Add melting for weaponry stone parts.

Closing #1712
This commit is contained in:
Bernhard Bonigl committed 2015-08-07 21:02:51 +02:00
1 parent 9522da6889
commit 9277180b5d
1 file changed
+12
@@ -280,6 +280,18 @@ public class TinkerWeaponry {
tableCasting.addCastingRecipe(metalCast, new FluidStack(fs, fluidAmount), cast, 50);
Smeltery.addMelting(FluidType.getFluidType(fs), metalCast, 0, fluidAmount);
}
// Stone parts
FluidType stone = FluidType.getFluidType("Stone");
for (int sc = 0; sc < patternOutputs.length; sc++)
{
if (patternOutputs[sc] != null)
{
ItemStack item = new ItemStack(patternOutputs[sc], 1, 1);
int amount = (8 * woodPattern.getPatternCost(new ItemStack(woodPattern, 1, sc))) / 2;
Smeltery.addMelting(stone, item, 1, amount);
}
}
}
}