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Stopgap for negative rendering in Smeltery air blocks, added SDX
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@@ -26,17 +26,20 @@ import net.minecraftforge.fluids.RenderBlockFluid;
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import org.lwjgl.opengl.GL11;
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import org.w3c.dom.Document;
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import tconstruct.TConstruct;
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import tconstruct.blocks.SlimeExplosive;
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import tconstruct.blocks.logic.*;
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import tconstruct.client.armor.RenderArmorCast;
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import tconstruct.client.block.*;
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import tconstruct.client.entity.*;
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import tconstruct.client.entity.item.ExplosiveRender;
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import tconstruct.client.entity.projectile.*;
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import tconstruct.client.gui.*;
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import tconstruct.client.pages.*;
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import tconstruct.client.tabs.*;
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import tconstruct.common.*;
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import tconstruct.entity.*;
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import tconstruct.entity.item.EntityLandmineFirework;
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import tconstruct.entity.item.*;
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import tconstruct.entity.item.*;
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import tconstruct.entity.projectile.*;
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import tconstruct.inventory.ContainerLandmine;
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import tconstruct.library.TConstructRegistry;
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@@ -232,6 +235,7 @@ public class TProxyClient extends TProxyCommon
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RenderingRegistry.registerEntityRenderingHandler(DaggerEntity.class, new DaggerRenderCustom());
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RenderingRegistry.registerEntityRenderingHandler(ArrowEntity.class, new ArrowRenderCustom());
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RenderingRegistry.registerEntityRenderingHandler(EntityLandmineFirework.class, new RenderSnowball(Item.firework));
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RenderingRegistry.registerEntityRenderingHandler(ExplosivePrimed.class, new ExplosiveRender());
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// RenderingRegistry.registerEntityRenderingHandler(net.minecraft.entity.player.EntityPlayer.class,
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// new PlayerArmorRender()); // <-- Works, woo!
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