UndeadZeratul
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cd5a3ddae6
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Refactor pattern costs to allow being overridden
By default the values will still remain the same, but if someone else wants to adjust these values, they can.
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2015-12-22 13:07:32 -06:00 |
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Bernhard Bonigl
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50441d79c1
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Prevent non-patterns being pumped into the patternchest.
Partially fixes #1684, but duping patterns is not a big deal.
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2015-08-07 21:18:35 +02:00 |
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Bernhard Bonigl
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9522da6889
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NEI ? now works with crafting stations with chest and also pulls items out of the chest
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2015-08-07 20:43:22 +02:00 |
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Anton
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f824cc1651
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Ore dict everything
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2015-07-11 11:26:21 +03:00 |
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Bernhard Bonigl
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a6309ef3ab
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Last addition for 1.7.10: alumite/ardite/cobalt/manyullyn bricks and fancy bricks
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2015-06-28 12:03:41 +02:00 |
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Bernhard Bonigl
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13db0488b5
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Fix NPE in ganys PR. Closes #1675
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2015-06-27 20:33:32 +02:00 |
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ganymedes01
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54d8bbcc02
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Use OreDictionary chests
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2015-06-25 22:31:28 -03:00 |
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boni
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2501749509
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Merge pull request #1529 from shadowfacts/patch-1
Remove unnecessary/unused int
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2015-04-13 10:43:47 +02:00 |
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Bernhard Bonigl
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8018cd4527
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Prevent items from being inserted into the CraftingStation #1522
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2015-04-13 08:19:23 +02:00 |
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shadowfacts
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ea9a764487
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Remove unnecessary/unused int
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2015-04-10 18:07:41 -04:00 |
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Bernhard Bonigl
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864f9be156
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Fix dupe with crafting station #1509
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2015-04-02 19:14:51 +02:00 |
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Bernhard Bonigl
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f895951cb4
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Fix clientside access on server
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2015-03-13 18:20:18 +01:00 |
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Bernhard Bonigl
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f0978fcd84
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Don't do moss-healing while the item is getting used
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2015-03-13 15:29:59 +01:00 |
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Bernhard Bonigl
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5c6b0b257e
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Fix nametag logic in toolforge and fix anything performed on a tool not consuming materials #1438
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2015-03-02 15:20:44 +01:00 |
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Bernhard Bonigl
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3b8777f8eb
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Allow the renaming of items and tools by using a nametag in a tool station/forge
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2015-02-26 22:26:12 +01:00 |
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Bernhard Bonigl
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dd56e0dd02
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Fix the first achievement that's needed for all other achievements not being called serverside #1317
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2015-02-22 18:25:25 +01:00 |
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Bernhard Bonigl
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6213b5a43b
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Inventorytweaks support for the pattern chest #1138
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2015-02-22 17:22:33 +01:00 |
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Bernhard Bonigl
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a031b71935
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Fix world-module trying to register tool-module things in the oredictionary, and therefore failing #95
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2015-02-22 00:50:57 +01:00 |
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Bernhard Bonigl
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075b769db2
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Fix a long standing bug that caused FPS drops with bows. All tools now use our own renderer. Rendering performance overall should be increased. Honor and Glory to @skyboy for finding the cause
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2015-02-21 21:50:23 +01:00 |
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Bernhard Bonigl
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339e6baa20
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Fix autosmelt smelting blocks that weren't effective (like sand with a hammer)
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2015-02-21 21:05:41 +01:00 |
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Bernhard Bonigl
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6a6ea4efa2
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Move oredict integration for part-building to postInit #1382
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2015-02-15 00:11:23 +01:00 |
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Bernhard Bonigl
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3473d7a469
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Fix Tinkers ActiveToolMod ignoring other mods already calculated damage (although it should always be calculated first) #1398
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2015-02-14 23:54:48 +01:00 |
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Bernhard Bonigl
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434516d71a
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Oredict support for (cobble)stone when partbuilding (untested)
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2015-02-08 22:31:42 +01:00 |
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Bernhard Bonigl
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30e7d2060e
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Make fiery bowstring more red and fix colors on crossbow string
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2015-01-30 18:17:17 +01:00 |
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Bernhard Bonigl
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8d3cfce638
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Fix possible crash with broken frying pans/battlesigns #1372
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2015-01-30 16:04:50 +01:00 |
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Bernhard Bonigl
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706df5216e
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Fix autosmelt getting confused by dropped items having different metadata than the blocks themselves #1326
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2015-01-11 19:28:32 +01:00 |
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Adaptivity
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933d5680c1
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Added tooltips for manuals and fixed typo in cfg
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2015-01-06 17:25:51 +03:00 |
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Bernhard Bonigl
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ed7e9dacb0
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Another fix for the modifier localization hack. #4
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2015-01-05 11:58:56 +01:00 |
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Bernhard Bonigl
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13ce4034a1
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Another fix for the modifier localization hack. #3
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2015-01-05 11:44:05 +01:00 |
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Bernhard Bonigl
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ced1951f24
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Another fix for the modifier localization hack. #2
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2015-01-05 11:29:25 +01:00 |
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Bernhard Bonigl
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4badd85093
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Another fix for the modifier localization hack.
