Some rendering stuff and fixes with bolts/arrows

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Bernhard Bonigl committed 2014-10-19 15:45:08 +02:00
1 parent f31e41447c
commit e7454a56ac
5 files changed
+2 -4

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@@ -69,7 +69,7 @@ public class WeaponryClientProxy extends WeaponryCommonProxy {
ToolCore arrow = TinkerWeaponry.arrowAmmo;
String pre = Reference.resource(arrow.getDefaultFolder()) + "/";
String[] shaft = {"wood", "bone", "blaze", "reed", null};
String[] shaft = {"wood", "bone", "reed", "blaze", null};
String[] fletching = { "feather", "leaf", "slime", "blueslime", "slimeleaf" };
// we register different textures for the different parts per index