quick fixes : enhanced for loop

This commit is contained in:
Alexdoru authored and Jason Mitchell committed 2023-01-28 18:02:41 -08:00
1 parent 59f3b5b72a
commit 83f54f1e97
33 files changed
+74 -96

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@@ -90,12 +90,11 @@ public class MiningExplosion extends Explosion {
int l1 = MathHelper.floor_double(this.explosionY + (double) this.explosionSize + 1.0D);
int i2 = MathHelper.floor_double(this.explosionZ - (double) this.explosionSize - 1.0D);
int j2 = MathHelper.floor_double(this.explosionZ + (double) this.explosionSize + 1.0D);
List list = this.world.getEntitiesWithinAABBExcludingEntity(
List<Entity> list = this.world.getEntitiesWithinAABBExcludingEntity(
this.exploder, AxisAlignedBB.getBoundingBox(i, k, i2, j, l1, j2));
Vec3 vec3 = Vec3.createVectorHelper(this.explosionX, this.explosionY, this.explosionZ);
for (int k2 = 0; k2 < list.size(); ++k2) {
Entity entity = (Entity) list.get(k2);
for (Entity entity : list) {
double d7 =
entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) this.explosionSize;