration. Graphics n stuff. Items. Everything.
2014-10-05 20:46:12 +02:00
Bernhard Bonigl
4bb32da4c8
Another step at cleaning up integration
2014-10-05 20:14:56 +02:00
Bernhard Bonigl
73b25d19f0
First merging of weaponry into tinkers
2014-10-05 19:49:26 +02:00