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Fix blending getting disabled by liquid block drawing (looking at you, slimepads)
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@@ -902,7 +902,7 @@ public class BlockSkinRenderHelper
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else
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ret = renderFakeBlockWithColorMultiplier(stillIcon, flowingIcon, x, y, z, red, green, blue, renderer, world);
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GL11.glDisable(GL11.GL_BLEND);
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//GL11.glDisable(GL11.GL_BLEND);
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renderer.renderAllFaces = raf;
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return ret;
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