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Fixed accumulating fall damage in bounce pads, and step sound
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@@ -23,7 +23,8 @@ public class StepSoundSlime extends SoundType
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/**
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* Used when a entity walks over, or otherwise interacts with the block.
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*/
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public String getStepSound ()
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@Override
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public String getStepResourcePath()
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{
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return this.soundName + ".small";
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}
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