From f03ed7be076564580c538ceef76dbbb63a522760 Mon Sep 17 00:00:00 2001 From: Qowyn Date: Sat, 6 Sep 2014 20:39:11 +0200 Subject: [PATCH] Derp, thats what i get for not just copying Minecraft code. Makes particles appear actually in front of the furnace and not at the block boundry. --- .../tconstruct/tools/blocks/FurnaceSlab.java | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/main/java/tconstruct/tools/blocks/FurnaceSlab.java b/src/main/java/tconstruct/tools/blocks/FurnaceSlab.java index 2b5f9b66..22951fc2 100644 --- a/src/main/java/tconstruct/tools/blocks/FurnaceSlab.java +++ b/src/main/java/tconstruct/tools/blocks/FurnaceSlab.java @@ -159,23 +159,23 @@ public class FurnaceSlab extends InventorySlab if (direction == 4) { - world.spawnParticle("smoke", x, y + offsetY, z + offset + 0.5F, 0.0D, 0.0D, 0.0D); - world.spawnParticle("flame", x, y + offsetY, z + offset + 0.5F, 0.0D, 0.0D, 0.0D); + world.spawnParticle("smoke", x - 0.02F, y + offsetY, z + offset + 0.5F, 0.0D, 0.0D, 0.0D); + world.spawnParticle("flame", x - 0.02F, y + offsetY, z + offset + 0.5F, 0.0D, 0.0D, 0.0D); } else if (direction == 5) { - world.spawnParticle("smoke", x + 1.0F, y + offsetY, z + offset + 0.5F, 0.0D, 0.0D, 0.0D); - world.spawnParticle("flame", x + 1.0F, y + offsetY, z + offset + 0.5F, 0.0D, 0.0D, 0.0D); + world.spawnParticle("smoke", x + 1.02F, y + offsetY, z + offset + 0.5F, 0.0D, 0.0D, 0.0D); + world.spawnParticle("flame", x + 1.02F, y + offsetY, z + offset + 0.5F, 0.0D, 0.0D, 0.0D); } else if (direction == 2) { - world.spawnParticle("smoke", x + offset + 0.5F, y + offsetY, z, 0.0D, 0.0D, 0.0D); - world.spawnParticle("flame", x + offset + 0.5F, y + offsetY, z, 0.0D, 0.0D, 0.0D); + world.spawnParticle("smoke", x + offset + 0.5F, y + offsetY, z - 0.02F, 0.0D, 0.0D, 0.0D); + world.spawnParticle("flame", x + offset + 0.5F, y + offsetY, z - 0.02F, 0.0D, 0.0D, 0.0D); } else if (direction == 3) { - world.spawnParticle("smoke", x + offset + 0.5F, y + offsetY, z + 1.0F, 0.0D, 0.0D, 0.0D); - world.spawnParticle("flame", x + offset + 0.5F, y + offsetY, z + 1.0F, 0.0D, 0.0D, 0.0D); + world.spawnParticle("smoke", x + offset + 0.5F, y + offsetY, z + 1.02F, 0.0D, 0.0D, 0.0D); + world.spawnParticle("flame", x + offset + 0.5F, y + offsetY, z + 1.02F, 0.0D, 0.0D, 0.0D); } } }