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Fixed lighting issues while battlesign TESR is in view
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@@ -20,7 +20,6 @@ public class BattlesignTesr extends TileEntitySpecialRenderer
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GL11.glTranslated(x, y, z);
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GL11.glScalef(f, -f, f);
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// GL11.glRotatef(180F, 0F, 0F, 1F);
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FontRenderer fr = Minecraft.getMinecraft().fontRenderer;
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@@ -55,6 +54,7 @@ public class BattlesignTesr extends TileEntitySpecialRenderer
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}
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}
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopMatrix();
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}
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