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Crossbow Reload Sound
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@@ -291,7 +291,7 @@ public class Crossbow extends ProjectileWeapon {
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}
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public void playReloadSound(World world, EntityPlayer player, ItemStack weapon, ItemStack ammo) {
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world.playSoundAtEntity(player, Reference.resource("woodHit"), 1.0f, 1.0f);
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world.playSoundAtEntity(player, Reference.resource("crossbowReload"), 1.0f, 1.0f);
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}
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@Override
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