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2015-01-05 11:20:17 +01:00 |
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Bernhard Bonigl
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3dd9ee8591
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Fix modifiers with X/Y not being localized in the toolstation properly
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2015-01-05 11:00:43 +01:00 |
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Bernhard Bonigl
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ed98476257
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Fix stone shards with disabled stone using wood material. #1310
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2015-01-05 09:13:40 +01:00 |
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Bernhard Bonigl
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724aa45b94
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Fix all ISBR always returning true even when not rendering anything #1308
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2015-01-04 23:49:08 +01:00 |
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Bernhard Bonigl
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752930af7b
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Re-Enable localization checks for modifiers to not doubly localize
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2015-01-04 19:20:36 +01:00 |
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Bernhard Bonigl
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a5c76edf01
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Hacky localization of all the modifiers in tooltips and GUI
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2015-01-03 18:24:26 +01:00 |
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Adaptivity
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9b514ad74a
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Small change to targetLock
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2015-01-02 20:56:16 +03:00 |
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Bernhard Bonigl
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a9f9cbf108
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Oredict metal integration if metal part crafting is enabled
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2014-12-26 12:01:39 +01:00 |
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Bernhard Bonigl
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161c292462
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Prevent the creation of useless tool parts (bow limb, xbow limb and arrowhead without respective stats for the material)
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2014-12-26 11:03:28 +01:00 |
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boni
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3ccfc0a22a
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Merge pull request #1247 from asiekierka/stable
Make TinkerSmeltery optional, make the beginner book option apply to the smeltery/tool station books as well
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2014-12-21 21:17:20 +01:00 |
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asiekierka
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8674272afa
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make TinkerSmeltery optional
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2014-12-21 17:46:36 +01:00 |
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Bernhard Bonigl
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f9819dcd10
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Buff moss regeneration for projectiles
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2014-12-19 14:12:29 +01:00 |
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Bernhard Bonigl
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da254927a6
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Fix Thaumium toolparts for weaponry parts
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2014-12-13 15:53:16 +01:00 |
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Bernhard Bonigl
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d3c4ab0d0e
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Fix arrow stuff buttons being in the stencil table twice
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2014-12-13 15:53:02 +01:00 |
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Bernhard Bonigl
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633814d647
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Fix reflected tinker projectiles not hitting stuff
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2014-12-07 20:47:33 +01:00 |
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Bernhard Bonigl
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43b1c35668
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Merge branch 'master' into experimental
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2014-12-03 21:30:51 +01:00 |
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Bernhard Bonigl
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855b58f01b
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Fix Tool Station allowing to rename anything #1211
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2014-12-03 21:30:15 +01:00 |
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Bernhard Bonigl
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429c3b7fb7
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Remove the dispenser behaviour for the old arrows
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2014-12-03 20:58:07 +01:00 |
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Bernhard Bonigl
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af6fbec293
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Battlesign reflecting takes durability and doesn't work while it's broken
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2014-11-30 14:34:28 +01:00 |
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Bernhard Bonigl
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49813550b4
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Change battlesign-blocking to actually require you to look at the arrow + reflection speed depends on how much you looked at it (+buffed)
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2014-11-30 14:20:41 +01:00 |
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