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Some rendering stuff and fixes with bolts/arrows
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@@ -69,7 +69,7 @@ public class WeaponryClientProxy extends WeaponryCommonProxy {
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ToolCore arrow = TinkerWeaponry.arrowAmmo;
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String pre = Reference.resource(arrow.getDefaultFolder()) + "/";
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String[] shaft = {"wood", "bone", "blaze", "reed", null};
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String[] shaft = {"wood", "bone", "reed", "blaze", null};
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String[] fletching = { "feather", "leaf", "slime", "blueslime", "slimeleaf" };
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// we register different textures for the different parts per index
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