Change quartz to be less effective on projectiles

This commit is contained in:
Bernhard Bonigl committed 2014-11-18 19:40:23 +01:00
1 parent 5d0a151947
commit 7372d0af89
2 files changed
+31

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@@ -24,6 +24,7 @@ import tconstruct.library.tools.DynamicToolPart;
import tconstruct.library.tools.FletchlingLeafMaterial;
import tconstruct.library.util.IPattern;
import tconstruct.library.util.IToolPart;
import tconstruct.modifiers.tools.ModAttack;
import tconstruct.modifiers.tools.ModWindup;
import tconstruct.modifiers.tools.ModAmmoRestock;
import tconstruct.smeltery.TinkerSmeltery;
@@ -102,11 +103,15 @@ public class TinkerWeaponry {
registerBoltCasting();
setupCreativeTab();
// Modifiers
ItemStack redstoneItem = new ItemStack(Items.redstone);
ItemStack redstoneBlock = new ItemStack(Blocks.redstone_block);
ModifyBuilder.registerModifier(new ModWindup(2, new ItemStack[] { redstoneItem, redstoneBlock }, new int[] { 1, 9 }));
ModifyBuilder.registerModifier(new ModAmmoRestock());
TinkerTools.modAttack = new ModAttack("Quartz", 11, new ItemStack[] { new ItemStack(Items.quartz), new ItemStack(Blocks.quartz_block, 1, Short.MAX_VALUE) }, new int[] { 1, 4 }, true);
ModifyBuilder.registerModifier(TinkerTools.modAttack);
TConstructRegistry.registerActiveToolMod(new WeaponryActiveToolMod());
}