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https://github.com/GTNewHorizons/TinkersConstruct.git
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Update StencilTableGui.java
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f7081180d3
commit
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1 file changed
+8
-8
@@ -16,8 +16,8 @@ import org.lwjgl.opengl.GL11;
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import tconstruct.blocks.logic.StencilTableLogic;
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import tconstruct.common.TContent;
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import tconstruct.common.TRepo;
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import tconstruct.inventory.PatternShaperContainer;
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import cpw.mods.fml.common.network.PacketDispatcher;
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public class StencilTableGui extends GuiContainer
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@@ -70,8 +70,8 @@ public class StencilTableGui extends GuiContainer
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GuiButtonTool repairButton = new GuiButtonTool(0, cornerX - 110, cornerY, repair.buttonIconX, repair.buttonIconY, repair.texture); // Repair
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repairButton.enabled = false;
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this.buttonList.add(repairButton);*/
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this.buttonList.add(new GuiButton(0, cornerX - 120, cornerY, 120, 20, "Next Pattern"));
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this.buttonList.add(new GuiButton(1, cornerX - 120, cornerY + 20, 120, 20, "Previous Pattern"));
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this.buttonList.add(new GuiButton(0, cornerX - 120, cornerY, 120, 20, (StatCollector.translateToLocal("gui.stenciltable1")));
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this.buttonList.add(new GuiButton(1, cornerX - 120, cornerY + 20, 120, 20, (StatCollector.translateToLocal("gui.stenciltable1")));
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//for (int iter = 0; iter < TConstructContent.patternOutputs.length; iter++)
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//{
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@@ -85,7 +85,7 @@ public class StencilTableGui extends GuiContainer
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protected void actionPerformed (GuiButton button)
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{
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ItemStack pattern = logic.getStackInSlot(0);
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if (pattern != null && pattern.getItem() == TRepo.blankPattern)
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if (pattern != null && pattern.getItem() == TContent.blankPattern)
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{
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int meta = pattern.getItemDamage();
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if (meta == 0)
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@@ -95,24 +95,24 @@ public class StencilTableGui extends GuiContainer
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patternIndex++;
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if (patternIndex == 21)
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patternIndex++;
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if (patternIndex >= TRepo.patternOutputs.length - 1)
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if (patternIndex >= TContent.patternOutputs.length - 1)
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patternIndex = 0;
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}
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else if (button.id == 1)
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{
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patternIndex--;
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if (patternIndex < 0)
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patternIndex = TRepo.patternOutputs.length - 2;
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patternIndex = TContent.patternOutputs.length - 2;
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if (patternIndex == 21)
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patternIndex--;
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}
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ItemStack stack = new ItemStack(TRepo.woodPattern, 1, patternIndex + 1);
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ItemStack stack = new ItemStack(TContent.woodPattern, 1, patternIndex + 1);
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logic.setInventorySlotContents(1, stack);
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updateServer(stack);
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}
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/*else if (meta == 1 || meta == 2)
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{
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ItemStack stack = new ItemStack(TRepo.metalPattern, 1, 0);
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ItemStack stack = new ItemStack(TContent.metalPattern, 1, 0);
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logic.setInventorySlotContents(1, stack);
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updateServer(stack);
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}*/
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