Bernhard Bonigl
083ada68bb
One more smeltery crash fix with existing worlds.
2014-09-18 09:13:58 +02:00
Bernhard Bonigl
183c68c060
Update smeltery construction clientside too to get unsynchronized data when construction is in flux.
2014-09-17 22:51:47 +02:00
Bernhard Bonigl
4a9c383dd8
Backwards Compat for ToolMaterial constructor
2014-09-17 20:35:20 +02:00
Bernhard Bonigl
29f72ed357
Make AOE tools creative-mode compatible again
2014-09-17 15:59:28 +02:00
Bernhard Bonigl
619bfdb1f1
Adjust tools to new blockbreak code stuff. Yay for proper calls.
2014-09-17 15:32:51 +02:00
Bernhard Bonigl
8773232660
More fixes to AOE block harvesting. effective materials etc.
2014-09-17 14:27:52 +02:00
Bernhard Bonigl
0e76fa9c0d
Add an AOE-Tool implementation that correctly calls everything vanilla style, yay.
2014-09-17 14:12:15 +02:00
Bernhard Bonigl
b74776dc05
Backup Commit: HarvestTools and Hammer have exact vanilla blockbreaking behaviour, yay
2014-09-17 10:59:47 +02:00
Bernhard Bonigl
ea52029236
Fix startup crash of smeltery
2014-09-17 00:24:56 +02:00
Bernhard Bonigl
218f282786
Throw custom block breaking code overboard since the forge code can handle it quite well nowadays. No change to AOE-Tools yet.
2014-09-16 23:47:54 +02:00
Bernhard Bonigl
99cb5e857f
Fix Smelteries evaporating liquids when doing alloys at full capacity. Also small fix for fuel displays not working sometimes.
2014-09-16 23:38:20 +02:00
Bernhard Bonigl
da996301c4
Adjust block breaking code to use vanilla behaviour. Aoe-Tools currently don't work
2014-09-16 18:49:56 +02:00
Bernhard Bonigl
c3d72efc81
If we're sending smeltery updates like that already, we might as well also send the status. Client should always be synchronized now.
2014-09-16 16:57:51 +02:00
Bernhard Bonigl
41ad4004ff
Fixe smeltery derp that caused smeltery to not feel very smeltery-like.
2014-09-16 00:20:08 +02:00
Bernhard Bonigl
6205894215
Add those localization changes for custom names to bow and arrow as well.
2014-09-15 22:53:23 +02:00
Bernhard Bonigl
a1e2a292b0
Possible dupe bug fix: Put items from basins/tables into the inventory instead of dropping them.
2014-09-15 12:43:57 +02:00
Bernhard Bonigl
a4aa66b9bc
Fix crash with casting table caused by changes before
2014-09-15 12:35:59 +02:00
Bernhard Bonigl
bd706b8378
Smooth liquid change rendering in basins and tables, not only when it's done
2014-09-15 12:35:33 +02:00
Bernhard Bonigl
463ff0478d
Move interaction with items of casting basin/table to logic
2014-09-15 12:23:05 +02:00
Bernhard Bonigl
bdce6310ae
Fix Faucet pouring rendering with nether smeltery stuff
2014-09-15 12:21:52 +02:00
Bernhard Bonigl
3f4e2706a3
Merge branch 'master' of https://github.com/SlimeKnights/TinkersConstruct
2014-09-15 12:21:30 +02:00
Bernhard Bonigl
6f9d55741c
Fix rendering of empty tank items
2014-09-15 11:52:50 +02:00
boni
33ab1c0fc5
Merge pull request #977 from micdoodle8/master
...
Fix OpenGL blend state causing dark inventory slots.
2014-09-15 09:01:43 +02:00
mDiyo
6c9fcee3a9
Update TE4Helper.java
2014-09-14 16:17:27 -07:00
Mitchell Petrie
f093c3da17
Fix OpenGL blend state causing dark inventory slots.
2014-09-14 17:43:24 -04:00
boni
72fdecbfd2
Merge pull request #973 from Qowyn/loc-patch
...
