adjust glass ore dict values, fix issue where wrong hearts were dropping

This commit is contained in:
Progwml6 committed 2014-04-02 22:49:37 -04:00
1 parent 640b69ddfe
commit c7a508beda
2 files changed
+12 -12

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@@ -239,7 +239,7 @@ public class TEventHandler
{
if (stack != null)
{
Block block = BlockUtils.getBlockFromItem(stack.getItem());
Block block = BlockUtils.getBlockFromItemStack(stack);
if (block != null)
{
if (block.isLeaves(null, 0, 0, 0))
@@ -386,7 +386,7 @@ public class TEventHandler
int count = event.entityLiving instanceof EntityDragon ? 5 : 1;
for (int i = 0; i < count; i++)
{
ItemStack dropStack = new ItemStack(TRepo.heartCanister, 1, 3);
ItemStack dropStack = new ItemStack(TRepo.heartCanister, 1, 1);
EntityItem entityitem = new EntityItem(event.entityLiving.worldObj, event.entityLiving.posX, event.entityLiving.posY, event.entityLiving.posZ, dropStack);
entityitem.delayBeforeCanPickup = 10;
event.drops.add(entityitem);
@@ -395,7 +395,7 @@ public class TEventHandler
if (event.entityLiving instanceof IBossDisplayData)
{
ItemStack dropStack = new ItemStack(TRepo.heartCanister, 1, 1);
ItemStack dropStack = new ItemStack(TRepo.heartCanister, 1, 3);
EntityItem entityitem = new EntityItem(event.entityLiving.worldObj, event.entityLiving.posX, event.entityLiving.posY, event.entityLiving.posZ, dropStack);
entityitem.delayBeforeCanPickup = 10;
event.drops.add(entityitem);