Fix blending getting disabled by liquid block drawing (looking at you, slimepads)

This commit is contained in:
Bernhard Bonigl committed 2015-01-18 19:40:04 +01:00
1 parent 67c180d92e
commit cd4206df72
2 files changed
+4 -2

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@@ -902,7 +902,7 @@ public class BlockSkinRenderHelper
else
ret = renderFakeBlockWithColorMultiplier(stillIcon, flowingIcon, x, y, z, red, green, blue, renderer, world);
GL11.glDisable(GL11.GL_BLEND);
//GL11.glDisable(GL11.GL_BLEND);
renderer.renderAllFaces = raf;
return ret;