Commit Graph
229 Commits
Author SHA1 Message Date
Alexdoru cdc7dcf5d0 quick fix : optimize imports 2023-01-28 18:02:41 -08:00
Alexdoru ae363450b1 quick fix : Private field may be 'final' 2023-01-28 18:02:41 -08:00
Alexdoru 983ca22d97 spotless 2023-01-28 18:02:41 -08:00
Alexdoru 379d0cb168 quick fix : Too weak variable type leads to unnecessary cast 2023-01-28 18:02:41 -08:00
Alexdoru 2d13e6185e quick fix : Redundant type cast 2023-01-28 18:02:41 -08:00
Alexdoru 114fce2770 quick fix : Duplicate branches in 'switch' 2023-01-28 18:02:41 -08:00
Alexdoru f446ea280f quick fix : Condition is covered by further condition 2023-01-28 18:02:41 -08:00
Alexdoru 3a2b50acd5 quick fix : Renamed catch block parameter to ignored 2023-01-28 18:02:41 -08:00
Alexdoru 60f7add07f quick fix : Explicit type can be replaced with <> 2023-01-28 18:02:41 -08:00
Alexdoru 66bf122138 keybinds (#67)
* unbind keybinds by default

* spotless
2023-01-27 20:33:01 +01:00
Raven Szewczyk 39be06c23b Fix JABBA-related issues with crafting station slots (#54)
* Fix shift-merging tools voiding items

fixes <https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11392>

* Change 0-sized ItemStacks into null stacks in crafting station attached slots

Fixes <https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10425>

* Update buildscript

* spotlessApply
2022-09-22 20:51:23 +02:00
Alexdoru 13a9ebee65 fix bug where it triggers key actions when you have keybinds set to none (#51)
* format ArmorControls.java

* return value not used

* don't need to check keybinds for mouse input

* used the Keybind class properly to stop triggering key actions when keys are not binded
2022-09-01 11:33:00 +02:00
David Lindström 69aab3eabe Formatting fix 2020-09-04 00:55:33 +02:00
David Lindström 996d9adb48 Add support for binding a key to toggle the Travellers Belt toolbar in inventories
This adds support for swapping the toolbar in inventories. For now, no key is assigned by default, so one must be added from the NEI options for this to take effect.
2020-09-04 00:53:40 +02:00
The Temportalist 0e4a63d21c Update ArmorControls.java
I appreciate the help, but this is actually correct.
2015-09-09 18:28:46 -04:00
Ben Pilgrim b95f72dc06 Fixed ArmourControls.java and tested patch. 2015-09-09 22:30:53 +01:00
The Temportalist 74b70e2122 Update ArmorControls.java
Updates for NeK 2.0.1, and in the process fixing https://github.com/mod-warriors/NotEnoughKeys/issues/34
Requires testing.
2015-09-08 13:17:39 -04:00
Bernhard Bonigl 83e71312c4 Prevent crashes with incorrectly initialized armor stuff #1668 2015-06-28 10:44:56 +02:00
Mitchell Petrie 150fb8b3f4 Fix tab position when NEI is installed and not hidden. 2015-03-27 22:24:25 -04:00
Mitchell Petrie c587a827c8 Fix tab position when effects are being displayed. 2015-03-27 17:12:59 -04:00
Bernhard Bonigl 22e6378e16 Prevent the renderer from rendering anything but tinkers stuff #1419 2015-02-27 13:08:18 +01:00
Bernhard Bonigl 478052bbd3 Don't render null items 2015-02-27 12:51:15 +01:00
Bernhard Bonigl 8074abc6fa Disable blending when rendering tools in the inventory. It shouldn't be necessary and caused issues with GUIs 2015-02-21 21:51:05 +01:00
Bernhard Bonigl ab96d8f46f Fix night-vision being activateable without upgrade #1377 2015-02-21 20:49:19 +01:00
Bernhard Bonigl 08af51fab3 Use state-save blending for liquid block drawing. This should finally solve all the drawing weirdness with alpha for any liquids drawn by tinkers. #1356 2015-01-24 13:32:00 +01:00
Bernhard Bonigl cd4206df72 Fix blending getting disabled by liquid block drawing (looking at you, slimepads) 2015-01-18 19:40:04 +01:00
Bernhard Bonigl 1a18389825 Pull hardcoded localizations stuff from books into .lang files, so we have at least one hacky way to have everything localized in the books. #1268 2015-01-01 23:13:47 +01:00
Bernhard Bonigl a1bde95c36 Merge branch 'master' into experimental 2014-12-04 19:26:11 +01:00
Bernhard Bonigl c4d9ebd505 Add a possibly missing rendering state reset 2014-12-02 21:03:01 +01:00
TheTemporatlist 5f725cb971 Fixed possible NPE 2014-11-28 13:26:32 -05:00
Bernhard Bonigl c42f99cba7 Merge branch 'master' into weaponry
Conflicts:
	.gitignore
	build.properties
2014-11-15 23:17:27 +01:00
boni 8ba9eea615 Merge pull request #1161 from TheTemportalist/master
Fix NEK integration without NEK
2014-11-14 01:18:00 +01:00
TheTemporatlist c54250bd47 Should fix the crash in the control screen. The armor class wouldnt compile correctly because it couldnt find the event class for NEK 2014-11-13 12:26:45 -05:00
Bernhard Bonigl 5b2f1f5678 Render liquid colors in tanks. Alpha not possible without complete rewrite. 2014-11-13 16:51:25 +01:00
TheTemporatlist fc264ccae9 YAYY. ITS WORKING!
Removed debug code and fixed the things
2014-11-11 17:53:42 -05:00
TheTemporatlist f410c0bd6b Temporary Debug code 2014-11-11 17:30:54 -05:00
TheTemporatlist 514e2e6a0e I missed these 2014-11-11 17:04:18 -05:00
TheTemporatlist 6fa032fe2d Patching compatibility 2014-11-11 17:01:15 -05:00
TheTemporatlist fb59d7c244 I forgot to register with NEK 2014-11-11 16:13:40 -05:00
TheTemporatlist 6b62ea3813 Function missed 2014-11-10 18:49:54 -05:00
TheTemporatlist fc2975b4d3 Formatting fixes 2014-11-10 18:47:15 -05:00
TheTemporatlist 8a0092e147 This should be valid for NEK integration. 2014-11-10 18:37:27 -05:00
Bernhard Bonigl 28a4dfe478 Take fluid color into account for liquid rendering #1150 2014-11-10 20:05:12 +01:00
Bernhard Bonigl 6cd7b497e8 Weaponry booooooook 2014-10-29 22:33:00 +01:00
Bernhard Bonigl dc1ecab768 Arrows with knockback :D:D 2014-10-26 18:50:50 +01:00
Bernhard Bonigl 947da8f9df Merge branch 'master' into weaponry
Conflicts:
	src/main/java/tconstruct/tools/ToolProxyClient.java
2014-10-26 17:10:09 +01:00
Bernhard Bonigl 5905653f80 Fix build from PR 2014-10-26 16:32:35 +01:00
boni 20e295123c Merge pull request #1100 from crafteverywhere/master
Make the manuals translatable.
2014-10-25 18:53:12 +02:00
Bernhard Bonigl 4c1852546e ToolStation/Forge GUI for the new weapons 2014-10-24 14:58:27 +02:00
crafteverywhere 79b0d6e8c7 Update TProxyClient.java 2014-10-23 07:19:01 +08:00