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[ci skip] spotlessApply with the new settings
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@@ -6,11 +6,14 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraftforge.client.IItemRenderer;
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import org.lwjgl.opengl.*;
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import tconstruct.TConstruct;
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import tconstruct.library.tools.ToolCore;
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public class ToolCoreRenderer implements IItemRenderer {
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private final boolean isEntity;
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private final boolean noEntityTranslation;
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@@ -66,19 +69,17 @@ public class ToolCoreRenderer implements IItemRenderer {
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// (requires more logic rewrite than it sounds like)
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IIcon[] tempParts = new IIcon[iconParts];
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label:
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{
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label: {
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if (!isInventory && ent instanceof EntityPlayer) {
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EntityPlayer player = (EntityPlayer) ent;
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ItemStack itemInUse = player.getItemInUse();
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if (itemInUse != null) {
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int useCount = player.getItemInUseCount();
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for (int i = iconParts; i-- > 0; )
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tempParts[i] = tool.getIcon(item, i, player, itemInUse, useCount);
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for (int i = iconParts; i-- > 0;) tempParts[i] = tool.getIcon(item, i, player, itemInUse, useCount);
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break label;
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}
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}
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for (int i = iconParts; i-- > 0; ) tempParts[i] = tool.getIcon(item, i);
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for (int i = iconParts; i-- > 0;) tempParts[i] = tool.getIcon(item, i);
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}
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int count = 0;
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@@ -164,9 +165,8 @@ public class ToolCoreRenderer implements IItemRenderer {
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GL11.glTranslatef(0, -4 / 16f, 0);
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break;
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case ENTITY:
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if (!noEntityTranslation)
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GL11.glTranslatef(
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-0.5f, 0f, depth); // correction of the rotation point when items lie on the ground
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if (!noEntityTranslation) GL11.glTranslatef(-0.5f, 0f, depth); // correction of the rotation point
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// when items lie on the ground
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break;
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default:
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}
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