Disable blending when rendering tools in the inventory. It shouldn't be necessary and caused issues with GUIs

This commit is contained in:
Bernhard Bonigl committed 2015-02-21 21:51:05 +01:00
1 parent 075b769db2
commit 8074abc6fa
1 file changed
+2 -2
@@ -228,7 +228,7 @@ public class FlexibleToolRenderer implements IItemRenderer {
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.5F);
GL11.glDisable(GL11.GL_BLEND);
//GL11.glDisable(GL11.GL_BLEND);
tess.startDrawingQuads();
@@ -249,7 +249,7 @@ public class FlexibleToolRenderer implements IItemRenderer {
}
tess.draw();
GL11.glEnable(GL11.GL_BLEND);
//GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glEnable(GL11.GL_LIGHTING);