Commit Graph
114 Commits
Author SHA1 Message Date
Martin Robertz bdc7077868 update BS+SA 2022-12-29 20:32:48 +01:00
DrParadox7 85e690c6b7 Misc Additions (#62)
* Fix Tinker Addons

Fixed clay cast taking over the registry name of standard casts
Added missing resources for molten quartz item (used by Iguana Tinker Tweaks)

* Prevent casting recipes of invalid clay casts

* Seared Channel

* Blank Clay Cast

* Enhance readability
2022-12-29 19:50:06 +01:00
DrParadox7 7ff7f25f73 Mod Friendly Piercing (Rapier, Arrow & Bolts) (#60)
* Mod Friendly piercing

Piercing damage converted to bonus damage equivalent to victim's armor protection (capped at diamond armor).

This prevents rapiers from bypassing immunities.

* Run SpotlessApply

* Delete commented out code
2022-12-27 09:11:45 +01:00
Raven Szewczyk 39be06c23b Fix JABBA-related issues with crafting station slots (#54)
* Fix shift-merging tools voiding items

fixes <https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11392>

* Change 0-sized ItemStacks into null stacks in crafting station attached slots

Fixes <https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10425>

* Update buildscript

* spotlessApply
2022-09-22 20:51:23 +02:00
DrParadox7 18bfeaff32 Balance Additions (#53)
-Added Clay Patterns:
Single use patterns for smeltery that supports only tools not requiring a tool forge.
Currently unobtainable since I'll leave that to modpack creators.

