Commit Graph
214 Commits
Author SHA1 Message Date
__felix__andMaya e43aa471d1 Add "Disable All Recipes" config option (#169)
Co-authored-by: Maya <10861407+serenibyss@users.noreply.github.com>
2025-04-21 04:57:34 +00:00
Yannick Marcotte-Gourde d370627703 Allow the Scythe to harvest crops in an AOE (#159) 2025-04-02 12:07:47 -05:00
eed84fc525 Normalize Berry Bush rarity behavior (#154)
Co-authored-by: Ilya Yurchenko <ilyha19@live.ru>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: paulzzh <28055560+paulzzh@users.noreply.github.com>
Co-authored-by: Yannick Marcotte-Gourde <yannickmg@gmail.com>
2025-03-22 15:59:21 -05:00
Yannick Marcotte-Gourde 0696b0fdfe Allow overriding AluminumBrass as the metal pattern material (#147) 2025-01-21 16:18:00 -06:00
Wilhelm Schuster 019d402413 Explicit GTNH check for gold cast removal config (#134) 2024-11-10 12:43:11 -08:00
Wilhelm Schuster 4604856878 Revert default config for option "Remove Gold Cast Recipes" (#130) 2024-11-10 18:29:15 +01:00
3ffa69d254 Allow hiding of Traveller's Gear accessories (gloves and belt) through config option and Translucency enchant (#125)
* Add configuration option to hide Traveller's gear accessories from displaying on player model

* Make Translucency I and II enchantments from WG work properly with traveler's accessories (must enchant from book for now)

* Update src/main/java/tconstruct/armor/ArmorProxyClient.java

Co-authored-by: Alexander Anishin <oneeyemaker@gmail.com>

* Implement suggested style changes

* spotless fix

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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Alexander Anishin <oneeyemaker@gmail.com>
2024-10-10 09:06:21 +02:00
GDCloud 170cde4284 add shift berry consumption config (#119) 2024-06-26 20:27:04 +02:00
63df442eb3 Add config option for the colored heart renderer (#118)
* HeartRenderCFG

* Minor nits, bump deps

* don't register heart renderer at all if config is off

* avoid double negation in the setting name

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Co-authored-by: ah-OOG-ah <75745146+ah-OOG-ah@users.noreply.github.com>
Co-authored-by: Alexdoru <57050655+Alexdoru@users.noreply.github.com>
2024-05-21 20:53:56 +02:00
Lyfts a5bec6c22b cleanup after enabling modern & generic. Primarily changing raw lists to their correct type, changing to pattern variable & enhanced switch and removing unused/unreachable code + ancient comments. 2024-05-16 18:51:58 +02:00
Martin Robertz 3ef4a5e259 sa 2023-09-25 00:17:50 +02:00
Martin Robertz 265fc8cc15 missing imports 2023-09-25 00:12:38 +02:00
Martin Robertz 47a5b9391a sa+wci 2023-09-24 22:57:55 +02:00
miozuneGitHub GTNH Actionsgithub-actions[bot]
69bb974420 Use compileOnlyApi for CoFH (#84)
* Use compileOnlyApi for CoFH

* spotlessApply (#85)

Co-authored-by: GitHub GTNH Actions <>

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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-05-15 08:07:18 +02:00
AlexdoruandOneEyeMaker 50bd690204 Revert signature changes of public methods that caused crashes (#74)
* restore previous public method signature to prevent crash

* don't register the event if vanilla config

* revert signature changes

* Restore original calculation logic

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Co-authored-by: OneEyeMaker <oneeyemaker@gmail.com>
2023-02-13 16:34:38 +01:00
unix-supremacistandAlex Ponebshek 3e2ba6ac16 adding the config options from the tinkered constructor fork (#73)
* config option for invulnerability of dropped tools and base EntityItem despawn time

* config option to drop life canisters on death

* Added config option for dagger damage multiplier when thrown, default = 3x

* emulate vanilla behavior by default

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Co-authored-by: Alex Ponebshek <alexbobp@gmail.com>
2023-02-12 08:37:14 +01:00
Jason Mitchell 84c2239244 [ci skip] spotlessApply with the new settings 2023-01-28 18:04:28 -08:00
Alexdoru 36f63a7690 quick fix : Raw use of parameterized class 2023-01-28 18:02:41 -08:00
Alexdoru 83f54f1e97 quick fixes : enhanced for loop 2023-01-28 18:02:41 -08:00
Alexdoru ae363450b1 quick fix : Private field may be 'final' 2023-01-28 18:02:41 -08:00
Alexdoru 983ca22d97 spotless 2023-01-28 18:02:41 -08:00
Alexdoru 98f3da6131 stop calling EnvironmentChecks and remove dead code in EnvironmentChecks 2023-01-28 18:02:41 -08:00
Alexdoru 3d1489401c quick fix : Collections.sort() can be replaced with List.sort() 2023-01-28 18:02:41 -08:00
Alexdoru f446ea280f quick fix : Condition is covered by further condition 2023-01-28 18:02:41 -08:00
Alexdoru 4ad67bc34b quick fix : 'if' can be replaced with 'switch' 2023-01-28 18:02:41 -08:00
Alexdoru 9cfd723ea3 quick fix : Raw use of parameterized class 2023-01-28 18:02:41 -08:00
Alexdoru 2f47fd5545 quick fix : Redundant 'throws' clause 2023-01-28 18:02:41 -08:00
Alexdoru 60f7add07f quick fix : Explicit type can be replaced with <> 2023-01-28 18:02:41 -08:00
Alexdoru d6b69264b9 quick fix : Unnecessary boxing / unboxing 2023-01-28 18:02:41 -08:00
Alexdoru 83a1fa7957 quick fix : String concatenation in loop 2023-01-28 18:02:41 -08:00
Raven Szewczyk 39be06c23b Fix JABBA-related issues with crafting station slots (#54)
* Fix shift-merging tools voiding items

