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https://github.com/GTNewHorizons/TinkersConstruct.git
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Patternchest drops patterns if not removed by player instead of sending them into the void
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1 parent
263efb8b11
commit
ea67ebc837
1 file changed
+5
-11
@@ -212,17 +212,6 @@ public class ToolStationBlock extends InventoryBlock
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}
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/* Keep pattern chest inventory */
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@Override
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public void breakBlock (World par1World, int x, int y, int z, Block blockID, int meta)
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{
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if (meta < 5 || meta > 9)
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super.breakBlock(par1World, x, y, z, blockID, meta);
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else
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{
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par1World.removeTileEntity(x, y, z);
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}
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}
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@Override
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public boolean removedByPlayer (World world, EntityPlayer player, int x, int y, int z, boolean willHarvest)
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{
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@@ -241,6 +230,11 @@ public class ToolStationBlock extends InventoryBlock
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baseTag.setTag("Inventory", inventory);
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chest.setTagCompound(baseTag);
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// remove content. This is necessary because otherwise the patterns would also spill into the world
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// we don't want to prevent that since that's the intended behaviour for explosions.
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for(int i = 0; i < logic.getSizeInventory(); i++)
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logic.setInventorySlotContents(i, null);
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//Spawn item
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if (!player.capabilities.isCreativeMode || player.isSneaking())
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{
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