Commit Graph
637 Commits
Author SHA1 Message Date
Bernhard Bonigl 6f9d55741c Fix rendering of empty tank items 2014-09-15 11:52:50 +02:00
boni 72fdecbfd2 Merge pull request #973 from Qowyn/loc-patch
Loc patch
2014-09-14 20:16:10 +02:00
Bernhard Bonigl cf37c927c6 Merge branch 'master' of https://github.com/Techjar/TinkersConstruct 2014-09-14 20:05:22 +02:00
Bernhard Bonigl 4e5011f7fe Seared Tank/Glass/Window now render their liquids in inventory! yay! 2014-09-14 20:04:07 +02:00
Qowyn fd4c0cfe1c Use default name for tool subItems 2014-09-13 22:34:12 +02:00
Qowyn 7ae5a92a8f Feature #954: Custom names for specific toolpart and material combinations and tool default names 2014-09-13 22:22:11 +02:00
Techjar 778c764cf2 Defer ore dict smeltery recipes until postInit
We can't be sure the ore dictionary has been fully registered by other mods due to load order, so we should wait until postInit to ensure it has all registrations, otherwise some ore dictionary items may not get registered.
2014-09-12 23:48:53 -04:00
Bernhard Bonigl 593af6be17 Merge branch 'master' of https://github.com/SlimeKnights/TinkersConstruct 2014-09-12 16:56:43 +02:00
Bernhard Bonigl ba99b9af24 Fix smelteries doing stuff while they're actually broken. 2014-09-12 16:56:35 +02:00
Arthur Uzulin 3d028e7123 Made battlesigns have editable text 2014-09-12 23:59:13 +10:00
Bernhard Bonigl fc0d73dbf6 Fix Smelteries not updating their current capacity sometimes. Should fix capacity problems. 2014-09-12 15:46:09 +02:00
Bernhard Bonigl fc5e0096fe Change smeltery-capacity to 10 ingots per block, because 18 really is way too much diyo :P 2014-09-12 15:34:56 +02:00
Bernhard Bonigl 9fabcc0a20 Fix clicking fluids in the smeltery 2014-09-12 15:34:25 +02:00
Bernhard Bonigl 48f9059217 Fluid Capacity of smelteries depends on size. Fix Fluid-Rendering in GUI. 2014-09-12 00:38:44 +02:00
Bernhard Bonigl 8ab25cae4a Fix entity detection in smelteries 2014-09-11 23:45:12 +02:00
Bernhard Bonigl 448d29e5a2 Remove the old smeltery stuff that was meant for comatibility, because it's too complicated to separately keep it in. 2014-09-11 23:26:30 +02:00
Bernhard Bonigl cdd28f6412 Fix smeltery structure detection having inconsistant sizes 2014-09-11 23:17:28 +02:00
Bernhard Bonigl 6bbd392c4f Render blocks and fluids inside of smelteries according to size (exactly the same behaviour as with the old 3x3 smeltery) 2014-09-11 22:58:57 +02:00
Bernhard Bonigl 13f1b63965 Highlight for the scroll bar 2014-09-11 22:09:27 +02:00
Bernhard Bonigl 711fe0d716 Display a 4-columns GUI if the smeltery has >16 blocks per layer 2014-09-11 18:34:08 +02:00
Bernhard Bonigl 24e0e9fcc3 Smeltery-Gui for the flexible smeltery and some gui polishing 2014-09-11 17:46:53 +02:00
Bernhard Bonigl 7c4c9b55c0 Fix smeltery gui scrolling 2014-09-11 17:24:30 +02:00
Bernhard Bonigl 9818edc0a8 Move the old smelterylogic implementation to backup classes for a compatibility config. Change most logic to take actual smeltery size into account. 2014-09-11 16:49:28 +02:00
Bernhard Bonigl c0ad340460 Start a flexible smeltery implementation that allows rectangular smelteries. Logic works \o/. UI missing. :( 2014-09-11 15:45:15 +02:00
Bernhard Bonigl 103778e316 Unify Casting Table/Basin logic and fix the canDrain/canFill stuff. #963 2014-09-11 12:09:15 +02:00