Loc patch
2014-09-14 20:16:10 +02:00
Bernhard Bonigl
cf37c927c6
Merge branch 'master' of https://github.com/Techjar/TinkersConstruct
2014-09-14 20:05:22 +02:00
Bernhard Bonigl
4e5011f7fe
Seared Tank/Glass/Window now render their liquids in inventory! yay!
2014-09-14 20:04:07 +02:00
Qowyn
fd4c0cfe1c
Use default name for tool subItems
2014-09-13 22:34:12 +02:00
Qowyn
7ae5a92a8f
Feature #954 : Custom names for specific toolpart and material combinations and tool default names
2014-09-13 22:22:11 +02:00
Techjar
778c764cf2
Defer ore dict smeltery recipes until postInit
...
We can't be sure the ore dictionary has been fully registered by other mods due to load order, so we should wait until postInit to ensure it has all registrations, otherwise some ore dictionary items may not get registered.
2014-09-12 23:48:53 -04:00
Bernhard Bonigl
593af6be17
Merge branch 'master' of https://github.com/SlimeKnights/TinkersConstruct
2014-09-12 16:56:43 +02:00
Bernhard Bonigl
ba99b9af24
Fix smelteries doing stuff while they're actually broken.
2014-09-12 16:56:35 +02:00
Arthur Uzulin
3d028e7123
Made battlesigns have editable text
2014-09-12 23:59:13 +10:00
Bernhard Bonigl
fc0d73dbf6
Fix Smelteries not updating their current capacity sometimes. Should fix capacity problems.
2014-09-12 15:46:09 +02:00
Bernhard Bonigl
fc5e0096fe
Change smeltery-capacity to 10 ingots per block, because 18 really is way too much diyo :P
2014-09-12 15:34:56 +02:00
Bernhard Bonigl
9fabcc0a20
Fix clicking fluids in the smeltery
2014-09-12 15:34:25 +02:00
Bernhard Bonigl
48f9059217
Fluid Capacity of smelteries depends on size. Fix Fluid-Rendering in GUI.
2014-09-12 00:38:44 +02:00
Bernhard Bonigl
8ab25cae4a
Fix entity detection in smelteries
2014-09-11 23:45:12 +02:00
Bernhard Bonigl
448d29e5a2
Remove the old smeltery stuff that was meant for comatibility, because it's too complicated to separately keep it in.
2014-09-11 23:26:30 +02:00
Bernhard Bonigl
cdd28f6412
Fix smeltery structure detection having inconsistant sizes
2014-09-11 23:17:28 +02:00
Bernhard Bonigl
6bbd392c4f
Render blocks and fluids inside of smelteries according to size (exactly the same behaviour as with the old 3x3 smeltery)
2014-09-11 22:58:57 +02:00
Bernhard Bonigl
13f1b63965
Highlight for the scroll bar
2014-09-11 22:09:27 +02:00
Bernhard Bonigl
711fe0d716
Display a 4-columns GUI if the smeltery has >16 blocks per layer
2014-09-11 18:34:08 +02:00
Bernhard Bonigl
24e0e9fcc3
Smeltery-Gui for the flexible smeltery and some gui polishing
2014-09-11 17:46:53 +02:00
Bernhard Bonigl
7c4c9b55c0
Fix smeltery gui scrolling
2014-09-11 17:24:30 +02:00
Bernhard Bonigl
9818edc0a8
Move the old smelterylogic implementation to backup classes for a compatibility config. Change most logic to take actual smeltery size into account.
2014-09-11 16:49:28 +02:00
Bernhard Bonigl
c0ad340460
Start a flexible smeltery implementation that allows rectangular smelteries. Logic works \o/. UI missing. :(
2014-09-11 15:45:15 +02:00
Bernhard Bonigl
103778e316
Unify Casting Table/Basin logic and fix the canDrain/canFill stuff. #963
2014-09-11 12:09:15 +02:00
Bernhard Bonigl
5cc701ff27
Fix dupe-bug-fix with fluid draining from casting blocks..
2014-09-11 11:16:55 +02:00