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Fix the errors that were left, I commeneted our some code in SmelteryLogic for right now, Also changed the way ArrowEntity Sends the ChangeGameState
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@@ -30,7 +30,7 @@ public abstract class Weapon extends ToolCore
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}
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@Override
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public float getStrVsBlock (ItemStack stack, Block block, int meta)
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public float getDigSpeed (ItemStack stack, Block block, int meta)
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{
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if (stack.getTagCompound().getCompoundTag("InfiTool").getBoolean("Broken"))
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return 0.1f;
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