Bernhard Bonigl 5cc701ff27 Fix dupe-bug-fix with fluid draining from casting blocks.. 2014-09-11 11:16:55 +02:00
Bernhard Bonigl a489b67259 Zombie Flesh can be melted for 5mb of blood. Blood balls can also be melted back down. 2014-09-10 19:01:39 +02:00
Bernhard Bonigl 7c8965adbf Fix whitespaces in material localization strings, and allow custom localization strings. 2014-09-10 18:39:06 +02:00
radfast 67fe457257 Fix knapsack tab rendering. Courtesy to @radfast 2014-09-10 11:24:51 +02:00
Bernhard Bonigl 91e01087ee Merge branch 'master' of https://github.com/SlimeKnights/TinkersConstruct 2014-09-10 00:45:22 +02:00
Bernhard Bonigl ce9a0133a8 Disable Knuckles modifier since it doesn't do anything currently :S 2014-09-10 00:42:15 +02:00
Bernhard Bonigl d9c3f26f83 Disable hitbox changes of Perfect Dodge if Smart Moving is present. Yes, this makes the modifier useless with smart moving. 2014-09-10 00:39:07 +02:00
Bernhard Bonigl 5bfa35c135 Display correct wings for featherfall modifier 2014-09-10 00:34:04 +02:00
Bernhard Bonigl 2755884288 Stealth Modifier description and armor modifier recipe fixes. 2014-09-10 00:08:57 +02:00
Bernhard Bonigl 26de0a42b5 Add armor modifiers rendering in books. 2014-09-09 23:54:54 +02:00
Bernhard Bonigl 1e44b110ba Add proper manual entries for the existing armor modifiers 2014-09-09 22:26:42 +02:00
Arthur Uzulin 4c4b3f055a Battlesign blocks 👍
- Added battlesign blocks (WIP - no way to edit text)
- Fixed the material not loading client side
2014-09-10 01:36:29 +10:00
boni 38200663a3 Fix bug with using the correct fuel tank on smeltery changes 2014-09-09 16:38:39 +02:00
Arthur Uzulin 2f44669d52 Colored frying pans
- Added colored frying pans
- Switched frying pans to using the itemstack sensitive container item
since the non-sensitive version was deprecated.
2014-09-09 19:54:50 +10:00
Arthur Uzulin 80efde613a The return of achievements
- Re-added achievements
- Organised all imports (seemed all over the place)
- Formatted all code (seemed very combined, used the TinkerStyle)
2014-09-09 18:30:15 +10:00
Bernhard Bonigl ae2d8d6e4d Merge branch 'controls-fix' of https://github.com/Qowyn/TinkersConstruct 2014-09-08 17:59:24 +02:00
boni 010b1b80c7 Merge pull request #958 from Qowyn/furnace-slab
Fixes #572
2014-09-08 17:58:05 +02:00
Bernhard Bonigl 9a6790e0a8 Lava is now a smeltery fuel! Pyrothium now also is a smeltery fuel, and hotter at that! 2014-09-08 17:50:38 +02:00
Bernhard Bonigl c09de4b135 Make Smelteries use the fuel API. Should work, but somebody properly test this with servers. 2014-09-08 17:50:00 +02:00
Bernhard Bonigl 02c4b119a3 Add a Smeltery-API for smeltery fuel 2014-09-08 17:48:33 +02:00
Bernhard Bonigl 79b0c5ef86 Implement IFluidHandler properly on all blocks.
Should fix all ExtraCells dupe bugs.
2014-09-08 15:27:34 +02:00
Leon Loeser b13e2b5340 make drain function w/ fluid argument work 2014-09-07 18:47:28 +02:00
Qowyn f03ed7be07 Derp, thats what i get for not just copying Minecraft code. Makes particles appear actually in front of the furnace and not at the block boundry. 2014-09-06 20:39:11 +02:00
Qowyn 3de0e62b1e Fixes #572
Adds particles to active FurnaceSlab
2014-09-06 19:58:54 +02:00
Qowyn efac2f7a73 Fixes Issue #945 2014-09-05 21:34:46 +02:00