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Add resonant frame filling if it's present </TE4>
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@@ -61,6 +61,12 @@ public class TinkerTE4
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ItemStack cellFrameFull = GameRegistry.findItemStack("ThermalExpansion", "frameCellReinforcedFull", 1);
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TConstructRegistry.getBasinCasting().addCastingRecipe(cellFrameFull, new FluidStack(redstoneFluid, 4000), cellFrameEmpty, true, 100);
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cellFrameEmpty = GameRegistry.findItemStack("ThermalExpansion", "frameCellResonantEmpty", 1);
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if(cellFrameEmpty != null) {
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cellFrameFull = GameRegistry.findItemStack("ThermalExpansion", "frameCellResonantFull", 1);
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TConstructRegistry.getBasinCasting().addCastingRecipe(cellFrameFull, new FluidStack(redstoneFluid, 4000), cellFrameEmpty, true, 100);
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}
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// glowstone illuminator
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ItemStack illuminatorEmpty = GameRegistry.findItemStack("ThermalExpansion", "frameIlluminator" ,1);
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ItemStack illuminator = GameRegistry.findItemStack("ThermalExpansion", "illuminator" ,1);
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