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Break blocks on clientside. Eliminates server latency.
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72e6bce2bf
commit
699b0f5796
2 files changed
+33
-32
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@@ -4,8 +4,11 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.network.NetHandlerPlayClient;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.Entity;
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@@ -14,6 +17,8 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.INetHandler;
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import net.minecraft.network.play.client.C07PacketPlayerDigging;
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import net.minecraft.stats.StatList;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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@@ -220,24 +225,20 @@ public class Scythe extends Weapon
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}
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else
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{
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if (!world.isRemote)
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{
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// Workaround for dropping experience
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int exp = localBlock.getExpDrop(world, localMeta, fortune);
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localBlock.onBlockHarvested(world, xPos, yPos, zPos, localMeta, player);
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if (localBlock.removedByPlayer(world, player, xPos, yPos, zPos, true))
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{
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localBlock.onBlockDestroyedByPlayer(world, xPos, yPos, zPos, localMeta);
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localBlock.harvestBlock(world, player, xPos, yPos, zPos, localMeta);
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// Workaround for dropping experience
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if (!butter)
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localBlock.dropXpOnBlockBreak(world, xPos, yPos, zPos, exp);
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}
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}
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else
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// Workaround for dropping experience
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int exp = localBlock.getExpDrop(world, localMeta, fortune);
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localBlock.onBlockHarvested(world, xPos, yPos, zPos, localMeta, player);
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if (localBlock.removedByPlayer(world, player, xPos, yPos, zPos, true))
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{
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localBlock.onBlockDestroyedByPlayer(world, xPos, yPos, zPos, localMeta);
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localBlock.harvestBlock(world, player, xPos, yPos, zPos, localMeta);
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// Workaround for dropping experience
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if (!butter)
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localBlock.dropXpOnBlockBreak(world, xPos, yPos, zPos, exp);
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}
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}
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if (localHardness > 0f)
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