fixes <https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11392>

* Change 0-sized ItemStacks into null stacks in crafting station attached slots

Fixes <https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10425>

* Update buildscript

* spotlessApply
2022-09-22 20:51:23 +02:00
Jason Mitchell 1c46541223 CraftingStation side chest now work with any IInventory with a configurable blacklist. (#35)
* CraftingStation side chest now work with any IInventory with a configurable blacklist.

* Check ISidedInventory and accessible slots.  Still needs some work for shift clicking.

* Backport shift click behavior and some helper functions

* Fix NEI overlap, and tinker's tool station integration

* Fix NEI shift clicking by redoing math
2022-01-06 10:24:28 +01:00
Arseny Spiridonov cae72b2db6 Fix possible packet hacking (https://github.com/N1nt4nd0/Xenobyte/tree/master/src/main/java/forgefuck/team/xenobyte/modules) 2020-09-21 22:50:59 +07:00
Jason Mitchell c89f116a6c Totally compatible now 2019-12-30 20:35:29 -08:00
Ugachaga 0f08fd1112 Added forbidden dimension config 2017-02-08 17:05:04 +07:00
Teteros ea676774aa Create a config option for gold cast recipes
If "Remove Gold Cast Recipes" config setting is enabled like so: https://github.com/GTNewHorizons/NewHorizons/commit/723e05e85d97e3e9206c5f3800564db26f1b41ea
It will force the use of the only other material to make casts in Tinkers' Construct, Aluminum.
All gold casts are back if set to false of course.
2016-03-10 03:10:04 +00:00
Bernhard Bonigl 75b97cf4f9 Extract the boss-heart-drop blacklist into the config.
Closes #1787
2015-10-27 18:45:54 +01:00
Bernhard Bonigl 9587a5f365 Separate the nether-ores generation into ardite and cobalt configs 2015-10-03 14:30:42 +02:00
mraof a90bbfe592 Use the Item provided to addSmelteryMelting
addSmelteryMelting didn't actually use the item, now it does
2015-08-03 02:11:17 -04:00
Bernhard Bonigl aaa7f0a262 Add rendering mappings for materials added through IMC. This means you can add custom textures for them. 2015-05-10 11:18:52 +02:00
Bernhard Bonigl 2a72ab6c2f Add a config option to allow oregen in superflat worlds #1596 2015-05-04 21:30:40 +02:00
covers1624 d900e096d7 Glass panes lay down on the casting table.
Makes Glass Panes lay down on the casting table, may need some tweaking
in regard to the location.
removed a debug log message, Herp Derp.
2015-05-02 04:14:32 +09:30
covers1624 b38cfee5ff Fix for #1552
The Server was not syncing the players TPlayerStats to the client until
the Armor tab was opened.
Added Packet.
Send Packet on EntityJoinEvent.

Format Derp.

Changed to Debug and added Knapsack slot output.
2015-05-01 23:33:08 +09:30
Bernhard Bonigl 0198ba8012 Fluid-API fixes for Forge 1355+ 2015-04-10 11:49:04 +02:00
Bernhard Bonigl 774239bc48 Check for material existence in Casting-IMC 2015-03-18 23:09:44 +01:00
Bernhard Bonigl 168126b900 Remove all references to the adaptive smeltery so people don't get confused
RIP Adaptive smeltery
2015-03-05 11:03:24 +01:00
Bernhard Bonigl ff0df97f08 Add FluidType when getting a melting-IMC. Melting IMCs should be sent before partcasting IMC for it to have the correct 2015-02-27 12:12:18 +01:00
David Vierra 696443424c Make tool parts added via addPartCastingMaterial smeltable and register
FluidType if it's not present
2015-02-27 12:05:46 +01:00
Bernhard Bonigl a2131f4602 Register fluids for part casting registered via IMC in the FluidType registry 2015-02-26 21:09:06 +01:00
Bernhard Bonigl 4611e2b2ba Add a config option if villagers are meltable into emeralds. #1400
If disabled they'll give blood. And horses will do that too now if the option for glue is disabled.
2015-02-14 23:59:21 +01:00