Add resonant frame filling if it's present </TE4>

This commit is contained in:
Bernhard Bonigl committed 2015-03-02 22:33:16 +01:00
1 parent a544071e0e
commit eb32fa9f8d
1 file changed
+6
@@ -61,6 +61,12 @@ public class TinkerTE4
ItemStack cellFrameFull = GameRegistry.findItemStack("ThermalExpansion", "frameCellReinforcedFull", 1);
TConstructRegistry.getBasinCasting().addCastingRecipe(cellFrameFull, new FluidStack(redstoneFluid, 4000), cellFrameEmpty, true, 100);
cellFrameEmpty = GameRegistry.findItemStack("ThermalExpansion", "frameCellResonantEmpty", 1);
if(cellFrameEmpty != null) {
cellFrameFull = GameRegistry.findItemStack("ThermalExpansion", "frameCellResonantFull", 1);
TConstructRegistry.getBasinCasting().addCastingRecipe(cellFrameFull, new FluidStack(redstoneFluid, 4000), cellFrameEmpty, true, 100);
}
// glowstone illuminator
ItemStack illuminatorEmpty = GameRegistry.findItemStack("ThermalExpansion", "frameIlluminator" ,1);
ItemStack illuminator = GameRegistry.findItemStack("ThermalExpansion", "illuminator" ,1);