-Added Molten Quartz:
A useful material for gating stuff behind the nether.
Just melt quartz or quartz block.
2022-09-18 10:57:03 +02:00
Kortako a15044c435 Tinkers bows in Battlegear slots #2491
Added ability to equip Tinker's bows/crossbow/throwables to Battlegear slots.  Bows will only look in the same offhand, or the main inventory for ammo.
https://github.com/GTNewHorizons/NewHorizons/issues/2491
2018-02-21 05:51:18 -08:00
Teteros ea676774aa Create a config option for gold cast recipes
If "Remove Gold Cast Recipes" config setting is enabled like so: https://github.com/GTNewHorizons/NewHorizons/commit/723e05e85d97e3e9206c5f3800564db26f1b41ea
It will force the use of the only other material to make casts in Tinkers' Construct, Aluminum.
All gold casts are back if set to false of course.
2016-03-10 03:10:04 +00:00
Bernhard Bonigl 9277180b5d Add melting for weaponry stone parts.
Closing #1712
2015-08-07 21:02:51 +02:00
Bernhard Bonigl 44cede59cb Prevent corrupt projectile entities to enter the world 2015-05-10 13:26:23 +02:00
Bernhard Bonigl 4b240acbf7 Fix some internal rendering discrepancies with loaded crossbow ammo and prevent possible crashes from corrupt NBT/worlds/whatever 2015-02-27 12:58:16 +01:00
Bernhard Bonigl ab98ec2b3a Move BoltCasting registration to postInit so IMC'd materials (pre-postinit) are caught by it 2015-02-26 21:10:52 +01:00
Bernhard Bonigl 67c05a962b Add a creative bolt that's used for shooting crossbows without ammo in creative, just like the vanilla arrows for the bows #1233 2015-02-22 17:50:59 +01:00
Bernhard Bonigl a7d3f47f14 Followup to fix all the remaining parameters not set by 075b769db2 2015-02-22 12:08:25 +01:00
Bernhard Bonigl f22b1c6666 Fix weaponry overwriting the attack-modifier variable used by ITT and other stuff with the ranged modifier 2015-02-08 21:34:08 +01:00
Bernhard Bonigl 1615ad4e67 Also buff shuriken 2015-01-30 18:53:54 +01:00
Bernhard Bonigl 60881154c4 Buff throwingknife range and damage 2015-01-30 18:53:39 +01:00
Bernhard Bonigl bf0c012827 Crossbow bolts now automatically crit if they travel for at least 1 full tick 2015-01-30 18:48:57 +01:00
boni a30e00231b Merge pull request #1318 from Glassmaker/patch-crossbow-animation
Fixes Crossbow custom animation textures
2015-01-07 13:35:27 +01:00
Glassmaker b1ac2935d0 Fixes Crossbow animation textures 2015-01-07 15:10:29 +03:00
Bernhard Bonigl 4a2defb2b8 Nothing to see here 2015-01-06 20:01:05 +01:00
Bernhard Bonigl 58db702878 Clean up Glass Arrows a bit #1296 2015-01-02 13:11:08 +01:00
Bernhard Bonigl 3bea7e5a07 Forgot to add the class for the alternate bolt recipe ;_; 2015-01-02 12:47:10 +01:00
Bernhard Bonigl 195dfc76f8 Add an alternative way to craft bolts with config (default off) #1295 2015-01-02 11:03:41 +01:00
Bernhard Bonigl 28ccf1236e Remove crossbow ammo in case something invalid got loaded somehow (or through remappings) #1278 2015-01-01 22:19:15 +01:00
Bernhard Bonigl 4b4627c20d Better support for bolts being built dynamically over the API. 2015-01-01 21:47:24 +01:00
Bernhard Bonigl a2fd8a793e Change built Bolts in NEI always being iron tipped, like the bolt tool parts (and also remove the impossible combinations therefore) 2015-01-01 21:29:53 +01:00
boni f02f3a1670 Merge pull request #1283 from squeek502/fixes/arrow-shaft-name
Add CustomMaterial support to DynamicToolPart and add Arrow-Shaft localization
2015-01-01 21:20:20 +01:00
Bernhard Bonigl 6d7f751a53 Fix custom crosshair rendering screwing up possible other GUI elements (like boss health) #1286 2015-01-01 20:37:12 +01:00
squeek 1c80f926c2 Fix arrow shaft name / add CustomMaterial support to DynamicToolPart 2014-12-31 16:09:37 -08:00
asiekierka 40c977fb39 fix Tinkers Weaponry book spawning with beginner book option off 2014-12-28 01:09:52 +01:00
Bernhard Bonigl 4f97051249 Fix weaponry throwing exceptions if smeltery isn't present 2014-12-27 22:19:22 +01:00
Bernhard Bonigl 8c96a119a1 Fix rendering sometimes crashing because of not initialized engine for some reason. 2014-12-26 11:56:27 +01:00
Bernhard Bonigl 0f1a4582af Possible fix for crossbow rendering crashing on server login. This might happen because of the crossbow rendering before the necessary NBT is loaded.... if that's even possible #1254 2014-12-26 11:13:20 +01:00
Bernhard Bonigl 384fe28be9 Some additional checks to prevent crashes for invalid/incomplete arrow entities #1262 2014-12-26 11:06:00 +01:00
Bernhard Bonigl 161c292462 Prevent the creation of useless tool parts (bow limb, xbow limb and arrowhead without respective stats for the material) 2014-12-26 11:03:28 +01:00
Bernhard Bonigl f3ba95bbea Prevent (x)bow crafting with invalid materials crash #1261 2014-12-26 09:12:18 +01:00
Bernhard Bonigl ab329cd412 Fix base-durability for arrows and bolts not getting set correctly 2014-12-22 18:45:49 +01:00
Bernhard Bonigl 139b1fb1b0 Prevent ammo creation when missing information through old 3rd party materials is encountered instead of crashing #1236 2014-12-21 23:03:44 +01:00
Bernhard Bonigl 782d1e5df1 Fix crossbow checking body instead of string for enchanted bowstring #1237 2014-12-21 23:00:09 +01:00
Bernhard Bonigl 875aeb8b74 Fix moss/negative damage for javelins reducing ammo count #1229 2014-12-19 14:09:44 +01:00
Bernhard Bonigl 5422d3881a Fix Arrows/Bolts having hardcoded amount of modifiers, not respecting material traits like writeable. #1230 2014-12-18 22:19:22 +01:00
Bernhard Bonigl da254927a6 Fix Thaumium toolparts for weaponry parts 2014-12-13 15:53:16 +01:00
Bernhard Bonigl d16acb6846 Tinker arrows/bolts/shuriken/throwingknives/javelins now work with dispensers :OOoo 2014-12-03 21:26:32 +01:00
Bernhard Bonigl d2b06da1ec The piercing damage of arrows/bolts doesn't determine whether an entity has been hit anymore (since it always hits since it's unblockable) 2014-12-03 20:57:28 +01:00
Bernhard Bonigl 5fae9b7ced Thaumium Toolparts for weaponry 2014-11-22 23:21:11 +01:00
Bernhard Bonigl eea8d165a4 Fix javelin not taking damage on attack if it was full and adding ammo. Oops. 2014-11-21 19:16:12 +01:00
Bernhard Bonigl 584c2e77f6 Add 'metal-part-creation-in-part-table' config to weaponry 2014-11-21 18:58:07 +01:00
Bernhard Bonigl 40a2e91943 Throwing knives now crit when they're aimed long enough 2014-11-21 18:50:04 +01:00
Bernhard Bonigl d57f8b64a8 Throwing knives windup is shorter and they nearly don't slow you down while doing so.
Also minimal javelin buff.
2014-11-21 18:27:33 +01:00
Bernhard Bonigl a44919a2f2 Shortbows give less slowdown while aiming 2014-11-21 18:26:39 +01:00