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Nerf metal bow drawing times
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@@ -252,20 +252,20 @@ public class TinkerWeaponry {
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TConstructRegistry.addBowMaterial(MaterialID.BlueSlime, 21, 4.0f); // Blue Slime
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TConstructRegistry.addBowMaterial(MaterialID.Paper, 25, 2.3f); // Paper
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// Metal stuff has a lot of POW, but takes LONG to wind up since it's so hard
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TConstructRegistry.addBowMaterial(MaterialID.Iron, 40, 5.2f); // Iron
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TConstructRegistry.addBowMaterial(MaterialID.Steel, 50, 5.5f); // Steel
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TConstructRegistry.addBowMaterial(MaterialID.PigIron, 30, 5.2f); // Pig Iron - it's meat!
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TConstructRegistry.addBowMaterial(MaterialID.Ardite, 50, 4.5f); // Ardite
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TConstructRegistry.addBowMaterial(MaterialID.Cobalt, 35, 5.2f); // Cobalt
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TConstructRegistry.addBowMaterial(MaterialID.Manyullyn, 45, 4.5f); // Manyullyn
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TConstructRegistry.addBowMaterial(MaterialID.Copper, 30, 5.1f); // Copper
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TConstructRegistry.addBowMaterial(MaterialID.Bronze, 35, 5.2f); // Bronze
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TConstructRegistry.addBowMaterial(MaterialID.Alumite, 35, 4.8f); // Alumite - a bit stone-ish since it has obsidian
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TConstructRegistry.addBowMaterial(MaterialID.Iron, 50, 5.2f); // Iron
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TConstructRegistry.addBowMaterial(MaterialID.Steel, 60, 5.5f); // Steel
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TConstructRegistry.addBowMaterial(MaterialID.PigIron, 40, 5.2f); // Pig Iron - it's meat!
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TConstructRegistry.addBowMaterial(MaterialID.Ardite, 60, 4.5f); // Ardite
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TConstructRegistry.addBowMaterial(MaterialID.Cobalt, 45, 5.2f); // Cobalt
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TConstructRegistry.addBowMaterial(MaterialID.Manyullyn, 55, 4.5f); // Manyullyn
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TConstructRegistry.addBowMaterial(MaterialID.Copper, 40, 5.1f); // Copper
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TConstructRegistry.addBowMaterial(MaterialID.Bronze, 45, 5.2f); // Bronze
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TConstructRegistry.addBowMaterial(MaterialID.Alumite, 45, 4.8f); // Alumite - a bit stone-ish since it has obsidian
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// Stone doesn't bend. takes forever, has no pow. WHY WOULD YOU DO THAT
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TConstructRegistry.addBowMaterial(MaterialID.Stone, 80, 1.0f); // Stone
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TConstructRegistry.addBowMaterial(MaterialID.Flint, 80, 1.0f); // Flint
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TConstructRegistry.addBowMaterial(MaterialID.Obsidian, 99, 1.0f); // Obsidian
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TConstructRegistry.addBowMaterial(MaterialID.Netherrack, 70, 1.0f); // Netherrack
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TConstructRegistry.addBowMaterial(MaterialID.Stone, 90, 1.0f); // Stone
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TConstructRegistry.addBowMaterial(MaterialID.Flint, 90, 1.0f); // Flint
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TConstructRegistry.addBowMaterial(MaterialID.Obsidian, 109, 1.0f); // Obsidian
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TConstructRegistry.addBowMaterial(MaterialID.Netherrack, 80, 1.0f); // Netherrack
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// Arrow Head Materials: Material ID, mass, fragility
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TConstructRegistry.addArrowMaterial(MaterialID.Wood, 0.69F, 1.0F); //Wood
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