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Don't render extra health when rpgHUD is present
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@@ -202,6 +202,9 @@ public class ArmorProxyClient extends ArmorProxyCommon
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@SubscribeEvent
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public void renderHealthbar (RenderGameOverlayEvent.Pre event)
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{
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if(Loader.isModLoaded("rpghud")) // uses different display, displays health correctly by itself.
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return;
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if (!Loader.isModLoaded("tukmc_Vz") || Loader.isModLoaded("borderlands"))// Loader check to avoid conflicting
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// with a GUI mod (thanks Vazkii!)
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{
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